
Runny Bunny is an arcade game where you control a little bunny that must collect all the dots and carrots to unlock the passage to the next level.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bem feito, relaxante, desafiador em alguns momentos, rápido de zerar (embora isso não seja um problema), basicamente um Tomb Of The Mask só que melhor, pois tem um coelho 🐰❤️
Um jogo honesto e bem divertido ao que se propõe fazer, muito bom
divertido
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fases muito divertidas e desafiantes.
This is a great little arcade game (it's got some puzzle elements to it but they're really minor). It's definitely got that "one more try" factor; retries are snappy so deaths don't feel too punishing, which is important in a game like this. Runs flawlessly with Proton (I used version 10.0-4). If you're looking for a serious challenge, this might not be the game for you; the difficulty does ramp up throughout the levels, and by the end it definitely demands your full attention...but it never gets [i]super[/i] difficult. There are a few levels -- in particular, level 80 -- that feel a little arbitrarily difficult because of the precise inputs required, relative to the time windows given to perform those inputs. I could count those on one hand, though, and I guess maybe you could make a "skill issue" argument. :) Runny Bunny feels like it's inspired by Sokoban and action platformers, and I really enjoyed it. It'd be great to see level pack DLC(s) or even a level editor with Workshop support; I could definitely see a maker community forming around this game (if it gets popular enough to get noticed), given the potential for pretty much infinite skill ceiling both for mechanics/execution and puzzle-solving (or both in the same level!).
Was expecting more puzzle-style levels, where you have to plan your approach/way to progress to not loose out on dots/carrots (a bit like in the Colorful Colore game). It's mostly a very twitchy affair, especially in the second half (sometimes with an unforgiving time slider that kills you when you touch it), of one path to advance through, peppered with a staggering assembly of things that kill the rabbit. Still fun to play, but more for the twitchy crowd, that wants a fast reflex-based gameplay. Takes the average player about 2hrs to beat.
Excelente game pra se jogar com seu parceiro ou parceira. Eu e minha namorada estamos próximos de realizar 2 anos juntos, e esse jogo foi maravilhoso para um passatempo de uma tarde de sol. Incrível experiência que passamos juntos, recomendo super, e aos que querem jogar solo ou à companhia de família, também recomendo, devido a proatividade e genialidade que tem que ter, testando a cada movimento sua paciência também. Muito obrigado, jogo incrível, 10/10.
só irei falar coisas que espero para um update menu melhor: acho o menu simples e vazio, talvez um menu novo seria legal achievements diversos: achievements alem das fases, tipo, "passe 10 fases em 5 minutos!" ou algo assim mais fases: 100 fases é meio pouco de mais, acho que mais fases seria top mais opções: mais opções, customização de personagem e etc
Jogo ótimo para distrair depois de um dia cheio, rápido e fácil de jogar. Super recomendo.
I am SPEED!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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