
An exploration/horror/adventure game about the codependent, love-hate relationship between two men.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
"After falling asleep on the last train, I woke up in a bizarre place called Saihate Station..."
An exploration/horror/adventure game about the codependent, love-hate relationship between two men.
The main characters Haru Akinashi and Shion Tatsunami are both 26 years old and work in the same company.
Since Haru joined the company two months earlier, Shion calls him "Senpai."
They are complete opposites: Shion is cheerful and adept at everything, while Haru is a slow worker who lacks confidence.
Feeling inferior, and even a little envious, Haru starts to distance himself from Shion.
But a twist of fate brings both of them to Saihate Station, where they make a promise to work together and return home.
Their interactions are awkward at first, given the estrangement, but with each problem they overcome together, Haru recalls their former friendship, and their bond grows stronger than before.
Then, the whole truth of Saihate Station is revealed.
What will become of their feelings? And what are their destinations?

● Haru Akinashi
A self-effacing office worker who lacks confidence and social skills.
He processes things slowly and is often reprimanded by his manager.
Because he joined the company two months earlier, he's told to behave like a senior to Shion.
The two get along well, being the same age, but Haru starts to distance himself from Shion due to feelings of inferiority and even envy.

● Shion Tatsunami
An office worker at the same company as Haru, whom he calls "Senpai."
He appears to be talented, cheerful and kind, but the truth is...

Multiple endings
Your actions will affect Haru's dependency level, which determines how the story unfolds.

Low difficulty
The game features only simple puzzles and chase scenes, with no surprise elements. Even if you encounter a game over, you can continue right away without needing to load a save.

