
Bring your stories and ideas to life! RPG in a Box lets you create games and other interactive experiences in a fun and simple way. It's a flexible, accessible tool designed for everyone: whether it's your first game or you're an experienced creator, there's something in it for you!
Modeled estimate, not a reported figure. How we estimate →
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RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows, Linux, and MacOS, allowing others to play it without needing to own RPG in a Box!


While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the software.
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Not a fan of voxels? The Marching Cubes option can be used to smooth them out into a low poly look. You can also import sprites to make 2D and 2.5D games, or import custom 3D models from Blockbench (.bbmodel) or OBJ format for even more options to make your game the way you want!

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.
Both grid-based movement and free movement are supported on a per map basis. Want your player to have freedom of movement while exploring your world? Simply turn on free movement with a single click!

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the custom, Lua-like scripting language.

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera to suit the type of game you're making. Stage dynamic cutscenes for your game using the flexible camera scripting system!

Choose from tactical turn-based, real-time, or menu-driven turn-based combat, with more options and customization to come in future updates.
Design themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll. The powerful widget system allows you to easily create unique mechanics for your game.

Define items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Simplified Chinese, Czech
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is really good! I know it can seem overwhelming at first, but as long as you just take a better look at it, you can get really creative with it! also, I'm glad they made it so that you can have custom loading screens, I enjoyed that. the only part I don't really like is the image maker, because if I want to make some custom sprites for loading screens and such, I have to use a weird system of making a new item to make the custom image, and I just find that part a little frustrating, so if there was just an "image maker" part of the engine, I'd really appreciate it.
Amazing app, my kid loves it. We made a game already and he has learnt the principles of coding without headache.
yea its ok i guess. I don't actually do anything which is a problem lol i really need to use it
Rpg in A Box macht es dem Rpg maker vor, wie es hätte sein Können wenn man nicht absolut Geldgeil ist denn hier bekommt man für einen Fairen preis ohne Dlc Politik die Changse ein wirklich tolles Spielerlebnis zu Kreieren... ich bin umgestiegen von rpg maker zu Rpg in a box und sehr zufrieden mit meiner Entscheidung , da es einfach das Bessere Tool ist.
Ganz nice eigentlich, aber was mich stört ist a) man kann nur bis maximal 32x32x48 große gegenstände erstellen, b) kann man nur in einem sehr groben gitternetz sachen auf der map platzieren und c) es stürzt sehr oft ab.
Great piece of software so far. I am curious about the multiplayer part. I hope it will be implemented next. Thanks to the devs for making this.
This dude made a game bye himself. For other people to make very cool games with very little effort. I love you Justin
its perfect
It's a good engine. I've personally never finished anything but experimenting with it shows me that, knowing enough, you can making something good with it. I bought it ~2-3 years ago when it was £20 and I thought that was a good price. £40 is a little to steep in my opinion and I'm glad I bought it when I did.
Движок предлагает множество возможностей из коробки и по началу кажется, что это отличный инструмент для разработки игр, но потом выясняется, что всё сделано криво, неудобно, очень многое нельзя поменять, даже цвет текста в меню настроек, что странно. Спрашиваешь на их форуме - ноль внимания, фунт презрения. Годами висят темы без единого ответа. Думаешь: окей, я просто попытаюсь оставлю те части, которые не могу модифицировать. И вот, когда готов смириться с неудобствами, начинают вылезать баги. Даже в самых элементарных вещах, как например примитивный бой уровня платформеров на Спектруме: анимация смерти врагов то работает, то не работает, они то исчезают с карты, то не исчезают, зависая на рандомном кадре, от настройки удаления врагов с карты ничего не зависит: этот хаос творится независимо стоит галочка или нет, опыт за убийство мобов то добавляется, то нет, чаще нет, и так далее. Ничего не работает как надо. Оптимизацией тоже и не пахнет, графика которая в тысячи раз слабее чем в Майнкрафте жрёт ресурсы как будто это AAA от Юбисофт, похоже это не воксельная графика, а полигональная, тупо замаскированная под воксели, каждый псевдо-воксель накидывает по шесть полигонов, и каждый полигон рендерится безо всякого окклюжн куллинга. Лучше взять настоящий Годо, а не этот кривой кусок от Годо в версии столетней давности. UPD: Я изменил свое мнение, потому что разработчики активно обновляют программу и следят за реакцией пользователей. Как видно, даже за русскоязычными комментариями. Программа по-прежнему довольно сырая, но я увидел с каким энтузиазмом ее доводят до ума и понял, что ошибся в своем первом впечатлении. В перспективе это превосходный инструмент для создания видеоигр, а разработчики настоящие энтузиасты своего дела
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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