
RTS Creator is the easiest way to create Real Time Strategy games.
Modeled estimate, not a reported figure. How we estimate →
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About
Try the Demo!
RTS Creator is the easiest way to create Real Time Strategy games for Windows.
Create and publish stand alone exe's with no restrictions!
RTS Creator enables anyone to create their very own Real Time Strategy game with no prior coding experience.
With RTS Creator you can create a variety Real Time Strategy style games including the following -
• Classic
• Adventure
• Tower Defense
• Space
• 2D
RTS Creator contains the following features and will continue to grow.
• AI
• Heads Up Display (HUD)
• Units
• Turrets
• Structures
• Factions
• Obstacles
• Particles
• Resources
• Weapons
• Technology Trees
• Menus
• Levels
Supported Formats
Fonts –.ttf
Images – .png, .jpg, .bmp
Models – .b3d, .gmf, .fbx
Music – .ogg
Sounds – .wav
Textures – .png, .jpg, .bmp, .tif, .tiff
Video - .ogv
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Awful title, did not deliver on what the Demo could not. I would strongly not reccomend this game
Excellent program! Definatly worth the price. Runs smoothly, easy to use, and easy to learn. This has much potential! I have been having much fun with this. A few minor bugs are present (One issue is that exporting a game seems to be a bit broken right now) however the dev updates the program to fix these issues, (and add new features!) I would reccomend to people who have at least some prior knowledge in: Scripting (LUA), 3D modeling, UV mapping, and creating textures.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 39 reviews with recorded playtime.
Do not buy this software.This engine is not finished but the developer seems to have abandoned this software and there is zero updates from them, not even posts on the forum. This is a huge shame because this is the one RTS maker of its kind and it had huge potential. But unless the developer returns with more updates which looks unlikely it simply isn't worth the money in this current state of development. If you are keen to make professional looking RTS games with 3d assets, my advice would be to stay away from this and become good at developing in a different engine like Unity.
They Should Be Ashamed of Themselves...
The best program for creating RTS from start advantages 1 ) It is very easy to learn and understand interface is even without the knowledge of the English language 2 ) A very large functionality 3 ) Very detailed customization for you 4 ) Fast support response disadvantages ( At the moment ) 1 ) Support file formats unpopular 2 ) it is not the Russian language 8.5/10 Molotov is very useful for creating games Стоющяя программа для разроботки РТС с нуля Сильные стороны 1) Очень простой интерфейс и понятен даже без знания английского языка 2) Очень большой функционал 3) Очень подробная настройка под вас 4) Быстрый отклик создателя Слабые стороны (на данный момент) 1) Поддержка узкого круга файлов 2) Нету русского языка 8.5/10 Молотов очень удобно для разроботки игр
bad, abandoned, s**t.
Não recomendo, o projeto não possui mais atualizações e o site deixou de existir, está morto.
И так начнем по порядку. 1. Первое открытие программы произошло удачно. Самое первое о чем задумался, как я могу добавить в этот конструктор свои модели, текстуры к ним и прочий контент. Пока что никак. 2. Так как нет никаких мануалов по работе с форматами файлов конструктора. Как я понял модели хранятся в формате .b3dx, но не конвертеров не экстракторов я так и не нашел. У вас есть движок, контент, но у вас отсутствует возможность взаимодействия с ним. Я работаю в Blender, создал целый пак моделей для своей стратегии. 3. Нет никаких мануалов по их настройке под особенности движка, а именно нужны ли им объекты с коллизией, или же бокс-коллизии добавляются автоматически исходя из габаритов модели уже в самом движке. Как необходимо именовать модели, текстуры, скелет, что бы движок их понимал. 4. Для работы с этим вам необходимо сделать открытый Проект-Пример, к примеру базовый юнит "Танк". Открыв который в любом 3D Редакторе можно увидеть из чего он состоит(Модели и их имена, необходимые текстуры и их имена, хит-боксы и их имена, скелет(арматура) и его наименование). Что бы под него можно было подогнать собственные модели. Опять же возвращаемся к началу. 5. Нет конвертеров для импорта/экспорта моделей в 3D Редактор, нет подключаемых аддонов-расширений с рабочим форматом. Нет ничего. Вы слишком поспешили выкатив данный проект в виде "готового продукта", так как сделан он ровно на 50%, что означает проект в данном виде может лишь считаться бета версией, так как работы предстоит сделать еще много. И так подведем краткий вывод: 1. Есть продукт с контентом, но нет возможности взаимодействия с ним(пока что есть лишь возможность изменять существующие текстуры.) Нет возможности добавления своего контента в конструктор. 