
Your best Buddy has been kidnapped by a mysterious hospital director, and you are going to save him! The only problem is... you are a horse. Sneak your way through a bizarre hospital while wrecking havoc, ruining doctors' days, and tripping balls in Vietnam!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ŞAAAKİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİRRRRRR
Funny game in which you drive a horse, many of the things that appear do not make sense but you will still laugh, it is also free.
This game is the perfect amount of jank. It's super fun, definitely worth what I paid for it. I honestly found myself wanting more.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En iyi dostunuz gizemli bir hastane müdürü tarafından kaçırıldı ve siz onu kurtaracaksınız! Tek sorun... sen bir atsın. Vietnam'da ortalığı kasıp kavururken, doktorların günlerini mahvederken ve topları tökezlerken tuhaf bir hastaneye gizlice girin!
be horse do drugs. good and funny
"Saint Hazel's Horsepital" is one of literally thousands of student projects infesting Steam. It's from Danvik Folkehøgskole, a high school in Norway. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The high school students made a pointless, low quality 3D adventure game about a horse trying to rescue their friend from a hospital. This is done with some very poor quality top down adventuring/puzzle solving stuff. The lack of customizable controls is a significant drawback. This decision makes the game potentially unplayable for gamers with physical disabilities, left-handed players, or those using non-QWERTY keyboard layouts like AZERTY. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $7 USD for this. It's absolutely unacceptable for educational institutions to try scam gamers out of money for student homework assignments!!! In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
Would I say my time spent on this game was wasted? Neigh.
I let the 5 minute timer run just to leave this review. Xbox360 controller doesn't seem to work....ok let's use the keyboard...no menu for the controls including how to progress the intro dialogue? Ok uninstalled and removed it from my account
Game is wild. You don't expect to end up in the jungles of Vietnam in the 60s... but hey this horse can Sneak!!!
At hırsızından At'a promosyon
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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