
Rubicon is a turn-based puzzle strategy game based on the principle of the Rubik's Cube. Use the game mechanics that the world has loved and our innovations to restore order to the inhabitants of Cubindom.
Modeled estimate, not a reported figure. How we estimate →
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About
No panic! You don't need to know how assemble Rubik's cube.
We tried to make the game accessible to everyone.

The evil Obfus has disturbed the peace that has reigned in Cubindom for centuries.
Rotate the faces of the Rubik's Cube to restore the usual order.
Enjoy the wonderful world and take a break from everyday activities. At the same time, Rubicon challenges those who are eager to test themselves.
Think carefully about your actions to succeed.
In the game you will face two types of levels:
The cunning Obfus confused the brave knights and placed his dangerous henchmen to prevent them.
Envious Obfus violated the integrity of the castle walls.
This game was invented by a schoolboy, and implemented by a student with the help of people from various areas of game development.
If you have any questions, found translation inaccuracies or game bugs do not hesitate to contact us.
We will try to answer you promptly and solve the problems that have arisen.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Turkish
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Игра супер, интересный подход к реализации, в начале идёт легко, а потом нужно много думать, для хорошего времяпрепровождения подойдёт идеально!
[b]Rubicon[/b] is a puzzle game built around a set of levels that take place in a fully three-dimensional space. According to the story, a powerful wizard has turned the entire world into rotating cubes that follow the rules of a Rubik’s Cube. Now it’s up to you and your hero to “untangle” these cubes and restore the kingdom. At first, I thought the game would simply be a classic Rubik’s Cube wrapped in fantasy visuals and effects. However, it quickly becomes clear that the cube itself is only a foundation - mainly the idea of rotating faces. The core gameplay is about smartly rotating the level to move your character to the right position, while avoiding a fairly wide variety of enemies that also shift around the map as the faces turn. To help with this, the game offers a pool of magical abilities that can make solving puzzles easier and help you avoid dangerous encounters. This adds a nice twist to the gameplay and gives the player more agency, making the whole experience feel more dynamic and charming. On top of that, Rubicon introduces extra challenge conditions, such as reaching the goal within a limited number of rotations or without taking any damage, which keeps the puzzles engaging. Perhaps the best part is that the game never feels stressful or overwhelming. You’re free to rotate the map at your own pace and think through the optimal solution. Unlike a real Rubik’s Cube, the puzzles don’t require memorizing dozens of complex algorithms, which makes the game accessible and enjoyable. As for the downsides, some levels feel a bit underdesigned - in a few cases, enemies seem to be placed more for decoration than actual challenge, since a couple of simple rotations are enough to finish the level without really interacting with them. Overall, I’d definitely recommend giving it a try at least once :D
Туториал - говно, нагружающее тебя со старта кучей механик, касающихся интеракций с кубом, которые, в свою очередь, работают через неинтуитивно понятный интерфейс. Геймплейные ситуации одни и те же, различающиеся лишь количеством препятствий. А костыль в виде карт неуязвимости, доп. хп, доп. поворотов, убивает весь энтузиазм нахождения решения. Что не столь значительно, но все-таки немаловажно для понимания общей картины - арт. И он тоже говно, выглядящий как "шлак из бесплатных ассетов", хоть и соотносящихся друг с другом единым стилем, но с вырвиглазной цветовой палитрой. Я толком не рассмотрел отдельно геймплей, меню настроек, аксессабилити и т.п., но в совокупности игра выглядит настолько непримечательно (особенно из-за аспектов, описанных выше), что я не вижу в этом смысла.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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