
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
il y a du potentiel pour du lore mais le jeu n'est qu'exploration. pas de réponse aux questions qu'on se pose en explorant se monde
I LOVE EXPLORING SM simoon i love you
This game is unpolished, and at times, feels woefully incomplete. So why is it that I can wholeheartedly recommend Sable? It's because, despite its many flaws (which I'll get into later), at its core this is a game about exploration, stepping into the unknown, and taking a long, meandering path through a transitional stage in life, all with the goal of figuring out where your passions lie and your future belongs. And it is this concept which is so masterfully conveyed in every second of this game. Let's start with the negatives. Like I stated at the beginning of this review, the game doesn't feel quite complete, and this is its biggest flaw. Sable develops an engrossing world but never takes full advantage of this setting. There is lore which attempts to be developed but never sticks the landing. Points of interest are relatively sparse and one-dimensional. A lot of the core gameplay mechanics are slow and clunky and occasionally prone to bugs (i.e. climbing, gliding, even hoverbiking). One of the core concepts in this game is the idea of deciding on a path for your future, and at the end of the game you are given a choice from a variety of different "masks" or careers/roles that you have experienced or done quests pertaining to over the course of the entire game. But only a few of these pathways were ever truly fleshed out in the game itself, making many of the paths feel like non-options. Why would I choose to be a merchant, for instance, when I never did anything even remotely merchant related in the game itself. This is just an example. On the other hand, characters in the game have masks/careers that aren't even an option at the end of the game, when they feel more essential to your journey than some of the others that you can choose. But then there are moments in this game-moments like when you leave the tutorial region and set out on your journey-where you really feel what Sable is getting at. There is no right answer. No path you have to choose. No place you have to visit. Only sparse desert and blowing wind and you riding on the back of a hoverbike. These are the moments where you realize that despite its flaws, its one-dimensional quests and concepts that weren't ever quite fully fleshed out, Sable works. In works not in spite of these flaws, but perhaps because of them. It provides a strangely realistic feeling to this coming-of-age story, and at the end, you cannot help but be taken by this game's charm. Is it the best game ever made? Not even close. But is it a game worth playing, one that provides an experience unlike any other game I've played? I believe the answer is a resounding yes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
旅行,旅行 很想清空自己的大脑,再回到沙漠上骑车。同样的心境再难寻得。
relaxing
很喜欢文案的风格和寓意,但bug的确不少,而且部分任务的概括有些缺乏重点,忘了刚刚npc说了什么的话那就真的不知道该去哪儿卡住做不下去了,跑图很远很累风景也比较单一,不勤看地图和指引的话很容易迷失方向。总之是个很不错的游戏,但是个人有点难玩得下去。
Accompanying young Sable in her journey is a slow, pleasant experience. There is nothing "exciting" but the stories of the people and the world explored is a soft and gentle time. The game is simply the journey to be had, it evokes emotions for those who are sensitive to a story, which is told through the small interactions with people from different walks of life and the surprisingly in-depth world building. The art is well directed and the game doesn't overstay its welcome. 7.5/10 Worth putting the 5 hours to complete, 10 hours to experience everything.
Good game, fun dialogue, lots of interesting worldbuilding.
A chill exploration game Really love the artstyle reminds of me Moebius's artwork I loved exploring the area while small compared to most open world games had so much life in it While having no combat the exploration is still very captivating The story is a bit minimal at places but the theme is great I faced some technical glitches but nothing major and no crashes Overall a fantastic narrative game and worth playing if you like these types of games
Very chill was nice to get away from shooters and just vibe after work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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