
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.8M and $42M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.7M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2694 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One single bug has rendered the last 100 hours on this game null. Forget the bad audio bugs, I can play through that and be happy. Forget the random item loss bugs that happen AFTER the audio starts getting shotty. How about in the black knight castle I'm shadow banned from fighting the boss and progressing because APPARENTLY if your quest item inventory is full, when you dig up the glass owl to give for a dream stone, that glass owl fizzles and every time you search the ♥♥♥♥♥♥♥ chest on your world or anyone else's - it's just empty and you can't have the quest item. Absolutely broken. Fix this please so I can support this game and play; otherwise, I'll never play this beautiful cooked buggy mess again. RIP
This game is so frustrating in the most stupid ways. There is woke bs hidden everywhere. Read the description for "Roast Dinner" shamelessly ♥♥♥♥♥♥♥♥ on your "father" for "sticking to traditional gender roles as if the past is an anchor weighing him down." This game isn't similar to OSRS. It's similar to RS3, in the worse possible ways. Gameplay wise, progression is a mess. The armor and weapons you can make in the first two zones don't quite cut it, leading you to venture into more dangerous areas where you get merced constantly by the busted longbowmen. If you piss off an abyssal demon, it will run you down without an aggro leash in sight. None of the stuff in the codex is explained properly, and I had to use the wiki to figure out where adhesive and several other things come from. This game has potential, and I genuinely home Jagex starts giving a crap about it.
Oyun güzel, açık dünya bir craft oyunundan ne istiyorsanız oldukça mevcut. Daha önce Valheim oynadıysanız bu oyunu onun bir tık kolayı olarak görebilirsiniz. Olumsuz yorumlarda gördüklerime göre cevap yazıcam: --İnsanlar çok tekrara biniyor demişler. Evet öyle ve zaten bu bir craft oyunu yani tekrara binmesi kadar normal bir şey yok, burdaki önemli olan şey o tekrar kısmı size kendini oynattırıyor mu ? Bu oyun özelinde ise bence oynattırıyor. Öyle tekrara bincek kadar çok kasılmanız gereken bir bölge oyunda yok sadece 1 bilemediniz 2 bölgede biraz o hissi alıyorsunuz ama kalanlarda bir şey yok. --Savaş sistemi ve yapay zekaya laf söylenmiş, valla bu arkadaşlar ne oynuyor bilmiyorum ama şu ana kadar zaten oynadığım herhangi bir craft oyununda zaten zeki düşmanlar olmadı. Hepsinde mantık aynı yaratık seni görürse saldırır. Nasıl bir yapay zeka bekliyorlar anlamıyorum. --TR dil desteği isteyen çok olmuş, tabiki olsa daha güzel ama bu yorumları görüp oyunda çok ekstrem bir dil var zannetmeyin. Daha önce bu tarz oyunlar oynadıysanız ve çat pat ing biliyorsanız çok rahat oynarsınız. En kötü yapamadığınız şeyi yada görevi youtube a yazın zaten her türlü bilgi edinebiliyorsunuz. --Oyunda ki görevler için ise şunu söyliyim herkes kendi görevini kendi yapmalı, ana görev bile olsa. Arkadaşlarınız ile oynuyorsanız bir tık gıcık bir şey ama herkes birbirini beklerse bir şekilde aşılabilir. --Pahalı bulanlar olmuş yaaaani bir tık ama oyunu ben 50 saatde bitirdim, 15 dolarlık bir oyunu 50 saatde bitirmek bence okey. Birde daha chill oynarsanız bu süre çok rahat artar. Birde oyun erken erişimde, şu anlık bir bölge daha gelcek gibi. Kendiniz karar verin. --Sürekli aynı düşmanlara laf söyleyen olmuş. Evet biraz haklı, oyunun başındaki düşmanlar genelde oyun boyunca varlar ama her bölgeye geçince oraya ait farklı yaratıklarda geliyor yani o kadar abartmaya gerek yok. Zaten bu tarzdaki diğer oyunlardaki çeşitlilik ne kadarsa burda da o kadar çeşitlilik var. ---Genel olarak ise TR de yazılan olumsuz yorumların bazıları bence gereksiz, başka oyunlarla kıyaslamışlar ama o oyunlarda zaten bunla aynı kalitede oyunlar, 2 saat oynayıp anca 10-15 saat geçince anlaşılcak şeyleri sevmeyenler vs var. Üstte de yazdığım gibi o kadar takılıncak şeyler değil bunlar. Bu tarz oyunlardan zevk alıyorsanız bu oyun her türlü akar.
Just played it and asked for a refund, i see potential but in my opinion its extremely boring off the rip. There's only 4 players per server? It destroyed this game being absolutely incredible. They need to make servers with a much higher player count...i just couldn't do it. It literally makes zero sense and it was a massive L for jagex, oh well.
as someone with a max cape in OSRS, I went into runescape: dragonwilds curious to see how well runescape would translate into a survival game. I’ve been exploring, gathering, building and progressing all feel satisfying, while the familiar runescape creatures, skills and references give it a lot of charm. It’s obviously very different from OSRS, but it still manages to feel like runescape. definitely worth playing if you’re a runescape fan who enjoys survival games.
