
A walking simulator about dear memories, overcoming obstacles, and finding your path. Experience a story inspired by finno-karelian folklore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game based on Finnish folklore. Ive always loved Finland and the song on kantele is so calming
Another simulator of a walk in search of deep meaning. Enough, ♥♥♥♥♥♥♥ enough already.
Schönes Spiel. Besonders gefallen hat mir die finnische Kultur und wie die Familiengeschichte damit verwoben wurde. Toll hätte ich es noch gefunden, wenn es auch auf Deutsch wäre.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This experience is a piece of art. If you want to experience finnish folklore and lifestyle, play this masterpiece!
I played this game back in 2024, I remember it was lovely and I loved the whole story. I did feel like magic was around me. I recommended this game to my friends and they loved it too. <3
Nice little game with lore from Finnish Kalevala.
this game was very fun and inspiring, good work
3310 ja muuta ei tarvii! Bägit boxii ja menoks!
genuinely such a beautiful game. it is not very long, 1 and a half hours with some lost wandering (my fault, directionally challenged) so i don't have to commit too much time to it. almost glad there was no ability to run because i would have rushed through it and missed things the lighting is gorgeous, i love the attention to detail in the environment so so much. outhouse is missing a massive hornet nest that totally should have been there :D otherwise, just a really nice game. i like the storyline and how the journal entries make you feel like something is missing and not quite right about your memories the whole relationship thing you've got going on with your partner in the background leaves me a little lost since i don't see the importance of it aside from just being something that makes you feel guilty and like sht the entire time you're there, and it could have easily been replaced with literally anything else or just not there to begin with, so it felt a little insignificant. that is my only complaint, though for being a free walking simulator, a lot of care and effort was clearly put into this project and when i first started the game i was really impressed with how much went into this, i could not stop going "wowww" "woaahhh" when looking at everything :D
Динамичный платформер с элементами паркура. Игрок управляет персонажем, который стремительно движется вперёд — нужно уворачиваться от препятствий, прыгать между платформами и использовать особые умения, чтобы пройти уровень. Геймплей построен на реакции, точности и запоминании трасс. Плюсы: Быстрый и энергичный темп — игра не даёт заскучать: уровни насыщены препятствиями и требуют полной концентрации. Плавное управление — персонаж чутко реагирует на команды, что критично для точного прохождения сложных участков. Разнообразие механик — по мере прохождения открываются новые способности (двойной прыжок, рывок и т. д.), расширяющие тактические возможности. Минусы: Высокая сложность — ошибки на поздних уровнях обходятся дорого, из‑за чего приходится многократно повторять участки. Минималистичная визуальная стилистика — простые формы и сдержанная палитра могут показаться недостаточно выразительными. Ограниченный контент — количество уровней невелико, а после их прохождения реиграбельность снижается. Итог: Runo понравится любителям хардкорных платформеров и испытаний на реакцию. Игра увлекает динамикой и отзывчивым управлением, но может отпугнуть высокой сложностью, скромным визуалом и небольшим объёмом контента.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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