
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.8M and $42M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.7M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i love runescape and this feels very runescape
GREAT GAME, plays like runescape, but with all the good parts
The optimization is just terrible. Constant freezes and stutters, while visually the game doesn’t even look that impressive. Enemies respawn way too fast. You literally get tired of constantly running around and killing them, because they just keep appearing and don’t let you breathe for even a moment. The quests are confusing, unclear, and exhausting. Progression is extremely slow and not interesting. There are barely any proper healing options. Playing as a tank feels awful - the tank is made of paper, and you’ll get tired of spamming the heal button, only to end up dodging anyway. Mages feel unbalanced, archers constantly choke on stamina, and the dungeons are all the same. And I mean literally the same in every way. You can easily get lost in them because everything looks identical - from the corridors to the color of the textures. Overall, I do not recommend the game in its current state.
Runescape vibes all day!!!!
Overall great polish and fun!
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Pretty standard survival crafter with runescape themed everything. The skill leveling is fun and makes the typical gameplay of this genre feel a good bit more rewarding. Although it does become a grind, which I reckon is tradition for the series. The graphics are nice and polished. And the animations are also quite good for early access. The combat is decent. Souls-lite. It feels a bit better than valheim, thanks in part to the better animations, but it still is fairly clunky. The main problem with combat is it feels like you can essentially only do one action at a time. There's a lot of downtime on every action. You can't blend actions really. No jump attack, no sprint attack, no roll attack. You have to wait for the swing animation to finish entirely, where your character returns to neutral, before you can roll. The commitment on attack startup is also rather low. You can almost spin 360 degrees on your attack startup with default mouse sensitivity. So the combat can feel a bit floaty and restrictive at times. The gear choices are actually pretty interesting though. There's several armor and weapon types which all favor specific playstyles; warrior, mage, ranger. And the crafting system is simple enough while still having a touch of depth. This game isn't doing anything groundbreaking, but it combines a lot of the best parts of the genre and commits to the source material. As far as early access survival crafters go this one has a lot of polish. I think if the combat system can be tuned a little tighter, and the players repertoire of available actions is expanded upon, Dragonwilds would be one of the best survival crafters on the market. As it stands, it's just another survival crafter with some fun flavor. Definitely worth a run if you're a fan of the genre, but if you're not then I don't think this would change your mind.
It's got some small bugs, but overall it's been very fun and I love that I can play solo or co-op (scaling difficulty). The progression has been nice so far with exploring and questing allowing me to learn everything needed to get to the next area. I am enjoying being able to switch between play styles with different weapons (currently blasting everything with fire magic, lol). I've run into a few minor quirks with base building, but otherwise it has been really good and I'm really digging my current base setup.
The highlight of the game for me was the building, you can really get creative with the systems they have in place! I hope they keep expanding upon it. The rest of the experience was also pretty nice, I had a lot of fun and plan to return when there is more content.
Got me hooked. Runs exceptionally well for an EA.