
SACRALITH: The Archer's Tale is a VR bow-and-arrow shooter. Help your AI companions as you pass various locations together toward the game's main goal: the magic stone called Sacralith that grants you power over dragons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SACRALITH: The Archer’s Tale is a focused virtual reality action adventure that turns traditional fantasy archery into the centerpiece of an entire campaign. Developed and published by Odd Meter, the game sends players into a dangerous medieval world in pursuit of the Sacralith, a mysterious magical stone associated with the power to control dragons. Rather than presenting archery as a collection of isolated target challenges, the game builds combat encounters, companion protection, environmental progression, and storytelling around the physical satisfaction of using a bow in VR. The bow mechanics are easily the strongest part of the experience. Players physically reach for arrows, draw the bowstring, aim, and release their shots using tracked motion controllers. It is a straightforward concept that works especially well in virtual reality because every successful hit feels directly connected to the player's own movements. Long-distance shots are particularly rewarding, while moving enemies require greater concentration and timing. Combat becomes increasingly demanding when several opponents appear simultaneously, forcing the player to decide which targets pose the greatest immediate danger. An important difference between this and a conventional VR shooting gallery is the presence of AI companions. Much of the adventure involves providing ranged support while allies fight or move through dangerous areas. The player frequently attacks from elevated or strategically positioned locations, eliminating enemies before they can overwhelm friendly characters. This creates urgency because inaccurate or poorly prioritized attacks can allow hostile forces to reach the group. The result is a mixture of precision shooting and battlefield management rather than simple target practice. Movement is structured around traveling between specific firing positions instead of offering completely unrestricted exploration. This approach keeps encounters controlled and allows the game to present carefully arranged combat situations, although it can feel limiting for players expecting a freely explorable fantasy world. Changing positions still matters because a new location can provide different sightlines and opportunities to attack enemies from better angles. The structure ultimately serves the archery mechanics well, even if it reduces the feeling of freedom compared with more open VR adventures. The fantasy presentation gives the campaign a stronger identity than its relatively simple premise might suggest. Environments provide dramatic backdrops for combat, while visual effects and character animation help make the journey feel more cinematic. Facial animation created with motion-capture techniques adds personality to the characters accompanying the player. The graphics naturally reflect the period in which the game was developed, but the sense of scale provided by VR helps compensate for some of the aging visual details. Looking across a battlefield while preparing a distant shot can still create an impressive feeling of presence. Its story serves primarily as motivation for the adventure rather than becoming the dominant attraction. The search for the Sacralith, combined with its connection to dragons and supernatural power, provides enough fantasy intrigue to link the different locations and battles together. Players expecting extensive dialogue choices, role-playing systems, or a deeply branching narrative will not find those elements here. Instead, storytelling supports the action and gives the succession of archery encounters a meaningful destination. The game's greatest limitation is also one of its defining characteristics: almost everything revolves around archery. Players who enjoy repeatedly drawing and firing a virtual bow can find the combat highly satisfying, but those seeking substantial weapon variety or broader RPG mechanics may find the experience narrow. The reliance on VR hardware also makes it far less accessible than a conventional PC action game. Still, its relatively concentrated design allows the mechanics to remain easy to understand while gradually demanding better accuracy and faster decision-making. Steam Deck compatibility is effectively unsupported for normal play. The game is designed specifically around PC virtual reality, SteamVR, a compatible VR headset, and tracked motion controllers. A standard Steam Deck by itself cannot provide the required VR control setup or intended headset experience. Even though Steam Deck is technically a PC platform, this should not be considered a practical handheld game, and players should approach it as a dedicated PC VR title instead. Overall, SACRALITH: The Archer’s Tale remains an appealing example of a VR game designed around a mechanic that genuinely benefits from motion controls. Its physical bow handling, companion-defense encounters, changing firing positions, fantasy environments, and cinematic touches create an adventure with considerably more substance than basic VR target shooting. Restricted movement and limited gameplay variety prevent it from reaching greater heights, but the core archery experience remains enjoyable and satisfying. For VR players specifically interested in becoming a fantasy archer rather than simply carrying another virtual firearm, it delivers a memorable interpretation of that idea. Rating: 8/10
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A glitchy buggy mess, keeps freezing and crashing. Very repetitive, and keep having to run the same levels again, and again. Try something else like 'Elven Assassin'.
Adequate VR archery game. Archery mechanics feel natural, and spell system adds an interesting layer. I thought battles would be a bit more dynamic based on the trailer; instead it is a gratuitous waves of enemies on a linear path, though you can teleport to new overwatch positions as a few NPC warriors advance -- this is fine and enjoyable as a tower defense type gameplay, but severely cheapens what this experience could be. Story/dialogue/world adds some notable character.
игра топ мыл пол своим потом прошёл за один подход
всего три механики (заряжать, стрелять, телепортироваться), но так занимательно. стрелы летят классно
could be a good game, but misses it by an inch.
wish it was longer
Very fun. Hopefully a sequel will come out at one point!
[h1]SACRALITH : The Archer's Tale - ¿Un Robin Hood en VR o una diana fallida?[/h1] [h2]Resumen[/h2] ¡Desempolva esos arcos ficticios que guardas en el desván de tu realidad virtual, porque SACRALITH: The Archer’s Tale promete transportarte al mundo medieval sin el riesgo de contraer la peste! Con un 78.82% de aprobación de la noble comunidad, este juego te plantea un hermoso paseo por bosques encantados, menos pacíficos de lo que Peter Pan nos quiso hacer creer. [h2]Aspectos importantes e interesantes[/h2] Si alguna vez soñaste con ser Legolas, pero en una versión más low-cost, SACRALITH te arma hasta los dientes con flechas virtuales que, milagrosamente, nunca se acaban. Su ambientación es algo digno de un cuadro, si dicho cuadro fuese creado por un impresionista con un ligero temblor. Además, la IA de tus enemigos es lo suficientemente \inteligente\ como para correr hacia tus flechas con una devoción que roza lo suicida. Y sí, la historia intenta engancharte con una narrativa sobre una piedra mística, ¡porque obviamente no hay suficientes piedras con poderes ahí fuera! [h2]Aspectos por mejorar[/h2] Aunque la idea de disparar flechas como si no hubiera un mañana es tentadora, a veces sientes que podrías estar lanzando spaghettis con la misma eficidad. La diversidad de enemigos es tan variada como una dieta basada en agua, esperemos que en futuras actualizaciones incluyan algo más que humanos genéricos a los que disparar. Además, a veces parece que los desarrolladores confundieron la dificultad con simplemente aumentar el número de enemigos hasta que tu brazo pida clemencia. [table] [tr][th]Jugabilidad[/th][th]Dificultad / IA[/th][th]Contenido[/th][th]Video / Gráficos[/th][th]Historia[/th][th]Ambientación[/th][th]Efectos[/th][th]Música[/th][th]Voces[/th][th]Diversidad[/th][th]Total[/th][/tr] [tr][td]8[/td][td]6[/td][td]6[/td][td]7[/td][td]5[/td][td]9[/td][td]7[/td][td]7[/td][td]8[/td][td]4[/td][td]67[/td][/tr] [/table] [h2]Veredicto[/h2] Si obtenemos un 67 en total, nos encontramos en la encantadora franja de \Cómpralo con descuento\. Reconozcámoslo, puedes pasar un buen rato siendo el mejor arquero del mundo virtual, pero quizás no al precio completo de un noble. ¡Espera a que las ofertas bajen desde el norte!
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Where this game's players are, estimated from review languages.
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