
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool game :)
A Beautiful experience of learning who you are, all over again. Its weird and strange and sort of surreal in the best way
Great game. Lovely sound effects, music, story, graphics, and animation. Things the game was missing: (1) fall damage should hurt and kill you if from great enough height. (2) combat -- nothing over the top. Something that would fit in properly with the vibe. But there should be fear of the unknown, what's around the corner. Game has no threats. (3) The crashed spaceship storyline should have led to more. It was good, don't get me wrong, but that's the thing. It was GOOD(!) and was really going somewhere, but it could have been GREAT. (4) Would be nice if game had survival components to make all the fishing, collecting fruit, etc. worthwhile. Needing to eat, drink, and sleep would have been great. And maybe in some areas of the map, making sure you have a fire going all night as you sleep to keep you safe from predators/dangers. Overall good game. 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderful game with some unfortunately rough edges. It's beautiful and relaxing, the perfect game to chill and play on the couch when you don't want anything stressful. Skimming along the desert sands on a hoverbike is one of my favorite video game experiences in the past couple years. On the other hand, performance is often choppy, some things seem impossible to figure out without looking them up, and occasionally you run into something that it really feels like the devs wanted to do, but didn't have the time or budget for. Leaves a bittersweet feeling of a great game that didn't quite live up to it's potential. Despite any flaws, it's still an experience I'd recommend to anyone, especially if you can pick it up on sale.
It's hard not to feel a sour taste in my mouth after finishing this game. There are parts of Sable I absolutely adored, and that I think are a shining example of what games as a medium are capable of, but there were also so many unignorable problems that almost ruined my experience. I'll start with the good. There's a moment at the end of the opening area where a big gate opens and the open world finally becomes accessible. It's legitimately one of favorite moments in this whole backlog journey I've gone on so far. When the gate opens, the song "Glider" starts playing and you can finally explore the rest of the world. It's an absolutely perfect moment; It's this beautiful merging of my two favorite aspects of the game, those being the wonderful soundtrack by Japanese Breakfast and the fantastic graphic-novel-esque visuals. Both are on full display here, and the moment set me up to think I was going to love the game. The game's characters aren't anything to write home about, but they have enough personality to be memorable. I really like the lore of Sable, and think its world building around gliders and all the different types of masks and their corresponding roles is a really cool way of communicating the central themes of the game. The climbing mechanics were basically just like they are in most Breath of the Wild type games, with the standard stamina system that replenishes when walking or standing still on the ground. Although it wasn't the most in-depth mechanic, the climbing system is enough for what Sable is trying to do. I really appreciate that Sable's developers resisted the urge to add combat or health based mechanics into the game. By not having those mechanics, Sable's exploration feels much more relaxed and calm. The world feels less dangerous, which lends the game a nice cozy feeling when exploring. Unfortunately, all of these good parts are surrounded by a sea of technical problems. I experienced constant visual and audio stuttering, janky menus, buggy animations, visually distracting texture pop in, and even a softlock at the very end of the game. The stuttering is a particular problem because it's worse when driving the glider around. This isn't just a nitpick: the constant stuttering during the glider sections of the game fundamentally shifts the tone of these portions from a relaxing exploration of a beautiful world to a frustrating and often disorienting experience. Sable is a game I absolutely wanted to love but left only mildly enjoying it. For that, I think it's a bit of a disappointment. (7/10)
Когда потраченного времени не жалко. Если хотите что то медитативно без сражений с врагами и окружающей средой советую. Для новичков советую внимательнее прошерстить вторую локацию после стартовой, потом чуть легче будет играть)
Chum
Major takeaways: - A lot of chill exploration, guided mostly by fetch quests - Climbing is pretty satisfying when you reach the top, but slow - Some of the movement is kinda finicky at times, but not unbearably so - The dialogue is pretty engaging with some interesting insights, and a couple pretty memorable characters - The worldbuilding is really cool, should you choose to seek it out, I only wish there was a little more - The menus were kinda buggy and didn't register my cursor correctly a lot of the time - Pretty visuals and good music that distinguish each region - Wyrm. Things I wish I realized sooner: - Fast travel is a thing lol - [spoiler]Chums are for stamina, don't hoard them, find the lair[/spoiler]
i saw japanese breakfast play glider live last month and it was even better than first hearing it ingame
It's a really lovely coming of age game that I enjoyed playing immensely. The only complaint I have is about Simoon, the bike. She is constantly referenced as having some kind of sentience, so it would have been cool to have a mission that revolved around her during the gliding (not counting before the gliding when you have to assemble her), or even more references and instances of her sentience. Other than that issue, however, the game was a beautiful experience!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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