2. Нет сопутствующего ПО для 3D Редакторов, для импорта/экспорта моделей и прочих объектов. 3. Нет мануалов по настройке параметров моделей, текстур, арматур(имена, необходимый размер, параметры объектов) 4. Нет мануалов по подключению своего контента к конструктору. 5. Негативные отзывы пользователей вполне заслужены, так как проект не завершен. Добавлю от себя пару моментов. Идея игрового конструктора без программирования уже очень стара, но реализована именно так, как необходимо только здесь, что радует. Так же радует тот факт, что нет необходимости в покупке кучи лицензий на использование, как вошло в моду у остальных подобных компаний. Для того что бы персонаж прыгнул купите этот пакет, для того чтобы ходил купите этот и так далее. Но проект не доведен до ума. Если вы учтете все те ошибки, которые я расписал выше, то будь стоимость вашего конструктора даже более 3-х или 4-х тысяч рублей, я бы его однозначно купил. Удачи вам работе на проектом, не забрасывайте его. English version(Google Translate). And so let's start in order. 1. The first opening of the program was successful. The very first thing I thought about, how can I add my models, textures, and other content to this constructor. So far, nothing at all. 2. There are no manuals for working with the formats of the constructor files. As I understand the models are stored in the .b3dx format, but I did not find any converters, extractors for work with it. You have an engine, content, but you do not have the ability to interact with it. I work in Blender, I created a whole pack of models for my strategy. 3. But there are no manuals for tuning it for game engine features, namely whether they need objects with collisions? Or are box-collisions will be added automatically based on the dimensions of the model already in the game engine itself? As it is necessary to name models, textures, skeleton, what would the game engine understand them. 4. To work with models you need to make an open Project-Example, for example, the base unit "Tank". Having opened it in any 3D Editor you can see what it consists of (Models and their names, necessary textures and their names, hit boxes and their names, skeleton (armature) and its name). That under it it would be possible to adjust own models. Again, we return to the beginning. 5. There are no converters for importing / exporting models into the 3D Editor, there are no plug-in add-on extensions with a working format. There is nothing. You too hastened to roll out the given project in the form of a "finished product", since it is completed only at 50%, which means the project in this form can only be considered a beta version. As there is still much work to do. And so let's summarize: 1. There is a product with content, but there is no possibility of interaction with it (so far there is only an opportunity to change existing textures.) There is no possibility of adding my content to the constructor. 2. There is no necessary software for 3D Editors, for import / export of models and other objects. 3. There are no manuals for configuring the parameters of models, textures, armatures (names, required size, object parameters) 4. There are no manuals for connecting my content to the constructor. 5. Negative feedback from users is well deserved, as the project is not completed. I will add a few words from myself. The idea of a game constructor without programming is already very old, but it is implemented exactly as it is necessary only here, which pleases. Also, the fact that there is no need to buy a heap of licenses for use. As other similar companies have do it. In order for the character to jump you need to buy this package, in order to go buy this package and so on. But this the project is not completed. If you consider all the errors that I described above, and fix it, then even if the cost of your constructor is will be more than 3000 or 4000 thousand rubles, I would definitely buy it. Good luck with your work on the project, do not throw it.
Works also in Windows 10 ! RTS Creator is pretty good tool to create Real Time Strategy games for Windows BUT I recommend that you first look those 2 tutorials in Youtube. Even the engine trailer gives info... It also include one example project (Steam > Steamappss > common > RTS Creator > Projects > Example.lua) and with that example it is easy to learn and copy/modify enemy Player AI commands and use them in your own project (since there is not much tutorials abou Player AI). Create and publish stand alone exe's is easy. I have made game with this engine, it is currently in Ealry Access: https://store.steampowered.com/app/765370/RTS_Commander_Smash_the_Rebels/
no longer supported! i want a refund!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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