
This game is a first person shooting game, players could choose different characters to join match, cooperate to occupy the stronghold.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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The graphics are nice and the frame rate is solid. That's pretty much the only good thing I have to say about this game. There are only three maps to play and they are all huge wide open dull areas such as a field of grass, snow, and a desert. There are also no cool guns, just an assault rifle that you cannot zoom and a pistol. You can play single player with bots and create a multiplayer session, but there were no online servers to join with other players that I could find. Gaming sessions are also timed from 5-15 minutes. Your health does not replenish and you are are placed WAY back when you respawn. You must then hold the sprint key to catch up with the gun battle. Enemies also remain far away in the distance and appear tiny because they can single shot you from miles away and absorb numerous shots before dying. There are also huge letter boxes on the screen that cannot be disabled and you cannot remap the movement keys. Overall, this game is simply a waste of time in my opinion and I cannot recommend it.
Es ist ein recht netter kleiner Shooter, der sich eher auf Openfield statt Gassenfights bezieht. Vorhanden ist bisher nur der Modus TDM (Team Deathmatch), der aber eher eine Conquest Funktion besitzt bei der 3 Positionen auf der Map eingenommen werden. Die, nennen wir sie mal, Flaggenspots habe nur noch keine genaue optische Darstellung, werden jedoch wie in den großen Titeln über die ganze Map angezeigt. Die momentanen drei Karten, auf denen man sich mit Bots zusammenraufen kann, sind in erster Linie von ihrer Klimazone unterschiedlich, spielen sich nur leider wegen des Aufbaus zu ähnlich. Eine Sache nervte mich sehr und zwar hatte ich, ich glaub als Assault-Class, die M16+M9 ausgerüsten und bekam eine SKS+Glock. Ich weis nicht ob es mehr Waffen in der Planung oder die falschen Abbildungen gibt, das sollte nur behoben werden. Es spielt sich ansonsten recht besser als erwartet und die Bots sind lustiger Weise besser als bei manch anderen NoName-Spielen. Klar, taktisch kann man von den Bots wenig/nichts erwarten. Ihrer Leidenschaft sofort nach dem Spawn Versuche zu starten Luckyshots über die Map zu wagen, fand ich auch etwas lustig. Die Hitmarker noch etwas überarbeiten und in den Maps mehr als nur einen Baum zu platzieren wäre schon mal eine gut Aufwertung, gegebenenfalls die KI's mit der Fähigkeit zu sprinten auszustatten wäre gut.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
玩这游戏得带放大镜
Up front I feel that far too many early access reviews do everyone a disservice: the Indie Developer, the would-be curious Fan wondering if they should buy the game and the Reviewer's credibility. Reviewing an early access game should be treated like something pre-alpha, proof of concept, proof or feature implementation -- so, if the game is only as far along as some very limited design goal, you're reviewing that, not what isn't there yet, or may never be offered. By far most games in early access on Steam are very small teams, sometimes just a one man show projects that are looking for a few basic things: · is what they're offering appealing · are people interested in this kind of game implementation · does it work properly on many machines · are people willing to pay for it · is there enough of any the above to continue development If you're paying for an early access game, you are almost never buying anything remotely resembling a finished game, it may even be a game that's NEVER finished. Early access game may have almost zero fun factor, i.e. it may just be a test of various features and systems, to see if they work properly and smoothly -- and unless you like game engines and exploring this kind of thing there may be nothing to occupy your interest. Or it may be a brilliant implantation of high concept game design that's horrifically bug ridden and virtually unplayable. In the opinion of this reviewer you should not buy an early access game for the same reasons you buy a big commercially developed titles from a large publisher, i.e. something that that's a known quantity, a known kind of fun, and has certain reasonable expectations and disappointments attached to it. The reasons you should buy an early access game are, or should include: you like the genre, you like the Developer's ideas or content, the genre is poorly represented and anything that has hope of going in a good direction needs your support, there is enough of a game there at the price that you're happy to pay for it regardless of limitations. Of course, if development continues, and you support the game you may have some input in the direction development takes, and this can be a lot of fun and a very constructive positive experience for Fans and the Developer. So 捍卫SafeGuard, is a very bare bones game at this stage, what it does offer on the six PCs I have run it on is rock solid everything, no crashing, hitching, or flaky everything. This imho, is how games SHOULD be developed -- features are added, refined till the work flawlessly, then new features can be added or a level of aesthetic polish can be added. So very bare-bones game, but all the systems are there for what could evolve into a very compelling and well-built game: good net code, weapons configuration systems, terrain maps!, and decent looking art assets. Where 捍卫SafeGuard goes from here remains to be seen, but if the Developer continues this could be a real sleeper that becomes one of those hidden gems. Until then you can support it like I did buy buying it, but you're not putting money down for a game with much in the way of compelling game design yet, but a very solid foundation for what could be a good tactical realism game.
emmm,只跟AI玩过,可以加很多人倒是有点战争场面。其他两个图还好,草地那个图简直打不过,有时候看不到人就被AI打死了。也就一般吧,其实还不如cs精致,不过有那么一点打仗游戏的意思,毕竟价钱在这摆着。【另外4倍镜的准星是不是有点问题,可以改一下】
就个人来说,这个个人做的小游戏已经很不错了,我认为很好,作者继续加油
建模粗糙,枪声单一且没有后坐力,后悔了,
还行吧能玩,优化中等,不过好像最高锁144。单人可以刷刷AI,多人只能加别人的房。发现几个bug,游戏内队友的ID有的时候会被场景挡住,有时候己方已经占领的点突然没法重生 。建议丰富一下地图,城市,丛林,屋战,巷战啥的,毕竟射击游戏地图设计还是很重要的。
就个人独立游戏来说已经很棒了!手感很不错。游戏模式更像征服。人物能力、枪械、地图及模式等非常丰富,非常建议入手~
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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