
Bring your stories and ideas to life! RPG in a Box lets you create games and other interactive experiences in a fun and simple way. It's a flexible, accessible tool designed for everyone: whether it's your first game or you're an experienced creator, there's something in it for you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Interested in following the development of RPG in a Box? Have a question, suggestion, bug to report, or would just like to say hello? Click the "Visit the website" link on the right to join the official forum and be a part of the growing community!

RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format, allowing others to play it without needing to own RPG in a Box!


While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the software.
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Not a fan of voxels? The Marching Cubes option can be used to smooth them out into a low poly look. You can also import sprites to make 2D and 2.5D games, or import custom 3D models from Blockbench (.bbmodel) or OBJ format for even more options to make your game the way you want!

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.
Both grid-based movement and free movement are supported on a per map basis. Want your player to have freedom of movement while exploring your world? Simply turn on free movement with a single click!

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the custom, Lua-like scripting language.

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera to suit the type of game you're making. Stage dynamic cutscenes for your game using the flexible camera scripting system!

Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.
Design themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll. The powerful widget system allows you to easily create unique mechanics for your game.

Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool engine
I wish the official YouTube tutorial didn't have a distorted voice filter over it. I also lost my work after my computer broke. Will be back.
It is easy and simple to use as a former javascript game dev it is a bit of a rough transition but it flies by
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Simplified Chinese, Czech
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is a good thing to use for making RPGs (it is in the name lol)
I have a bug, and sense I use auto login, I cant submit a bug report, please help. My UI scale is set to 2 and now I cant lower it bc the settings button is offscreen, I dont have any files anyway, so please just reset all my account data.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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