
Step into the shoes of Freudia Neuwahl, a cool and collected young woman on a mission to save her best friend from an Imperial witch hunt. "Rosenkreuzstilette Freudenstachel" is the sequel to "Rosenkreuzstilette", a level-based 2D side scrolling action game for PC.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I already posted a review for the original game and most of my thoughts about this game are the same as in that game, so I'll keep this one shorter and only go into the real changes here. In this game you play as a different character from the first game. While the protag from the first game was meant to be like Mega Man, this character plays more like Bass. She shoots her shots very rapid fire and the fire button can be held down for a continuous string of fire rather than a charge shot. However, even your basic shot runs on weapon ammo like your boss weapons do (though I found that this weapon running out was almost never an issue). The boss weapons, while not bad, I'd say were a downgrade from the first game's weapons. However, I do think this game having it's equivalent of Rush Coil and Rush Jet is an improvement over having Item 1 and 2. While there are still a decent amount of good levels, this game I feel like also has more annoying levels than the first game did. While most of the main 8 levels are fine, once you hit Schwarzkreuz (which is like 4 stages after the main 8 like Dark Man from MM3, but the characters themselves are more like the X Hunters from X2, with an obvious reference to elude to such made in one of the cutscenes). Most of the Schwarzkreuz stages are really annoying to navigate (especially the Refraktia Twins' stage), but then it somehow gets worse once you hit the castle stages. Thankfully there aren't too many of them, but the ones that do are insanely difficult. The first one in particular is by far the hardest stage between both games. If Freudia's stage in the first game was Quick Man on steroids, Castle 1 in this game is Quick Man on Ketamine. Just like in the first game, unless you're a hardcore player, I would recommend turning on Easy Mode via the Konami Code on the company logo screen, since the game makes the bosses so hard (I'd argue overall even harder than in the first game for the most part), instead of having to start over and over the stages again just to get a couple more opportunities to practice the bosses, Easy Mode actually makes it feasible to beat the bosses with weaknesses on the first level attempt. Also sadly, while this game has a Zero mode like in the first game, while it plays well like in the first game, it suffers the same drawbacks as in the first game, mainly no boss weaknesses and taking double damage, and is once again not worth playing unless you're super hardcore and willing to sacrifice your sanity. Overall, I would say this game is a slight downgrade from the first game, but I put a "yes" for recommendation as a recommendation to people who enjoyed the first game (though you don't have to play the first game to play this one), who are fans of classic Mega Man, or fans of classic NES platformers, but might not be appealing to any audiences beyond that.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Rosenkreuzstilette Freudenstachel es un juego estilo Megaman con estética manga y segunda parte de la saga Rosenkreuzstilette. No entraré en detalle de cada uno de sus aspectos técnicos, porque es básicamente lo mismo que ya describí en la review de su predecesor. Apenas hay mejoras y las principales diferencias son el cambio de protagonistas y el diseño de los niveles. Es verdad que se nota algo mejor depurado y con un acabado algo más fino, pero a todas luces se trata del mismo juego con nuevos niveles. Si te gustó el primero, te gustará también esta secuela. Lo único que he notado es que tras adquirir manejo con su predecesor, me ha resultado algo más sencillo, teniendo que dedicar el tiempo únicamente a conocer los niveles. Quizás por eso me ha resultado menos frustante, aunque también tiene dos o tres puntos que son desesperantes por su dificultad hasta que sabes qué estrategia utilizar para superarlos. En definitiva, más de lo mismo, quizás ligeramente superior en lo técnico, y juego solo recomendado para jugadores experimentados. Por ello, merece la misma nota que su predecesor. NOTA: 7/10
This game comes in two halves, the first which has the eight main stages, which is fine. The second half, however, is where the game falls apart as each stage tries to one up the last in just how horrible it is in stage design, gimmicks and how much you can handle before you want to throw your input device. The classic series was never like this. They took notes from X6 and decided to make that lazy, poorly made and in no way play tested abomination the gold standard to aspire to. Thumbs up only because of the main eight. After that, just don't play.
