
Hit the road for explosive bullet hell action through a post-apocalyptic wasteland!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Japanese
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Road Punk Mayhem is a cell shaded shoot em up by Panda Indie Studio! The shmup has 3 pilots to choose from and 5 stages to go through! I’m going to get straight to the point. I’ve played many of this dev’s games such as project star ship x or even z-warp. The game shares similar things from those previous shmups such as being able to teleport to avoid bullets and being encouraged to use your bomb frequently. The things I like about this game is the cell shaded art style and how you can abuse your bomb to kill enemies fairly quickly. I’ve tried all 3 pilots and found the only real difference is the speed of the ship. Of course they have their own different shot types but I couldn’t find a damage difference besides the lady pilot regarding her open shot. There are some personal issues that I have with this game. Now of course, this is just how I feel about the game so others may feel differently. You’ll have to get used to the cooldown period of when you can teleport or bomb. These two things are tied to the same button. When you hit the teleport button you must either reach a threshold which will teleport you to that area or you hit the button again to place you in a specific area. I wasn’t aware of this at first and I’m sure the game told me so I apologize for my blindness. You must actually hold the bomb button to initiate a bomb and this can take around 1? To 2 seconds which again, will take some getting used to as you will need it to kill some enemies quickly. Now that was just my personal gripes with it but as a whole the game does not have difficulty options. The game in the beginning is pretty easy and it drops extends (1UPS) throughout stages quite a bit. It also drops power ups and almost feels like you MUST get all of them in order to defeat the final boss. You’ll eventually realize your bomb actually is powerful and perhaps a bit more useful than your teleport. The reason I say this is because you gain a small amount of I-frames when bombing and can slip through a pattern in many instances. Once you encounter the final boss bombing is essential. During the final boss encounter, you will get the boss to low health and realize your engine is failing. If you fail to bomb the boss early on your engine will explode resulting in an instant game over. Now I don’t have an issue with a game mechanic like that as many shmups have challenged me to death. What I don’t like is the instant change in difficulty only at the end. It would’ve made more sense if when your engine failed, it would explode and delete one or even two of your lives instead. Perhaps this wasn’t the vision of the dev and that's perfectly fine. Either way I still enjoyed my time with this game and it’s fairly cheap. I kinda hate giving it a downvote as I am only really mixed and wouldn't say I don’t recommend it. I still think its a nice shmup to try, it's just not my cup of tea. dont hate me Matt!! :(
I'm having blast with this! P.I.S. really refined their "circle" mechanic over a the years and dropped it into a proper arcade game. I made a YT video of my Switch ver. high score with commentary... not a review per se, but it should give you an idea if this game is for you or not. https://www.youtube.com/watch?v=JML0iBgsnrk
世界観とかはMADMAXとかRAZEとかをコミカルにしてて好き(この設定ボーボボっぽいよね) レーザーは格好いいけど通常弾はもっと連射きくようにしてほしい 操作感△ ワープ発生がボタン押し込みではなく、ボタンを離したタイミングで発生するので遅れがち ワープ発生はボタン押し込みのタイミングで発生してほしい
RPM (que não é a banda do Paulo Ricardo, ainda bem) é um baita jogo, divertido, simples e muito bem feito. O jogo consiste em 5 estágios, com 3 personagens diferentes usando a mecânica simples de tiro simples e carregado, e temos um botão que se segurado solta a bomba e se pressionado da um teleporte de acordo com a região que circula seu personagem. É um shmup básico, bem curtinho, menos de meia hora você entende o jogo e provavelmente vai terminar com pouco de entendimento, ou tentativa mesmo; afinal, a cada morte depois de uma run, você ganha um novo crédito e ele vai somando. Pelo valor módico de 17 reais, e numa casa de 30 a 60 minutos, você joga um bom jogo, com arte única, um 100% molezinha, porém, vale ressaltar o ponto negativo de ter poucas músicas. Mesmo sendo um rock extremamente agradável, não deixa de ser um aspecto estranho porque a música só troca quando ela literalmente acaba, não existem músicas por fases e sim músicas que tocam até o fim e se troca pra outra. Se houvesse quantidade maior de músicas, diria que seria mais interessante. Mas pelo menos as poucas que tem são muito boas. Recomendo! Nota 7.5/10.
He podido jugar durante ocho horas a RPM y puedo decir que es un SHOOTER VERTICAL ESPECTACULAR con muchísimo contenido. Tremendamente desafiante, muy rejugable y con una premisa simple pero tremendamente adictiva. El juego dispone de dos finales disponibles y tres personajes jugables con diferentes características hacen de este juego arcade un MUST PLAY que tienes que jugar sí o sí este 2024. Además, la banda sonora mejora todavía aún más la experiencia. JUGABILIDAD: 10/10 TRAMA: 6/10 GRÁFICOS Y RENDIMIENTO: 8/10 DURACIÓN: 10/10 APARTADO SONORO: 10/10 NOTA FINAL: 8,5/10 (RECOMENDADO) - https://youtu.be/JXANuG5C4Hk
:tunicgasp: Le style graphique m'a tapé dans l’œil, et j'ai voulus y jouer. Vraiment pas cher pour un jeu qui vient de sortir. Mais on comprend vite pourquoi: Dans les menus, il n'y a pas beaucoup de raffinement pour les réglages, aucuns liés aux graphismes. Impossible de modifier la résolution, et encore moins le framerate. A l'écran, c'est trop rempli, il y a une cible sur notre véhicule, pas moyens de l'enlever (je suppose que les développeurs ont implanté cette cible, pour pas que l'on perde de vue notre bolide), ensuite les trois vaisseaux, pardon, les trois voitures, et leurs pilotes, ont rien dans les canons! Certains ennemis passent, sans que l'on puisse les éliminer, tandis que l'on s'y soit pris en avance- Dès leurs apparitions à l'écran. Ensuite vient des obstacles qui vous barre la route, qui ne peuvent-être passer qu'en appuyant sur une touche. Il faut s'y prendre réellement au bon moment, mais moi pour l'instant, je n'arrive que très peu. Je vais continuer d'y jouer, pour approfondir tout ça, mais ça me reste négatif en l'état. Dommage.
Arcade y bullet hell. RPM es eso, y poco más. No es horroroso ni nada por el estilo, ni lo he pasado malamente el rato que he echado, pero tiene sus carencias. Es parco en contenido, no hay personajes, progresión ni elementos a desbloquear, no hay un tutorial que te explique los controles o cómo usar el teletransporte, que ayudaría, como mínimo. El juego no está mal para lo que es, la música está chula y el control y game feel funcionan, pero no lo recomendaría más que a fans acérrimos de lo arcade.
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