Focus on dialogue
You can enjoy the interactions of two completely different characters.
This work contains depictions of physical and verbal abuse, blood, unsettling sound effects, vomiting, murder, justification of criminal acts, and ambiguous ethics. It may be unsuitable for players who have difficulties distinguishing fiction and reality, who are dealing with mental health issues, or who are susceptible to over-stimulation.
Other Added new languages. Can be switched in-game. (Russian, Brazilian Portuguese, Thai, and Vietnamese translated by volunteers) Added illustrations. Fixed various bugs, improved presentation and usability. "hint_spoiler" (strategy hints) and "readme" can be viewed by viewing local files.
Genres
Stats
Languages: Japanese, Simplified Chinese, Traditional Chinese, Korean, English, Thai, Vietnamese, Portuguese - Brazil, Russian, French, Italian, Spanish - Spain +2 more
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я вот подумал, почему никто не додумался дрочить на призраков? Вот реально, чтобы опешить противника, надо начать раздеваться и вести себя неадекватно. Почему во всех странах никто так не поступает? Я думаю любой демон, призрак и прочая нечисть слегка подохуела
两个神经病,真是什么锅配什么盖呀!就是可怜妹子倒霉碰见这俩神经病了,白毛配不上当她哥,黑毛配不上当她男友,希望妹子下辈子投个好胎
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ура они не пососались 10 из 10
Personally i hated this game. Not much to do, and the plot was obvious from the very beginning. So much so that i thought it was fake, like they were making us think the blond guy is bad but was actually good. But no, he's actually vile, very disappointing. -_- Plus this game is advertised as two man together right, but actually it's kind of just bait, since like, the blond guy is bad and the main guy's ex gf is good and helps main guy move on or something in one of the endings. Yeah. Again, very disappointing. There's 4 endings if I'm not mistaking, but none are actually good. Controls are also horrendous, the chase scene was a pain in the ass. Don't waste your time, the art is the only thing good about this ♥♥♥♥.
Saihate Station is a psychological horror adventure that proves a memorable experience does not need elaborate mechanics or blockbuster production values to leave an impact. Developed and published by びぶ/viv, the game places players in the company of two young men who unexpectedly find themselves stranded at an isolated station after missing their intended destination. What begins as an unsettling detour soon develops into a surreal journey through a place that seems disconnected from time and reality. The game's premise immediately establishes a sense of curiosity, inviting players to uncover why the station exists and what ties its visitors to it. The strongest aspect of Saihate Station is its emphasis on character-driven storytelling. At its core, the narrative revolves around an unhealthy yet fascinating bond between its protagonists. Their interactions reveal layers of resentment, affection, dependence, and regret, creating a relationship that feels authentic despite the supernatural backdrop. Rather than presenting horror through constant danger, the game uses emotional tension as its primary tool. Every conversation and revelation adds greater context to the characters, making the mystery of the station inseparable from the people trapped within it. Gameplay remains simple throughout, focusing on exploration, puzzle-solving, and dialogue. Players navigate the station and its surrounding spaces while collecting clues that gradually piece together the overarching story. The puzzles are generally approachable and designed to keep the narrative moving rather than halt progress. While those looking for deep mechanics or demanding challenges may find the gameplay modest, it complements the title's storytelling ambitions. The accessible design ensures that players remain invested in the unfolding mystery instead of becoming frustrated by difficult obstacles. Artistically, Saihate Station succeeds in crafting an atmosphere that is equal parts melancholic and unnerving. Its visual presentation blends charming character artwork with environments that become increasingly strange the deeper players venture into the experience. Familiar locations are twisted just enough to feel wrong, creating a persistent sense of discomfort without relying on graphic imagery. The soundtrack deserves equal praise, as its restrained use of ambient music and silence enhances the feeling of isolation. Together, the visuals and audio create an immersive environment that remains compelling from beginning to end. Another notable feature is the game's willingness to reward attentive players. Multiple endings and optional discoveries encourage replayability, offering additional insights into the narrative and its themes. This approach gives the relatively short adventure greater longevity and allows players to interpret certain events in different ways. The writing also demonstrates confidence in its audience by leaving some questions unanswered, allowing the mystery to linger after the credits have rolled. Saihate Station is not without flaws. Its deliberate pacing occasionally risks losing momentum, particularly during quieter sections where exploration can feel repetitive. Likewise, players expecting traditional survival horror elements such as combat or high-intensity chase sequences may find the experience subdued. However, these limitations are largely intentional and align with the developer's vision of creating an introspective horror story rather than a conventional horror game. Ultimately, Saihate Station stands out as an excellent example of indie horror storytelling. It combines a compelling mystery, emotionally layered characters, and an unforgettable setting into a concise package that respects the player's time while delivering a meaningful experience. For fans of narrative-focused adventures and psychological horror, it is an easy title to recommend and a reminder that some of the genre's most effective scares come not from monsters, but from the people standing beside us. Rating: 9/10
一个小时的游戏流程很对我胃口。 不能否定剧情和设定上的不足,但演出和效果很惊艳,如果能够再打磨就更好了。游戏各有各的受众,以我自己的角度发表看法我认为剧情设定有些太过于公式了,精雕细琢可成大器。说实话男主性格归懦弱但是霸凌及部分内容衔接和表达并不恰当,非常影响沉浸感,还有就是解谜太过简单了,纯叙事就前面而言叙事也写的不是很好,追逐战的效果大打折扣像是因为是RPG所以不得不做的一套敷衍的流程。但我喜欢血腥,虽然看不见内脏,对杀害的细节描写也不好,给出3.4星。
twilight railway ruined my life i love you haru
非常可爱的两个人 但是不知道为什么“覆盖存档”按钮的文字显示不出来
Estuvo bueno, pero le faltó sexo gay
剧情烂俗没逻辑,打完难受一整天,气得我好难受。病娇作有很多我不知道为什么这部能写的那么莫名其妙。 1春和葵的回忆俗套中的俗套烂俗中的烂俗,国产韩产电视剧一抓一大把。 2人物的状态和行为严重不匹配。已知在现实中春的描述立浪是春之前关系还可以甚至现在淡了的同事,葵是从初中分手到上班n年不联系的前女友,总的来说春目前和这两人不太熟。我不明白为什么在结尾真相中春突然对立浪抱有超出目前两个人关系状态的巨大感情要死要活,为什么结局a葵要对春说“你是我最重要的人“。 3我不懂葵在这个故事中有任何的意义,完全莫名其妙的人物。 4逻辑完全不通啊很割裂!!!春认为自己有错是自己害了立浪和葵自己应该担责ok这没问题,但为什么春你的担责方式是帮立浪把前女友装袋子里藏尸跑路????你自己不是还说自己有错害了前女友你就这么对你前女友有那么恨?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.3K | 303 | 97% | $14.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $699 | 9 | 100% | $4.99 | |
| $209 | 1 | 0% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |