
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.8M and $42M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.7M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For someone who is a runescape vet but doesn't have enough time to invest in the online game this is a prefect mix. it catches that good RuneScape feel with the story you definitely recognise if you are a vet and the typical RuneScape humour But with the relaxed gameplay of offline mode so you don't feel rushed by clan mates getting by you and all of course if that is your thing this games has that too but short it's a game for everyone.
Macht mega Spaß. Gerade das Bauen und farmen. Tolle Atmospäre!
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Типичный выживач, ничем не цепляет
Great game, totally recommend. For an early access game it has a ton of content. I haven't encountered any bugs apart from getting out of bounds in a vault, but nothing game-breaking. Can't wait to see how the game progresses.
Have over 200 hours and it feels like a newly updated OSRS. Cannot wait for the new stuff to come out!
CON SOLO MIS 181 HORAS Q TENGO EN EL PUEDO DECIR Q ES UN MUY BUEN JUEGO PARA JUGAR CON AMIGOS, RECOMENDADO SIN DUDA
After more than 8,000 hours in Old School RuneScape and around 200 hours in RuneScape 3, I never expected Jagex to make a survival-crafting adventure game—and I certainly didn’t expect it to work this well. Dragonwilds is something completely different, yet that’s precisely what makes it so exciting. Annotation 1 I was also one of the earliest alpha testers. Even then, I could see its potential, but the game was understandably bare-bones and, honestly, quite boring at that stage. The progress since then has been astounding. Throughout early access, Dragonwilds has grown into a game that looks fantastic, feels great to play, and is genuinely exciting to explore. What impresses me most is how confidently it establishes its own identity while still honoring where it came from. The spirit of RuneScape is woven throughout the world without Dragonwilds ever feeling like it’s trying to copy its siblings. You can feel the same care, passion, charm, and love that Jagex has poured into its games for decades. Watching Dragonwilds evolve from that rough early alpha into what it is today has been incredibly rewarding. It feels like both a celebration of Jagex’s history and the beginning of something genuinely new. The developers have already proven how much they care, and I cannot wait to see where they take it next. Absolutely recommended. Jagex has created something truly special here and i cannot wait to play the 1.0 once it releases.
le jeu est bien mais par contre beaucoup trop punitif ... tu n'a pas le droit a l'erreur et tu passe ton temps a courir pour recuperer ton stuff .. les actions sont tellement lente que j'ai l'impression d'avoir de la latence et les actions sont impossible a annuler si par malheur vous lancer un sort et qu'une attaque arrive sur vous impossible de l'esquiver !!! le fait de devoir allez dans une zone plus haut lvl que nous pour allez chercher des ressources est completement idiot deja que le jeu est tres dur ca facilite pas le gameplay . la construction de base et vraiment cool par contre ! en gros jeu avec de potentiel mais par pitier calmer les degats de monstre c'est injouable !!!!
飞毯真的超级爽,解锁之后跑图体验直接提升一大截,赶路、探索都方便很多,没事骑着到处飞也挺解压的 唯一的问题就是解锁得有点晚,前面做支线的时候经常要跑来跑去,还是挺费时间的 别给我说什么可以传送,传送点的设计也是,能不能双向显示,我老忘记我的任意门放哪儿了 建议大家先直接推主线,解锁了飞毯之后再做支线,飞过之后真的有点回不去纯靠腿跑图了