
Ruggnar is a platformer without enemies, but many traps are hidden in the darkness. Help Ruggnar explore gloomy places with his bag and a few candles as his sole equipment.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Un très bon jeu bien équilibré ! Voici un jeu où l'on incarne un nain à l'humour merveilleux, où il faudra gérer l'obscurité grâce à ses bougies. Le jeu me semble adapté pour tous les types de joueur ; on peut prendre son temps et mourir autant de fois que nécessaire pour arriver au bout des niveaux ou foncer et remplir tous les challenges qui sont proposés. Cela permet à Ruggnar de compenser sa courte durée de vie avec une grande rejouabilité ! Quelques petits bugs sont présents, mais souvent rien de vraiment gênant. L'immersion est grande avec son style graphique, son humour et son gameplay bien à lui. Alors, il est l'heure d'attraper ses bougies et de remplir son sac à dos de pièces d'or !
C était trop trop bien . Mon parcours préféré était le chariot , et vous? [N.B. : de la part d'Emma, 9 ans, qui a découvert Ruggnar à Anim'Asia 2021, puis 2022, et a enfin pu faire son premier jeu vidéo sur PC!]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 25 reviews with recorded playtime.
The game is a mix of platformer and random generated maps that are run as levels. The gameplay loop goes around traversing really dark levels, avoiding traps and collecting gold coins to get to the exit as fast as possible. I haven't seen any enemies and upgrades are basically to the amount of light you have available. You die in one hit and go back to the last checkpoint, and many levels seem to have no checkpoints at all. Visibility is very bad in this game, not only that objects don't have enough differentiation from the background, so you're going to spend a lot of time looking for levels, or falling off platforms because you hit a wall you can not even distinguish right in front of you. The game preview screenshots of the big maps make it seem this is a metroidvania, but there's nothing metroidvania about it, it's a precision platformer in the dark. I would say it's a waste of money even on sale, but there may be people who like this type of game.
this game is surprisingly fun. The pixel art is really good too
Классная игра на самом деле. Необычный геймплей для платформера. Я даже русский язык для нее запилил: https://github.com/AlexSnowLeo/Ruggnar-Rus-Patch
Don't read to harshly into my "Not Recommended" rating, as it is simply the most appropriate option for my experience. I got through some menus and a short bit of tutorial and got surprisingly bad motion sickness. I have NEVER gotten motion sickness from a 2D game before. If you're sensitive to that, approach with caution. The camera moves in a weird way. So if you're reading this all the way through, please understand that it's less a negative review and more a heads up for folks prone to motion sickness.
[h3] ⭐ A Clever Dungeon Crawler Where Light Is Your Best Weapon [/h3] [code] [quote=Wendrex] 🎮 Introduction Ruggnar takes a simple idea — exploring dark dungeons — and turns it into a surprisingly engaging experience. Within the first few minutes, it's clear that this isn't just about moving forward and defeating enemies. You have to read the environment and think before committing to your next move. The atmosphere is easily one of its strongest features. There's a constant feeling that every dark corridor could be hiding something dangerous. 🔥 Gameplay The clever part about Ruggnar is that there's no traditional combat. Instead, Ruggnar survives through movement, exploration, and the various objects he finds along the way. Light plays a central role. You carry different sources of illumination and use them to reveal parts of the environment, uncover dangers, and figure out where to go next. It completely changes how you approach a dungeon. Traps are another major part of the experience. Platforms, mechanisms, and hidden hazards mean that simply rushing toward the exit isn't always the smartest option. Looking first and moving second can make the difference between reaching the end and starting over. 🎨 Graphics & Audio The pixel-art presentation fits the game extremely well. The dungeons are dark without feeling visually empty, and the variety between environments keeps exploration from becoming monotonous. The art direction also makes excellent use of a limited visual palette. Light and darkness aren't just aesthetic choices — they're part of the actual gameplay. The audio follows the same philosophy. The soundtrack and sound effects reinforce the sense of exploration and danger without constantly overwhelming the player. In a game like this, the silence of a dark corridor can be just as effective as the music. ⚖️ Difficulty & Progression The challenge is much more about awareness and understanding the environment than demanding lightning-fast reflexes. You gradually learn to recognize patterns, spot traps, and make better use of the resources available to you. When an area seems difficult at first, there is usually a smarter way to approach it. That's what makes the progression satisfying. It's not only your character that improves — you become a better player as you learn how the world works. 🧩 Fun & Replayability The gameplay loop is simple and effective: Enter the dungeon → explore → find resources → avoid traps → figure out the route → reach the objective. The desire to explore just a little further is what keeps the experience engaging. There's always that question in the back of your mind: Is that corridor worth checking, or am I about to trigger a trap? Randomized elements and different challenges also give you reasons to revisit the experience, especially if you enjoy searching for secrets or finding more efficient ways through an area. ✅ Conclusion Recommended. Ruggnar is a great choice for fans of 2D platformers, exploration, environmental puzzles, and atmospheric dungeon adventures. Its biggest strength is doing something different with a familiar formula. Instead of turning every obstacle into a fight, it makes exploration itself the challenge. If you enjoy games that reward observation, curiosity, and planning, Ruggnar is well worth a look. Sometimes the smartest move in a dungeon is simply turning on the light. [/quote] [/code]
Très bon jeu de plateforme. Parfait pour initier les plus jeunes (mon fils de 9 ans adore) car il n'y a pas de méchant à combattre, mais seulement des pièges à éviter. Les textes sont drôles et la voix française est excellente. Mes enfants reprennent les voix et imitent.
While not perfect it is fun and well made game. Unfortunately, it gets boring quickly due to lack of additions of new gameplay mechanics.
I like it. The voice acting is cheesy yet charming and the gameplay is simple yet fun. There's nothing revolutionary about it but it's a Dwarf game which is obviously one of the best genres to ever exist.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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