
Kill thousands of pirates and sea creatures and survive! Ruiga Pirates is a game with survivors-like elements; Choose upgrades, get ready for bullet hell against hundreds of attacking enemies!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Spanish - Latin America, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game feels like casual also challenger at the same times. I like games looks simple but have good difficulty balance like this game.
Games are too short and you feel overmatched way too easily... no fun to be on the defensive all the time.
It seriously needs work before leaving EA, your boat feels way too slow and some of the weapons are really awful to use like the weapon that only fires at the front of the boat and you only get coin drops on combo kills which is a very ♥♥♥♥♥♥♥ stupid idea. And there is no manual aiming. Changes I want to see: Buff the speed of the boats because they are too slow Have manual aiming because some of the weapons are ♥♥♥♥ like the front cannons Have a different use for the max combo like a random buff. Earning coins this way is not a good idea. Have enemy boats drop coins the normal way as mentioned above.
maybe it adds more at full release but the game play loop feels easy to break, the gameplay as most reviews say is very slow (and the wind mechanic doesn't feel like it adds anything but -/+% movement), and the item combos aren't tuned so one can have a full clear within the first few loops (why am i able full clear on my third or fourth loop? that's an item tuning problem not a mechanic one imo). very underwhelming bullet heaven game so far, maybe it gets more depth before release.
10/10 for not including a black ninja captain
There's a reason all the reviews (pos and neg) have less then 2 hours playtime - it isn't fun.
bad aim ...its very difficult to shoot enemies without reason ...not as good as the other games like this
갈수록 짧아지고 복잡해지는 뱀서라이크 추세를 정면으로 거역하는 뱀서랑 거의 똑같은 게임 덕분에 겁나지루하다
船を使ったVSライクゲーム。 本家と比べると下記の点で劣るイメージ。 ・スキル間でシナジー等は無い。 ・スキルがどれも見た目、効果ともに地味。 なので「強化出来たら突破できる」と思えない。 ・敵の体力の増加が激しい。 こちらの攻撃はどんなスキルをとってもだいたい10~15ダメ 敵の体力はすぐに50を超え、その後も増加し続ける。 すぐに敵が処理できなくなり逃げ回ることになり 当然Expもコイン(永続強化用)も殆ど入手できなくなる。 ・永続強化要素がやたら細かく分類されているが、 どれもパラメータ微増系しかない。 後発なのに本家より劣る部分が多いため、購入すべきではないと思う。
What I'm wondering is if there will be a mode where we can collect unlimited features. If this comes, I will recommend it to my friends.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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