
Bring your stories and ideas to life! RPG in a Box lets you create games and other interactive experiences in a fun and simple way. It's a flexible, accessible tool designed for everyone: whether it's your first game or you're an experienced creator, there's something in it for you!
Modeled estimate, not a reported figure. How we estimate →
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Interested in following the development of RPG in a Box? Have a question, suggestion, bug to report, or would just like to say hello? Click the "Visit the website" link on the right to join the official forum and be a part of the growing community!

RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows, Linux, and MacOS, allowing others to play it without needing to own RPG in a Box!


While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the software.
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Not a fan of voxels? The Marching Cubes option can be used to smooth them out into a low poly look. You can also import sprites to make 2D and 2.5D games, or import custom 3D models from Blockbench (.bbmodel) or OBJ format for even more options to make your game the way you want!

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.
Both grid-based movement and free movement are supported on a per map basis. Want your player to have freedom of movement while exploring your world? Simply turn on free movement with a single click!

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the custom, Lua-like scripting language.

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera to suit the type of game you're making. Stage dynamic cutscenes for your game using the flexible camera scripting system!

Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.
Design themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll. The powerful widget system allows you to easily create unique mechanics for your game.

Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Simplified Chinese, Czech
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its awsome you can make amazing games with it
❤
Хрень полная. Вместо реального программирования хотя бы на gdscript тут drag and drop! Да ещё за целых 500 рублей покупал, а теперь он вообще нахрен стоит 1600 рублей! Да я бы этот движок обматерил до жопы!
I like how easy it to make models with this, and how many different ways you can put voxels, but I personally dislike the voxels only being able to be one color for all sides, (unless they can have multiple colors per side and I don't know how to do it.) The world editor is cool, and since I don't code or use it to make games I don't know what to say about the scripting. _ _ \_( :| )_/
I have a bug, and sense I use auto login, I cant submit a bug report, please help. My UI scale is set to 2 and now I cant lower it bc the settings button is offscreen, I dont have any files anyway, so please just reset all my account data.
cool engine
it is a good thing to use for making RPGs (it is in the name lol)
BTW: Z tego silnika korzystałem od dłuższego czasu na Epic Games Launcher więc nie zwracajcie uwagi na czas używania Steam. RPG in a Box ma spory potencjał, ale również sporo braków. Sam język skryptowy w nim używany (Bauxite) ma dziwną składnię, a wizualne programowanie działa jak w większości silników i zajmuje sporo miejsca na ekranie w przeciwieństwie do kodu. Na wiele rzeczy nie ma się wpływu i są "hardcoded", bądź są mało dostosowywalne (dobrym przykładem są Widgety).
game wont start it just pulls up a console and doesnt work when i use "exec (startscript)" that loads the map :(
It is easy and simple to use as a former javascript game dev it is a bit of a rough transition but it flies by
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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