
RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 81% | — | $5.5M |
| $19.99 | 1.1Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
janky
if someone had stolen my money that would have atleast made for a good story. this ♥♥♥♥ is absolute trash don't buy unless you like boring combat repetitive gameplay and a 2016 game with 2009 graphics
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 224.5/day in the week to Jul 19 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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WHERES THE STORY??
Would.
Боёвка и графика хорошая, но они что-то со сложностью навыдумывали, elden ring и sekiro легче чем это.
Me gusta el juego como tambien su historia es muy interesante
Its awsome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
words cannot describe how much i despise grimm eclipse but the hyperfixation is real and v10 isnt getting greenlit anytime soon so here we are again
RWBY: Grimm Eclipse is a cooperative-focused action game that translates the energy, style, and character-driven appeal of the RWBY animated series into a playable hack-and-slash experience. Developed by Rooster Teeth Games in collaboration with FarBridge and published by FarBridge, the game represents an official expansion of the RWBY universe rather than a retelling of existing episodes. It is designed first and foremost as a fan-facing title, aiming to capture the rhythm of team-based combat against hordes of Grimm while offering a light narrative that fits comfortably within the show’s canon timeline. Set between the second and third volumes of the animated series, the story follows Team RWBY as they investigate strange Grimm behavior and uncover the machinations of a new antagonist, Doctor Merlot. The narrative is straightforward and largely serves as a framework to move players through a series of combat-driven missions, but it succeeds in reinforcing the personalities and relationships of the core cast. Dialogue, banter, and voice performances—delivered by the original voice actors—help maintain continuity with the show, making the experience feel like an interactive side story rather than a disconnected spin-off. Gameplay centers on third-person hack-and-slash combat, with players choosing from multiple characters, each equipped with their signature weapons and unique fighting styles. Characters such as Ruby, Weiss, Blake, and Yang all feel distinct in how they move, attack, and manage crowd control, encouraging experimentation and replay. Combat emphasizes fast movement, basic combo chains, dodging, and special abilities, keeping encounters accessible and easy to understand even for players unfamiliar with action games. While the mechanics are not especially complex, they are responsive and enjoyable, particularly when enemies swarm the screen and teamwork becomes essential. The game is clearly built with cooperative play in mind, supporting up to four players online. In co-op, RWBY: Grimm Eclipse shines the brightest, as shared combat encounters become more dynamic and chaotic. Players can revive one another, coordinate abilities, and divide attention between enemy groups, making battles feel more engaging than in solo play. Horde-style modes, where teams defend areas against escalating waves of Grimm, are especially effective at showcasing this design focus, offering repeatable challenges that reward coordination and familiarity with character kits. Progression is handled through experience points, skill upgrades, and unlockable perks that enhance each character’s abilities. While the progression system is relatively shallow compared to deeper action RPGs, it provides enough customization to encourage continued play. Players can fine-tune stats, unlock new moves, and experiment with different builds, though the impact of these upgrades remains modest. The emphasis remains on moment-to-moment action rather than long-term character optimization. Visually, RWBY: Grimm Eclipse adopts a stylized aesthetic that closely mirrors the look of the animated series. Character models are instantly recognizable, and combat effects—such as weapon trails and elemental attacks—add flair to encounters. Environments draw inspiration from familiar locations in the RWBY world, though level layouts are often linear and reused across missions. While the visuals are serviceable and appealing to fans, they lack the environmental depth or variety found in higher-budget action titles, occasionally contributing to a sense of repetition over extended sessions. Enemy design primarily revolves around different Grimm types, each with slightly varied behaviors and attack patterns. While some enemies introduce mild tactical considerations, overall enemy variety is limited, and combat scenarios often rely on increasing enemy numbers rather than introducing fundamentally new challenges. Boss encounters offer brief spikes in intensity but tend to follow predictable patterns, reinforcing the game’s accessible, arcade-like nature. One of the game’s most notable strengths is its tone. RWBY: Grimm Eclipse does not attempt to be overly serious or mechanically demanding, instead focusing on delivering an enjoyable, character-driven experience that complements its source material. This approach makes it approachable for a wide audience, including players who may primarily be fans of the show rather than action game enthusiasts. At the same time, this design philosophy is also its main weakness, as players seeking deep combat systems or extensive content may find the experience lacking in long-term depth. Overall, RWBY: Grimm Eclipse is best understood as a cooperative action game built around fan service, accessibility, and teamwork rather than innovation or complexity. It succeeds in bringing Team RWBY into an interactive format that feels authentic and enjoyable when played with others, even if its mechanics and content remain relatively modest. For fans of the RWBY franchise or players looking for a light, co-op hack-and-slash experience, it offers an entertaining way to step into the world of Remnant and battle Grimm alongside friends. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 17.4K | 95% | $19.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 8.6K | 85% | $29.99 | |
| $5.5M | 10.2K | 53% | $19.99 | |
| $5.5M | 4.8K | 55% | $59.99 |