Played for about 10 hours and i gotta say i was majorly disappointed. The game tries to be too many things at once instead of leaning into one concept which leads to major shortcomings on all mechanics. The melee combat is uninspired and boring, its mostly just a spam left-click and try to dodge the enemy hit, wait for stamina to refill, hit again. "parrying" in this game never really feels like an intended interaction but rather a lucky coincidence. The map and level design is very horizontal and points of interest feel unrewarding because the loot is unexciting. Building your base requires you to build a structurally sound building, which is fine, but what is the point? It feels like this mechanic is only in this game because "other games also have it", nothing else interacts with physics in this game, which makes this completely unintuitive and not a fun minigame to solve while building. Crafting runes is not a fun minigame, why does it exist? Gear progression for "spellcasters" feels off in the early game. You don't really have clear objective as a spellcaster, or atleast it is not communicated well. You get a lot of new skills by leveling up early, but after a while the game doesnt really offer much more or at least doesn't give you the carrot on a stick that wants you to grind more. The game has close to zero quality of life enhancements for base management while playing with your friends, trying to organize your stash or materials. Character customization is boring and doesnt offer many options. The music is pretty good but feels off in some places where it gives me epic combat music when im fighting a level 1 Goblin. many other criticisms which i won't list here Coclusion: Instead of leaning heavily into the charme of Runescape the game tries to take too many elements from different survival rpgs, which leads to the game being very generic and not worth buying over other competitors
这仇恨值施法前摇做出来你们自己玩过没有?
1.0 release leveled up "press k to view skilltree" presses k allways opens on the melee skill never the skill you leveled up Mining still feels buggy lets go of mouse still does the next mining hit even when you let go really early Switching tool/weapon feels exremly clunky like you press it but nothing happens with no visual or sound indication seems related to having recently swung your weapon/tool but even extends a bit after there animation ends I will continue playing it but this is not a proper 1.0 release still feels like early access
Después de avanzar varios biomas, la sensación es que el juego castiga el progreso en vez de premiarlo. * Los objetos de biomas anteriores terminan acumulándose sin utilidad real. No existe un sistema que permita reciclarlos, mejorarlos o darles un propósito en el contenido avanzado, por lo que el inventario acaba lleno de basura. * El mapa es extremadamente deficiente. No representa bien las diferencias de altura, por lo que distinguir entre zonas elevadas y bajas es una molestia constante. Además, para consultarlo debes abrirlo prácticamente a pantalla completa, interrumpiendo por completo la exploración. * Los teletransportes ni siquiera aparecen claramente en el mapa. Si olvidaste marcar uno manualmente cuando lo descubriste, después encontrarlo nuevamente es una pérdida absurda de tiempo. * Las mazmorras no tienen un mapa interno. En pleno 2026 resulta ridículo perder más tiempo orientándose que combatiendo. * Todas las mazmorras se sienten iguales. Cambia el elemento, pero el diseño de los jefes es prácticamente el mismo, dando la impresión de que copiaron un modelo y solo cambiaron el color de los efectos. * Los jefes son una completa decepción. No entregan experiencia, no entregan equipo, no entregan objetos exclusivos ni recompensas memorables. Después de derrotarlos, la sensación es simplemente: “¿Eso era todo?”. * Los cofres de las mazmorras son igual de decepcionantes. La mayoría contiene materiales o equipo de biomas antiguos que ya no tienen ningún valor para el jugador que llegó hasta ahí. * El segundo jefe provocó múltiples errores y bugs durante el combate, afectando seriamente la experiencia. Da la impresión de que nunca fue probado correctamente antes de publicarlo. * El farmeo del set completo (armadura, arma y escudo) es exageradamente largo. El problema es que, cuando finalmente consigues todo el equipo, avanzas al siguiente bioma y prácticamente queda obsoleto. El juego desperdicia horas de esfuerzo sin ofrecer una progresión satisfactoria. * Las recompensas siguen ancladas al primer bioma incluso cuando ya llevas muchas horas de juego. Es absurdo seguir recibiendo ingredientes básicos cuando el contenido ya exige materiales mucho más avanzados. * La progresión del loot está completamente desbalanceada. Es frecuente abrir cofres difíciles para recibir objetos peores que los que ya llevas equipados desde hace varias horas. * La exploración pierde incentivo porque casi nunca encuentras algo realmente emocionante. La mayoría de las recompensas son recursos comunes repetidos una y otra vez. * El sistema de recompensas no genera sensación de avance. Derrotar enemigos fuertes o completar contenido difícil da prácticamente lo mismo que matar enemigos normales. * Existe demasiado farmeo artificial. En muchos momentos parece que el juego alarga la duración únicamente reduciendo las tasas de obtención de materiales, en lugar de ofrecer contenido interesante. * La variedad de enemigos también es escasa. Muchos se sienten como simples cambios de color con estadísticas más altas. * La dificultad muchas veces no proviene de mejores mecánicas, sino únicamente de enemigos con más vida y más daño, haciendo que el combate se vuelva repetitivo. * La progresión entre biomas está mal equilibrada. El esfuerzo invertido para conseguir equipo raramente se refleja en una ventaja real al avanzar. En resumen, el juego tiene una base entretenida, pero actualmente transmite la sensación de ser un acceso anticipado poco pulido. El sistema de recompensas, la progresión, las mazmorras y el loot necesitan una revisión completa, porque en su estado actual el jugador invierte muchísimo tiempo para recibir muy poco a cambio.
!!ONLY THUMB DOWN TO INFORM!! !!KEEP READING!! I'm only making this to inform people and/or developers that the game crashes when using the fishing poles (will delete after it is fixed). I love the game and all the other improvements they have made, looking forward to continuing playing the rest of the update!!!!!! Hope Developers see this and others so it can be updated/fixed