
Rubber Bandits is a criminally fun multiplayer party game for up to 4 players. With 8 action-packed game modes, players steal, brawl, and dash to the finish line with the most loot to win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 7.2Kreviews | 84% | — | $266K |
| $9.99 | 2.4Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
great fun with friends
güzel arada sırada girilir indirimsiz alınmaz.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian, Arabic +3 more
| $9.99 |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
单人进街机模式能跟 AI 警察对线、能抠三十关收集十美刀逃出生天,可那份胡闹一人吞下去,久了就从笑料变成纯粹的空转——抢劫模式要你抢完金银细软冲向出口、头顶数字越大越像活靶子、刚摸出金条就被朋友一棍放倒、脏款全吐出来;混战是大乱斗式抡到只剩一口气的纯发泄;追小猪要抱着烤乳猪死撑、抢零食是满场扑点心、闪避炸弹玩烫手山芋,模式换着来像在把同一锅混沌重新加热,没搭子撑着,两三个钟头就露底。 可只要把三五个人拽进同屏或开麦联机,画风立刻变味——你在囚室里拿枕头砸兄弟、他反手拆下门框铁栏杆抡回来、法棍敲晕人的闷响混着火箭筒把人轰进鲨鱼池的破音骂街、谁扛着最大一笔钱谁就成了全场公敌,这种"失败比通关更出片、背刺比清关卡更上头"的节目感,是单人永远给不了的,玩家嘴里的"友尽模拟器""打完这局朋友就做到这儿了"不是梗,是实打实搓出来几晚上后的体感。 一台 PC 上键鼠控一个、再接俩手柄凑四人同屏,没买游戏的朋友靠房号或 Steam 远程同乐也能硬挤进来,那种"没有朋友不要紧、朋友没买不要紧、朋友没电脑也不要紧"的松弛,是橡胶强盗最肯把门敞开的地方。 待得越久越清楚这游戏挑人挑设备挑搭子,手感是第一道硬门槛。我全程坐回 Windows 前泡,键鼠能跑、可抡拾取攻击投掷那套总觉得隔着层皮,换 Xbox 手柄左摇杆走位、A 跳 B 抓 X 揍 Y 扔才像换了身橡皮骨头——角色移动带着股果冻式的晃,武器捡起来偶尔卡进身子后头抡不出、近战像在稀泥里互殴,远程枪械又重自动瞄准,你大致朝人比划一下子弹就黏上去,长枪几乎变无脑命中、短兵相接又是另一套黏腻节奏,老手嘴上骂"橡胶黏脚、判定发飘",手指还是会在大厅里停一下,像舍不得把那股 Q 弹丝滑的别扭按熄。 可偏有人拿键鼠把混战硬凹穿,那种跟晃动操控较劲的滞涩,反倒成了橡胶长老们的共同记忆;想换手柄还得在大厅把键鼠角色踢出去,系统不让你自定义按键、切起来啰嗦得让人皱眉,新手一头撞进去真会卡在"我到底在控哪具橡皮人"的发懵
GÜLMEKTEN ÖLECEKSİNİZ :D
good job
J'adore défoncer mes petits cousins sur ce jeu
mt bom KKKKKKKKKKK
very fun game to friends
9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $265.8K | 969 | 92% | $12.99 | |
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| $265.6K | 2.4K | 92% | $3.99 | |
| $265.6K | 1.4K | 88% | $5.99 | |
| $266.3K | 281 | 90% | $24.99 | |
| $266.4K | 994 | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.6K | 70 | 97% | $11.99 | |
| $114 | 1 | 100% | $4.99 | |
| $23.6M | 79.1K | 80% | $19.99 | |
| $1K | 5 | 100% | $7.99 | |
| $532.8K | 3.1K | 97% | $14.99 | |
| $17K | 70 | 73% | $12.99 |