
In this exhilarating roguelike action game, the main character, Rustil, acquires abilities from the souls of various heroes in a huge and mysterious labyrinth castle, and aims to reach the top floor while strengthening the main character. All monsters can be captured, raised, and summoned!
Modeled estimate, not a reported figure. How we estimate →
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About
Exhilarating roguelike action with monsters and swords at your command
A world where a huge castle suddenly appears.
The protagonist, Rustil, who has no memory of his past, is drawn to the labyrinthine castle.
Choose your favorite ability from the souls of the heroes lying in the labyrinthine castle and acquire it.
Enjoy a variety of combat styles with one-handed swords, magic staves, gunblades, and more!
A mysterious labyrinthine castle that changes every time you enter!
Explore its ever-shifting corridors to collect powerful equipment and recruit monsters to join your team!
Choose Your Play Style:
Safe Mode
A casual exploration mode perfect for relaxed adventuring.
Even if your exploration ends in failure, you’ll keep all the items you found.
Challenge Mode
A high-stakes mode for those seeking thrill and reward.
If you're defeated and fail to return, you'll lose all the items you were carrying.
However, the risks come with greater rewards—rare equipment drops more frequently, and it's easier to capture high-stat monsters.
Note: Even if you lose equipment, you may be able to buy it back from the merchant at home.

All monsters in the game can be captured.
You can not only improve their abilities, but also decide their personalities in detail!

You can enjoy a variety of actions such as one-handed sword, magic staff, and bayonet!
Collect rare items and capture the labyrinth castle!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体是个缝合怪,缝了挺多的,二次元搜打撤爬塔肉鸽日式ARPG游戏,喜欢相关类型的可入手
This game is alot more fun then most games released now adays despite balancing issues and minor bugs here and there, hopefully they expand upon this a bit more and maybe add dlc or something and fix players concerns The good -The game has something the SAO games been trying to achieve for years but never fully executed, a floor dungeon system that is endless outside of story mode, story, normal and challenges modes it is 1-50 -Good variety in builds you can make and weapon abilities although weapon choice is fairly lacking, you can combo pretty nasty things if you learn the timings and execute on mob/boss openings -Familiar system is really good, capture bosses and make them work for you or provide stat bonuses, i am unsure why we don't see this in more games -Bosses feel actually threatening especially on higher floor/difficulty, you can't just run in and expect to win by default, there are only two problem bosses(floor 40 and 50) The bad -Time limit per stage.. why? let me choose when to leave the floor or not, being forced to progress while still looting because the hp pool of enemies is to high and it takes multiple minutes to kill one thing or group feels really bad especially when i'm converting gear and lose it cause i didn't watch the timer closely enough -Balance later on gets a bit.. yikes, floor 40 boss especially, endless mode only serves to make the balance worse since we have a cap of power we can reach and theirs is infinite, it would be nice if we had more ways to evolve and gain power -Gear feels very lacking in power especially later on, i've constantly felt like i don't do "enough" damage even when building fully towards it and i feel i never have enough hp/defenses as well when building hybrid, this games formula is a bit of double edged sword -Do floors 1-10 you basically see entirely what the game has to offer outside of additional mob types and bosses, the formula is the exact same even on floor 1000 all that remains is the challenge of the whole thing Overall i'd say this game isn't awful, but it's not amazing.. it is a great time waster and a quite fun one at that and that is all that really matters in gaming, the only answer you should ask when finishing a game is "did you have fun playing this?" if yes, then the money is not wasted, it is a janky fun mess that can draw you in if you at the charm instead of the potential issues and balance problems
尽管画面表现略显朴素,但游戏的核心玩法相当扎实。角色动作流畅,操作反馈及时,战斗体验爽快。游戏的系统深度令人意外:除了常规的技能树升级外,武器强化、英灵召唤以及独特的怪物捕获养成机制相辅相成,为每次冒险提供了丰富的成长路径和BD构筑空间。敌人种类丰富,从亡灵到机械单位设计各异,BOSS战则拥有鲜明的攻击模式,需要玩家反复练习应对。
二次元美少女×机甲,对我专攻了属于是。制作组挺给力的,EA阶段被吐槽的很多问题基本都做了优化。之前的动作衔接还有点生硬,现在不管键鼠还是手柄都适配顺滑。尤其是使用手柄游玩的时候,弹反、冲刺、切换武器的震动反馈做的特别到位。游戏视觉方面也有显著提升,主角拉斯蒂尔的建模细节、面部纹理全部重绘,新增了毁灭都市全新地图,赛博废墟风格和传统石质地牢反差巨大,一边是魔法古堡,一边是失控机甲堆成的废土,两种场景轮换刷完全不会视觉疲劳。
Surprisingly fun, and really addicting once you get the hang of it! the gameplay is hard and the progression is a bit rough at times but overall im having a blast playing this
前期玩起很轻松很有意思,到了后面开始怪和BOSS就有点难打了,还得多练练,没办法,谁叫她是机甲美少女呢
존나 열심히 만든거 같음 근데 뭔가 뭔가임
3D动作类肉鸽,难度有点高上手倒是挺快。画风什么的都不错,应该能折磨我很久了
주제는 정말 흥미로운데, 뭐랄까... 뭐랄까... 뭐랄까~~~ 뭐랄까나... 재미는 있는듯 없는듯..
打击感还行,但关卡每层太同质化,打多了就感觉无聊了.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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