
Embark on a perilous journey through a dark fantasy world. Delve into perilous dungeons, battle hordes of monstrous creatures and unravel the mystery of the Runes - ancient artifacts of immense power and corruption. Shape your destiny: rise as a Hero or fall to the Madness.
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About
Runes of Madness is a dark fantasy action RPG that plunges you into a world shrouded in shadow. Delve into perilous dungeons, unravel the secrets of the Runes, and battle hordes of monstrous creatures.
Inspired by the greatest classics of the genre, Runes of Madness offers intense combat, deep character customization, and a challenging rogue-lite experience.
Key Features:
Explore a Dark Fantasy World: A once-peaceful village has been gripped by a mysterious madness, and it's up to you to unravel the sinister truth. Journey through the land and discover its mysteries.
Deep Character Customization: Choose from three unique classes - the mighty Warrior, the cunning Rogue, or the powerful Sorcerer.
Customize your character with a variety of skills unique to each class, attributes, and equipment. Enhance your gear with powerful gems, runes, and jewels.
Level up, unlock new abilities, and become a formidable force.
Intense, Strategic Combat: Engage in fast-paced, skill-based combat where precise timing and strategic choices are key. Use the battlefield to your advantage, exploiting traps, environmental hazards, and terrain to defeat your foes.
Mortal Challenge: Every death is permanent. All characters start as mortals; however, by interacting with a certain statue in the world, you can lift this challenge, allowing for a less punishing experience.
Endless Replayability: Explore randomly generated dungeons, filled with loot and encounters.
Team up or go solo: Experience the game alone or with friends in cooperative multiplayer. Explore dungeons, trade items, and fight other players in thrilling PvP encounters in specific zones of the world.
Will you dare to face the darkness and forge your own legend?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I would avoid this 1 for now point and click controls are just bad for this style of game.
Great game, hope to play more of this.
what a shame! game has such a good structure/skill sys/affixes/dungeons yet dev seems to be bothered to build it with better movement and attack actions.. i just don't understand btw, even though game has release but it doesn't seem to be that much of a difference with about performance. horrible visuals make me dizzy in 10 mins... i really wanted to like this game ~
This is a very cheap, boring, and extremely buggy isometric indie rpg. There is no WASD movement or controller support, remapped keyboard controls do not actually save, there is no voice acting, dialogue text is extremely brief and uninteresting, combat is dull and repetitive, you cannot manually save, and the quest system is vague and confusing. I often had no idea where to go or what to do in order to solve quests. You also cannot rotate the camera and I often found myself stuck in areas where I could not see. There is also an issue I encountered numerous times where large on-screen menus for waypoints and chests would appear on screen and get stuck to where they would not close. So I had to repeatedly Alt +F4 out of the game and restart. Also, every time you teleport to a waypoint, groups of enemies immediately attack you on the spot. There are also hordes of enemies just standing around waiting for you to approach them. The game also looks and feels very cheap and indie with flickering textures in some areas and everything just feels lifeless and dull. And when your character dies, you are kicked back to the main menu where you are forced to create a new character and start the entire game all over again. Overall, I did not enjoy my time spent with this game and can therefore not recommend it. I would much rather play a far superior isometric rpg like Titan Quest 2.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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