
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.8M and $42M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.7M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game feels good but the world is empty, buried treasures usually consist of a rock and a bit of dirt. Feels like the only progression is grinding resources and there is no reason for world exploration or spotting something.
Every time I play RS Dragonwilds I'm reminded somewhere there is an office of developers who hate my entire existence and are doing their best to make a game as QOL-void and disrespectful of my time as possible. I played on EA launch, and now a year later and I'm quickly reminded of all the issues that I looked forward to being fixed but never were. If you must play because your friends for whatever reason think this game is "fun" just do yourself a favor and play a ranged character, because melee is terrible and you won't be able to farm enough food to keep yourself alive because of all the damage that's impossible to avoid. Speaking of food I've farmed in every open world survival game that I've played with my friend group. So much so I've just accepted that will always be my job when we pick up a new game, but this game has made every terrible farming system look amazing. You can never really feel like you've crested a power curve and have a resource engine built to have fun, but rather always putting out the nearest fire of lacking resources or having to farm something just to repair so you can get back to actually playing the game. This game has potential, but seeing the lack of difference in the little stuff over a year I'm not holding out hope. I'll see you in a year when this game resurfaces with my open world survival rotation.
i should have refunded when i saw the player count per world, but i persisted anyways. old runescape was mmorpg, this type of game is made for streamers and youtubers to play with their buddies. dont get excited for the wood cutting spell they are proud of either. you gotta aim, then still chop up the tree with an axe
My Husband is a big, big OSRS-Fan and always tried to get me hooked, too.. well, I tried it and I totally get the Nostalgia thing with it, but it's is something.. special! :D I love Survival-Games, he loves OSRS and.. oh boy, they really tickled our Pickles with this Game. I love the Building in this Game and he loves the RuneScape side of it and in my Osrs-Noobie perspective, the Devs really hit it on point. They managed to create a beautiful world and combined the grindy Osrs Elements with a very enjoyable Survival Game. We both enjoy our time together and it's a wonderful attempt to show another side of RuneScape. I would love more Furniture and Decoration to create a more beautiful home, but I hope they'll add new content for building here soon with the full release. It would also be awesome, if we could build Planters on top of flooring. Since most land is not flat, it's kind of ugly to build planters, it'd also be useful to build a Greenhouse or an Indoor Garden. Being able to flatten the land would be great, too. I know, this is not highly important or a gamechanger, but it'd add more possibilities. All in all it's a great game and I can't wait to spend more hours on it. :)
After just under 150 hours and almost two level 99 skills achieved, figure I'd put up my review of Runescape Dragonwilds. It's not often I get this hooked on games as I pretty much exclusively play Old School Runescape and Monster Hunter titles, but my experience with this has been incredible so far, my only dig is that I wish I'd signed up to play the beta as well for the cape xD I'm not normally a massive fan of survival games where you have to eat and drink and such, but they did such a good job of masking that side of things amongst the rest of the game that I don't mind it. It can be overwhelming early on, but once you get a good farm established you end up having plenty more than you'll ever need to worry about it. At this point in the game if anything I've got too much food and drink to spare xD Majority of my eating and drinking was for healing or xp purposes not long after getting my base established. The art style is beautiful, reminds me of a mixture of Dauntless and Fable. The environments are vast and colourful, with insane attention to detail, and just feels really cosy. The combat side of things is reasonable, not rage inducing but not too easy either. If you're someone like me who's got a lot of experience with other rpgs or even Souls like games, where parrying and dodge windows exist, there's a decent amount of challenge but not many instances where you get too overwhelmed except for the warband raids on your base early on, after a while they just become annoying rather than an actual problem. The only real spike I found was after getting to the Umbral Sands, and even then it's only really the KotHaar-Kals. Even geared to the teeth I still hate those jumpy spammy bastards with a passion xD Based on other reviews I have seen a few people dislike the game due to bugs and lack of npc interaction. I agree, some extra life to the game would be nice, but because the story revolves around a set selection of Runescape characters who have travelled to this desolate, war torn world I understand why there aren't many thriving towns or existing population. You don't really see any thriving life outside of animals and creatures until the sands, but even giving some of the generic citizen Garou some walking paths to make it feel like there's more going on inside those camps would be a nice extra touch. In terms of bugs I've had the same problem that I tend to encounter with most of the AAA games I play, which is I don't get many of them xD The only bug I really encountered was during the Beast in the Sand section of the Umbral Sands main quest, where inside the pyramid vault I couldn't see the safe circle when my friend was holding the sceptre on his world, but it didn't cause tons of problems. I'm currently just grinding out some of the other skills to 99, whilst also still farming the rest of my trophy fish, and red dragons for the glory drop as they've been really playing hard to get with it xD but I am very much looking forward to the full release, getting Rune and maybe even dragon gear, defeating Kuldra, the prayer skill in December, and hopefully lots more decorating possibilities for my manor. Absolutely amazing job as always though Jagex, 10/10.
Frustrating power spikes resulting in long naked corpse runs is not a fun experience.
Tedious and unresponsive gameplay makes this game feel like a second job.
Great game, but fast travel needs some work I've played around 31 hours of RuneScape: Dragonwilds so far and I'm really enjoying it. The combination of survival, exploration, RuneScape skills and progression works surprisingly well, and there's a lot to do. The world also feels genuinely huge, which makes exploration exciting. However, the size of the map becomes a bit of a problem because fast travel is so dependent on Law Runes. For new characters, Law Runes are locked behind level 50 Runecrafting, while teleportation becomes useful much earlier in the game. I'm currently around level 36 after 26 hours, so level 50 still feels quite far away. You can find Law Runes from vents and other sources, but they are still difficult to keep stocked when you're constantly travelling around such a massive map. I understand that the developers don't want teleportation to completely remove the importance of exploration, but I think there should be a better middle ground. Either make Law Runes more accessible earlier, reduce the teleport cost even further, or introduce some additional fast-travel options. The map is huge, and that's one of the game's strengths, but at the same time it can turn travelling between areas into a lot of running back and forth. Especially when you have to return to your base, get resources, go back to where you were, and repeat the process. I'd also like to see more ways of making long-distance travel convenient without completely removing the survival/exploration aspect. Overall though, I'm having a great time with the game. The world, progression and gameplay loop are really good, and I'm definitely going to keep playing. I just think the fast-travel system could be improved significantly, especially for players who haven't reached 50 Runecrafting yet. 8/10 so far. Great game with a few progression/travel decisions that I think could be improved.
This game is the top of the pyramid in terms of absolute disgrace. They had something that could've been so amazing if they actually had kept to runescape lore and history, and turned it into a more in depth version of actual runescape. I played runescape since 1999 and everything involving dragonwilds is pathetic.
才是EA阶段慢慢加油吧~内容真的太少,各个内容的深度真的太浅