
Sabre style VR, a fighting game that makes you nervous and stimulates adrenaline soaring。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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There are two things I can tell you about 'SaberStyle' that will help you to decide if you want to download it or not. The first is that the game itself is broken. No matter how much I tried I could not get the game to play (see gameplay video) and the 2nd is that this game costs £13.49 with pretty much no content at all. There is only one area, one game mode and one enemy to fight. If you decide this is still worth a download after knowing those two things there is no saving you or your money. https://youtu.be/r411fMzRvu0
Fun but starting point is not in the middle of play zone and unable to move apart from doing physically. Very limiting.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Nice game. It's like Vader Immortal on the Quest but actually better. Better graphics of course. The droid has more moves too. Feels more like an epic sword fight. It's like a mixture between Iron Lights and Vader immortal. You can control the speed too. really feels like you can learn some skills from this game. The music I didnt like at first but it starts to make sense once you get into the flow it's sort of zen like. Performance is bad though. I had to lower the ss to get it to run smooth not too much of a problem though because theres not much in terms of graphics anyway.
Literally don't even touch it. Stay as far away as possible. Give's you the worst spawn point in an utterly broken game.
Вернул деньги. Ждал игру, долго она висела у меня в желаемом... 1) Жуткие фризы. FPS где-то 22-23 кадра - "на глазок". В других играх (ААА) такого нет. 2) Нет перевода на русский. В игре что-то там объясняется и показывается, но увы (-: . 3) Непонятная механника фехтования. Например: модуль-оппонент начинает "вертикальную" раскрутку а-ля циркулярная пила и наступает на тебя. Всё это - чуть более, чем за секунду, но поперечный блок поставить успеваю. И... всё равно по мне "проходит урон". Примерно так же в остальном - эти квазиджедайскоситхские световые мечи никак не реагируют на контакт с мечами оппонента, даже вибрации в контроллерах нет. Как-то так. Видос не записывал, ибо лень; верьте на слово, хотите - проверьте. Вобще, игра тупо должна была быть в раннем доступе. В принципе, можно надеяться, что разрабы разберутся и с LowFPS, и механнику подправят, насколько это можно (вообще, конечно, тут нужен допспецконтроллер). Пропишу обращение к ним: [i]Dear developers, your game has got potential; but at the moment it is impossible to play it due to low FPS and incomprehensible fencing mechanics. Please read my review in Russian and adjust the game, then, if successful, I will change the review and purchase the game again.[/i]
Wonderful game and theres potential but theres no ui, and its not clear what to do. along with this it doesnt register clashes all the time which is confusing but i do see this as a wonderful start of something amazing just cant recommend it right now
its a nice saber game and now the sabers are properly aligned after the update it now feels like I am holding a sword.
It's a good twitch saber game. One reviewer said the home is off center. Yes, that's true, but you have space to dodge back and the enemy will eventually attack you. This is a good game if not just for the concept and it manages to actually feel like you are fighting with some sort of lightsaber against a bot. The game can be very fast and unforgiving. It does force you to move quickly or you will die. That's fun and lots of good exercise. I don't like that you don't leave scorch marks on the bot. I feel that would improve the ability of the player to see where the hit was exactly. I would suggest starting with an orange glow and decaying to black would be appropriate. Definitely worth buying if you want to work up a sweat. The more you play, the harder the game gets. You get better.
I feel like this is, at best, a "concept demo". The most challenging part was actually getting the hit boxes to register. Everything is so slow and telegraphed there's almost no way to really miss a block, unless you miss the part of the sword models that ACTUALLY have collision. In the end, it was just more effective to just wave a saber in the general direction of the floating bot thing, get a bunch of hits on it... and it never had a chance to hit back. It's a cool concept, and this could make for a good tutorial mode... but, honestly? There's just not much there otherwise.
well,why did it fight back so fast when I attacked it?
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