
An exploration/horror/adventure game about the codependent, love-hate relationship between two men.
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About
"After falling asleep on the last train, I woke up in a bizarre place called Saihate Station..."
An exploration/horror/adventure game about the codependent, love-hate relationship between two men.
The main characters Haru Akinashi and Shion Tatsunami are both 26 years old and work in the same company.
Since Haru joined the company two months earlier, Shion calls him "Senpai."
They are complete opposites: Shion is cheerful and adept at everything, while Haru is a slow worker who lacks confidence.
Feeling inferior, and even a little envious, Haru starts to distance himself from Shion.
But a twist of fate brings both of them to Saihate Station, where they make a promise to work together and return home.
Their interactions are awkward at first, given the estrangement, but with each problem they overcome together, Haru recalls their former friendship, and their bond grows stronger than before.
Then, the whole truth of Saihate Station is revealed.
What will become of their feelings? And what are their destinations?

● Haru Akinashi
A self-effacing office worker who lacks confidence and social skills.
He processes things slowly and is often reprimanded by his manager.
Because he joined the company two months earlier, he's told to behave like a senior to Shion.
The two get along well, being the same age, but Haru starts to distance himself from Shion due to feelings of inferiority and even envy.

● Shion Tatsunami
An office worker at the same company as Haru, whom he calls "Senpai."
He appears to be talented, cheerful and kind, but the truth is...

Multiple endings
Your actions will affect Haru's dependency level, which determines how the story unfolds.

Low difficulty
The game features only simple puzzles and chase scenes, with no surprise elements. Even if you encounter a game over, you can continue right away without needing to load a save.

Focus on dialogue
You can enjoy the interactions of two completely different characters.
This work contains depictions of physical and verbal abuse, blood, unsettling sound effects, vomiting, murder, justification of criminal acts, and ambiguous ethics. It may be unsuitable for players who have difficulties distinguishing fiction and reality, who are dealing with mental health issues, or who are susceptible to over-stimulation.
Other Added new languages. Can be switched in-game. (Russian, Brazilian Portuguese, Thai, and Vietnamese translated by volunteers) Added illustrations. Fixed various bugs, improved presentation and usability. "hint_spoiler" (strategy hints) and "readme" can be viewed by viewing local files.
Genres
Stats
Languages: Japanese, Simplified Chinese, Traditional Chinese, Korean, English, Thai, Vietnamese, Portuguese - Brazil, Russian, French, Italian, Spanish - Spain +2 more
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es demasiado cine uno de los mejores juegos puzle y de novela que he jugado en toda mi vida y eso que he jugado demasiados
muito fofo
классная игра.ненавижу ее
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wow
я не ♥♥♥ что я прохожу потому что все на английском
good
Muy bello. Está lleno de tensión, logra crear una atmósfera opresiva y la dinámica entre los personajes está muy bien escrita. Es un juego corto, pero se siente de alguna forma substancioso. Además, la dirección de arte lo hace distintivo. A pesar de su duración, tiene más de un solo final. La historia es muy triste y maneja temas densos, todo súper bien abarcado. Lo recomiendo mucho
super amazing game!!!!!!!!! I love the arts and the plots smmmmmm
adoravel
ดี+ฟรี แถมซับไทย
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.