
In the game you control Rotatex is a real cat from another dimension, we have to help him get to the portal in other rooms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool game! )
動画の内容がこのゲームの全てですが、私はなかなか面白い発想だと思いました。 自キャラではなく画面を回転させてキャラを動かす。 他でもこういうゲームを見掛けた覚えはありますが、あまり見ないタイプのゲームかもしれません。 基本的には緻密な操作が求められるアクションパズルでしょうか。 鍵を開けたりレバーで壁を開けたり、クリアする為にルートを考えるパズル性が求められます。 しかしそれ以上に緻密な操作が出来ないと、頭で分かっていてもクリア出来ません。 実際にやってみると見た目以上に遣り応えのあるゲームです。 注意したいのが画面全体を結構な頻度で左右に回転させるので、プレイヤー次第では画面酔いするかもしれません。 値段も私がレビュー時点、通常価格が日本円で1,000円以上のゲームです。 結構値段が張りますので、購入前にデモ版があればゲーム相性を調べやすくて親切かなと思いました。 その辺りが心配でフルプライス購入が怖いようでしたら、セール待ちすればお得に購入出来るかもしれません。 アンロックレベルを見ますと最低でも50+@でシークレットレベル枠もあるようです。 私はまだまだ序盤までしかプレイしていませんが、画面酔いに負けて少々長時間プレイは困難かもしれません。 時間の合間が出来ましたら少しずつ進めて行きたいな、と思います。 ゲーム自体は特に評価を落とす部分も無いと感じましたので、オススメ押させていただきます。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thumbs up, BUT... this is an extremely steep price for a 20-minute game. $11.99 meant I paid more than 50 cents a minute of actual gameplay. If I knew the game would only be 20 short levels I would never have paid that much.
игрушка хорошая жалко не долгая
It is a interesting experience I have had.
Еще ни разу не пожалел о том, что купил эту игру! Рекомендую!
This game is gaming at its peak.
Totally original idea executed in yet another totally original manner.
Rotatex is a minimalist indie puzzle game that builds its entire identity around a single, playful idea: instead of moving the character, you rotate the world itself. Developed by Dnovel and published by My Way Games, the game presents a compact, physics-driven experience that feels more like an interactive toy box than a traditional platformer. Its charm lies not in narrative ambition or mechanical complexity, but in how effectively it explores one core mechanic and invites players to think spatially rather than reflexively. The premise is immediately approachable. You guide a round, cat-like creature named Rotatex through a series of enclosed stages by rotating the entire level, allowing gravity and momentum to do the work. Rotatex cannot jump, dash, or actively move; every success or failure depends on how carefully and creatively you tilt the environment. This reversal of conventional control schemes forces players to abandon instinctive platforming habits and instead focus on angles, slopes, and timing. Even simple levels quickly teach that small rotations can have dramatic consequences once physics takes over. Level design is structured around this idea of controlled chaos. Early stages introduce gentle slopes and wide spaces that let players experiment safely, while later puzzles add hazards, narrow passages, spikes, and more intricate layouts that demand precise rotations. Success often comes not from quick reactions but from patience and foresight—anticipating how Rotatex will roll several seconds after a rotation rather than reacting once things start moving. This makes each level feel like a contained logic puzzle, where observation and planning are more important than speed. The physics system is simple but generally reliable, which is crucial for a game built entirely on environmental manipulation. Watching Rotatex slowly roll into place after a well-planned rotation is genuinely satisfying, especially when a solution unfolds exactly as imagined. At times, however, the physics can feel slightly loose, with momentum causing unexpected slips or overshoots. While this unpredictability can add personality, it can also lead to trial-and-error solutions rather than purely logical ones, particularly in tighter levels where precision is key. Visually, Rotatex embraces a stripped-down aesthetic. Environments are clean and readable, prioritizing clarity over visual detail. Colors and shapes are used functionally to define platforms, hazards, and exits, ensuring that players can quickly understand each level’s layout. Rotatex himself is simple but endearing, and the understated presentation suits the game’s lightweight tone. Sound design is equally restrained, providing basic feedback without drawing attention away from the puzzle-solving process. The pacing of the game makes it well suited for short play sessions. Levels are brief and restart quickly, encouraging experimentation without punishing failure. This pick-up-and-play structure works in the game’s favor, especially given the narrow mechanical scope. However, over longer sessions, the experience can start to feel repetitive. While difficulty increases, the fundamental interaction—rotate, observe, retry—never evolves significantly, and players seeking new mechanics or layered challenges may find the later stages blur together. In terms of longevity, Rotatex is best approached as a compact puzzle experience rather than a deep or expansive one. It does not offer narrative progression, unlockable systems, or meaningful variation beyond increasingly demanding layouts. For some players, this focus is refreshing, allowing the core idea to remain uncluttered and accessible. For others, the lack of expansion on the mechanic may limit long-term engagement once the novelty wears off. Ultimately, Rotatex succeeds by fully committing to its central concept. It delivers a clever twist on physics puzzles that feels intuitive, playful, and occasionally surprising. While its scope is modest and its presentation minimal, the game offers a satisfying mental exercise built around spatial reasoning and controlled experimentation. For players who enjoy physics-based puzzles, unconventional control schemes, and small indie projects with a clear creative vision, Rotatex provides a charming and focused experience that does exactly what it sets out to do. Rating: 6/10
fun for school
Players by region
Where this game's players are, estimated from review languages.
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