
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.8M and $42M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.7M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runecsape nostalgia, mixed with awesome new mechanics, flashy animations, and fun survival mechanics and great biome design. 10/10!
Regular updates have been great, satisfying gameplay, and the survival aspects aren't as tedious to keep up with as most other survival-crafting games I've played; probably because the game keeps you engaged with all the skill levelling.
yea its ok
goodddd
muy buenas mecanicas de progresión, es mi primera experiencia con este género, pero hasta ahora me ha gustado bastante
Pretty cool game to play with friends. Reminds me a lot of Enshrouded, but with a different aspect.
9.5/10, Amazing game. What's really impressive to me is how responsive the developers have been during Early Access. Frequent updates and community driven improvements make it clear it's a project built with passion and long-term support in mind. Like adding new environments and skills to further progress in the game, and your character. No game is perfect, especially in Early Access, but Dragonwilds already delivers an experience that's incredibly fun, and polished. The progression is one of the game's greatest strengths. Gathering resources, crafting better gear, unlocking magic, and slowly becoming capable of taking on increasingly more difficult enemies creates a satisfying sense of accomplishment. The magic system is especially creative, adding a twist that makes exploration and resource gathering feel exciting instead of repetitive.
Jogo muito bom, completo, com muitas coisa para fazer e explorar, mais do que imaginam, há muito que não viciava há tanto tempo num jogo com este, e nem faz parte do meu estilos de jogos favoritos. Agora é aguardar pelo lançamento oficial.
Has potential. They have to fix readability and consistency in animations. The lore tells you that you dont belong to this world, and they make sure that you feel like it, in a bad way. Everything in the world looks that was built before you, and every change you make feels negligible. If you place your base somewhere enemies will still spawn around and inside of it like if the world just don't care of what you do. It feels like you are interacting with a world from a dimension they just don't have access to and when you come close they be like "Oh my god what's that thing(you) that just spawned in front of me?" in every interaction. Pros: Runescape You have a good feeling of progression, the game rewards you for curiosity a few times. The magic system I will miss in every game I play now on, they nailed it. Cons: - There's a lot of sprite reuse. - Characters don't have charisma, they lack depth. - You won't be able to have fun fighting against a higher level mob just by using your skills and game understanding(everything animation window is bad to read), the only path is to pick mage and kite. You have to play mage if you are single player, maybe mage tank, mage glass cannon or a mage in between, but you cant be a warrior that fight a horde of minions with your sword, you will just die. - You can't read animations, if something is on your feet it may or may not interact with you, you just don't know. - You can't read animations, if something hit you you may or may not parry timing the animation right, you just have to guess.
I don't know if I can recommend the game or not. As it sits no... tutorial isn't helpful and quest markers do nothing.... Very unpolished as sounds break up consistently and become distorted. Needs ALOT OF WORK!