
SAD RPG : A Social Anxiety Role Playing Game is an experimental indie computer RPG game about social anxiety. It's an unexpectedly colourful, weird and full of surprises journey with our own story about dealing with Social Anxiety Disorder.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Mid ish accurate
SAD RPG: A Social Anxiety Role Playing Game es un RPG por turnos donde los ataques de ansiedad funcionan como random encounters. Encarnamos a una persona con ansiedad que tiene misiones tan mundanas como sacar la basura o ir al super. Tiene mucho estilo, pero también muchos bugs.
empty, and just not than engaging compared to other RPGs. nice aesthetic though.
Game is average with a nice vaporwave style, tho I don't understand why the therapy session is the same map as the tv or the achievement to play 100 level of the video game (which there is only 10 unique level so you have to repeat them 10 times) which bored me to death. You can finish the game within 1 hour so it's quite short.
Amazing and weird indie game. Pretty good depiction of anxiety. Good graphics (just do not look at textures too closely or at far away buildings). Pretty wild colours. Amazing text to speech voice narration and music. Do note that it is not finished, I encountered a couple bugs and navigating the city was quite hard for me. I wish the developers best of luck and hope their dreams come true!
I had high hopes with the concept but it just ends up being boring at best, and frustrating at worst.
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bugs with quest progress, completion and overall suprisingly lack in depth to content after facing the majority of what the game has to offer (which is about an hour of content, I left my computer on so don't let my hours say anything) I just can't reccomend it as it is and with what it has to offer
♥♥♥♥ game
Its a game thats trying to say something in a broken language noone understands. Largely a walking simulator, all dialog is done using text to speech; And roughly 40 minutes of gameplay. Multiple errors in the game it's self, be it gameplay that breaks or the audio. A good idea, but poorly made. 2/10.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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