
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.8M and $42M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.7M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great
의외로 정통 판타지 배경의 샌드박스 생존 게임이 별로 없다는 걸 감안할 때 상당히 귀한 게임이라고 할 수 있다. 또한 건축이 굉장히 세밀하게 되어있어 건축 유저들은 꽤 재밌게 즐길 수 있으며, 생활과 마법을 접목 시켰다는 점 역시 재밌는 착안점이라고 생각한다. 하지만 판타지 배경이라면 응당 있어야 할 전투용 스킬들이 거의 없는 상황이라 어느 정도 지나면 전투가 굉장히 단순하고 지루해지는 점과 제작과 건축의 대부분이 상당한 노가다를 요구하는데도 불구하고 몇몇 마법을 제외하면 자동화를 비롯해 편의성에 관련된 부분이 전무하기 때문에 노가다 하다가 질릴 수 있는 단점이 있다. 하지만 앞서 말했듯 귀한 게임이기도 하고, 지금 상태로도 전반적으로 즐길만한 게임이기 때문에 우선 추천한다.
GARBAGE do NOT fall for the reviews, its VERY buggy. You want to teleport around since you unlock it right away? no you need to do 500 hours of rune crafting to get laws absolute garbage that's just one example of the progression i get its supposed to be like RuneScape but no one is playing thousands of hours to level up for any qoL
好玩!法师很好玩,目前有几种不同的魔法攻击种类,每种都有不同的特色。 这魔法这辈子都注定了只有这几个吗?不能整点中不溜的新魔法?
No idea why this game is not at 90%+ positiv reviews. It's great.
สนุกกกกกกถ้ามีเพื่อนๆ
bon jeux pour le moment même en solo
[h1]Heartbreaking[/h1] It's been a long time since I've had a game make me genuinely smile. So it pains me when I say that this game is among the most infuriating of all the survival titles. Upon entering the game it feels... oddly familiar if you've played any survival game in the last 2yrs... but easily ignored because it is beautiful, runs smooth, feels cohesive and well thought out in it's world design and story. Something that is lacking in this genre... it really stands out in that regard. It's charm will get you in the first few hours. Seriously, it will. When I first encountered the use of the magic system in the game is was a delight. Using it to handle basic chores was such a cool concept that I had always wanted from magic in these games. "Finally someone gets it" I thought as I cut down my first trees with magic. I genuinely smiled. SMILED! Do you remember that part of video games? I was so excited to dive into the game. But, that smiles faded quickly as I started to notice that outside of a few things you encounter early... the rest of the systems are so poorly thought out they become more and more maddening the longer you play. You will struggle to figure out the logic behind the terrible game design choices as you constantly battle the item requirements, miniscule inventory space, UI and animations. The most unforgivable is the forced radial wheel for in combat spells and actions, made all the worse by long locked in animations that guarantee you get hit by numerous enemies before completing said spell/action. Enemies do not act intelligently, (flanking and maneuvering to find a opening, which would give you time in between attacks) no, they all charge you at the same time and follow you like a swarm of bees. Zero thought was put into this. Unless you want to play with a sword and shield or massively manipulate the custom settings forget about being a mage or even a useful ranged class. The game wants you to be all classes at once, but doesn't give you the [b]UI, INVENTORY SPACE, or QUALITY OF LIFE[/b] features to make it worth your time and certainly not your enjoyment. Constant absolutely maddening design choices. I can use magic to cut down trees and cut up logs, but I have to have a watering can (that needs to be [b]manually[/b] filled) to use my magic, to water my garden. I won't go into many things because they have all been stated before, but this game will fight you. Not the goblins... not the dragons... this game. It's like the dev teams were not allowed to talk to each other through out the design process as so many of the design choices and systems in this game fight each other. They also must have the feedback printer lined up with their paper shredder because so many pain points have been brought up since day one and they are completely ignored to stick to the "roadmap." Which, is ironic because this game feels kinda half baked outside of looking and sounding good. I actually don't know how they couldn't figure this one out, the genre has practically made these games for them at this point and they already have the lore and world building done for them with Runescape. All they had to do was design new UI and systems around it... and they couldn't do that? This one actually hurt me. I was so ready to finally play something good. Sorry Jagex but this isn't it. I'll give it another try in September but this still needs a lot of love and thought put into it before I'll ever recommend it.
垃圾游戏,一坨巨大的没有停止更新的屎,喜欢在生存游戏了里面做MMO的任务,零任务指引,联机任务不同步,一个人打完的BOSS,下一个人要等很久才能再做。制作组不是没有脑子,没脑子做不出来这么大的屎,他是花了心思在恶心你
probleme de connection avec des amis steam..