No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
LET’S MAKE HISTORY Set Plays - A variety of tactics give you a choice of dynamic attacking options to outsmart the defense. Real Time On-The-Fly Interchange System. A deep career mode that spans multiple decades, take a player from junior ranks right up to the big leagues! FanHub Creation Suite - Create your own stadiums, logos, players and teams and share them online across all supported platforms.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | Free | 70% | — |
| Steam | — | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2B | 31.8M | 96% | Free | |
| approximately $1.2B | 23M | 92% | Free | |
| approximately $960.7M | 8M | 89% | Free | |
| approximately $838.9M | 3.6M | 91% | Free | |
| approximately $719.1M | 3.5M | 93% | Free | |
| approximately $688.8M | 14.9M | 89% | Free |