Rosenkreuzstilette Freudenstachel is a game that immediately feels like a love letter to classic side-scrolling action platformers while still maintaining an identity that belongs entirely to itself. Although its inspiration from retro gaming is obvious, particularly from older action franchises built around stage progression and boss encounters, the game does more than simply recreate familiar ideas. It combines those classic foundations with anime-inspired storytelling, memorable characters, and a magical fantasy setting that gives the adventure its own personality. The story takes place in a world where magic users face increasing hostility and persecution. Players step into the role of Freudia Neuwahl, who begins a mission connected to both duty and personal loyalty after dangerous events threaten those close to her. The narrative introduces conflict through a struggle involving magical factions and an organization determined to reshape the world through fear and force. While the game never allows story sequences to overwhelm the gameplay, it includes enough dialogue and character moments to create a stronger emotional connection to the journey. Unlike many older platformers where the story simply acts as a reason to move between levels, Rosenkreuzstilette Freudenstachel attempts to create relationships and motivations that help make progression feel more meaningful. Freudia's journey feels personal rather than purely heroic, and this helps give additional weight to the encounters and challenges she faces throughout the adventure. The core gameplay structure follows a familiar but effective formula. Players progress through multiple stages filled with enemies, hazards, and powerful bosses waiting at the end of each section. Defeating these major enemies rewards players with new magical abilities that gradually expand Freudia's arsenal. This system remains one of the game's most satisfying features because progression directly affects how players approach future stages and battles. New powers do not simply increase damage output; they create entirely new possibilities and encourage experimentation. Combat and movement mechanics are built around simplicity and precision. Running, jumping, sliding, and using magical attacks may initially sound straightforward, but the game creates depth through level design and enemy placement. Timing becomes extremely important as the adventure continues because later sections require stronger execution and better understanding of movement. The controls feel responsive, allowing failures to feel more connected to player mistakes than to mechanical problems. One of the strongest aspects of the game is the creativity found within its level design. Each stage attempts to introduce its own themes and ideas rather than relying on repetitive obstacle patterns. Environmental hazards, enemy arrangements, and stage mechanics frequently change from one level to another, helping each area develop its own personality. This variety keeps progression enjoyable because players continue encountering fresh situations rather than repeatedly solving the same challenges. The boss encounters also deserve significant praise because they become some of the most memorable parts of the experience. Rather than functioning as simple enemies with larger health bars, bosses often require observation and adaptation. Learning attack patterns and identifying weaknesses becomes important for success, especially since newly acquired abilities can alter how future encounters unfold. These battles create satisfying moments where preparation and skill come together. Visually, the game captures the charm of retro pixel art while adding its own anime-inspired identity. Character sprites are expressive and detailed, environments feel colorful and distinct, and the overall presentation succeeds in creating a world that feels nostalgic without appearing outdated. The soundtrack also supports the action effectively, delivering energetic themes that strengthen the classic atmosphere of the adventure. The difficulty, however, may become one of the more divisive elements depending on player preference. Like many games inspired by older action platformers, Rosenkreuzstilette Freudenstachel can become demanding and occasionally unforgiving. Certain platforming sequences and boss encounters require patience, memorization, and repeated attempts. Players unfamiliar with retro-style challenge may find some sections frustrating, while those who enjoy difficult platformers will likely appreciate the emphasis on mastery. Despite occasional moments of difficulty, Rosenkreuzstilette Freudenstachel succeeds because it understands the strengths of classic action design while adding enough individuality to avoid feeling like imitation. It combines challenging gameplay, memorable encounters, and charming presentation into an experience that respects the past while still creating something distinct. For players who enjoy retro-inspired action platformers and appreciate games that reward persistence and precision, Rosenkreuzstilette Freudenstachel delivers an engaging adventure filled with personality and challenge. Rating: 8/10
Taki megaman z dodatkiem fabułki oraz dialogami xD Grafika: 5/10 Za taką cenę oczekuje czegoś więcej nawet od platformówki 2D w stylu megaman. Scieżka dźwiękowa: 7/10 Po prostu ok. Gameplay: 6/10 Nie mamy tutaj niczego nadzwyczajnego, jeśli ktoś grał w serię megaman z pegasusa to odnajdzie się w tej grze idealnie. Cena: 3/10 Nie za taką cenę - tutaj Fabula: -/10 Za krótko grałam aby to ocenić zatem pozostawiam to bez oceny. Optymalizacja: 7/10 Platformówka 2D w stylu megamana więc za dużo tutaj ocenić nie można, zużycie zasobów było w akceptowalnej przeze mnie formie jak na taką grę (Pobór mocy 80W, zużycie GPU max. 8-10%). Ocena ogólna: 5.6/10 Czy mogę polecić? Steam w zwykłych reckach nie daje możliwości ustawienia oceny neutralnej. Jeśli chcecie pograć w tą gierkę to jedynie na ogromnej promocji (dałabym za nią max. 5PLN).
Mega Man done right.
Wish this game could be updated again to give subtitles to the spoken lines, like in the first game. The lack of them irks me. Game's just like the first in the series other than that, though.
Lo dije con el primero, y lo diré con el segundo, que juegos tan buenos, en ese se siente como la dificultad aumentó de manera exponencial pero tus opciones para jugar escalaron igualmente, acabo de platinarlo, el primero me tomó unas 20 horas más que este, y a pesar de que este se sienta claramente más difícil, también se siente justo y después de venir del primero no se siente injusto, tiene mucho ese sensación de los juegos Souls donde es muy difícil, pero no es injusto y siempre te da las herramientas que necesitas para vencerlo, no es difícil porque si, sino porque los niveles están meticulosamente diseñados para ser un reto. Super recomendadísimo, si eres fan de megaman, los plataformeros o fromsoftware este juego es para ti.
Awesome Game - a lot of references to other great franchises like mega man, sonic, mario and much much more (e.g. a miserable pile of secrets ;) ) i can only recommend it to play it without a guide to figure out the weaknesses of bosses yourself - you will be amazed how fast some bosses will met ;D yours AranayKrayos
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