
Fight through a hand-drawn Wild West afterlife in this fast-paced action platformer. Hunt the Seven Deadly Sins, uncover powerful abilities, and save your daughter's soul in a living graphic novel adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Rose's daughter has been taken.
To save her, Rose must descend into the Underwest - a strange frontier beyond death where lost souls wander, ancient powers rule, and the Seven Deadly Sins hold dominion.
Fight your way through a beautifully illustrated underworld, brought to life as a living graphic novel. Uncover powerful new abilities, and challenge the monstrous embodiments of Sin in a journey driven by love, sacrifice, and redemption.
Master tight platforming and skill-based combat as you battle your way deeper into the afterlife.
• Chain together movement abilities to traverse dangerous terrain and evade devastating attacks.
• Master a growing arsenal of weapons and abilities.
• Face increasingly dangerous challenges that test your reflexes and mastery.
• Stay on the offensive with fast-paced combat that rewards precision and momentum.
Every encounter is designed to keep you moving, adapting, and improving.
The rulers of the Underwest have stolen countless souls - including your daughter's.
Track down and confront towering bosses inspired by the Seven Deadly Sins, each commanding their own domain, enemies, and twisted philosophy.
From towering monstrosities to cunning manipulators, every Sin presents a unique challenge that will push your skills to their limits.
Defeat them and uncover the truth behind the Underwest itself.
Explore a hand-crafted world inspired by graphic novels, western folklore, and dark fantasy.
Journey through forgotten ghost towns, cursed frontiers, haunted wastelands, and surreal realms shaped by the rulers who control them. Every region introduces new enemies, challenges, secrets, and dangers waiting to be uncovered.
Whether you're here to experience Rose's journey or master every challenge the Underwest has to offer, you can tailor the adventure to suit your preferred level of difficulty.
• Easy Mode for players who want to focus on exploration, story, and discovery.
• Medium Mode for a balanced action-adventure experience.
• Hard Mode for those seeking demanding combat and intense encounters.
Experience a hand-crafted world presented like a living graphic novel, blending expressive animation, bold visual storytelling, and richly illustrated environments.
• Hand-crafted environments and expressive character art.
• Dynamic comic-inspired presentation.
• Fully voiced characters.
The Underwest isn't just a place to survive, it's a world filled with stories waiting to be discovered.
Beneath the action lies a personal story of grief, devotion, and determination.
Rose will cross the boundaries of life and death itself to bring her daughter home.
As Rose journeys deeper into the underworld, long-buried truths from her past begin to surface.
The Underwest has claimed countless souls. Will Rose's daughter be next?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
''Mixed'' here would be more apporpiate. I can tell the game's a labour of love and I am glad I played it but I'd lie if I said I didn't turn the game off to cool off and come back later at certain points of it. The game makes a lot of cool creative choices about its fights and set pieces but often at the cost of that creativity leading to frustrating gameplay experience. The Deadly SIns and their domains are amazing in terms of aesthetics, visuals and voice acting but they fail to leave a lasting impression, they feel like some guy who just happens to be in the way of Rose, the main character, largely cause the encounters are short and the bosses lack charismatic traits, something beyond the surface level of the basic concept that particular Sin is supposed to be. Even the final revelation [spoiler] ,that Envy is Rose's husband and Rosebud's father, [/spoiler] didn't hit me that hard, cause their backstory being described to the player in a short summary at the end of the game doesn't do enough to help the player truly immerse in the importance of the moment, at least, in my case. All in all, the game's stylish and gorgeous, but the gameplay and certain set pieces can be more frustrating than challenging, and, personally, I felt like the story couldn't do enough with the short amount of time that we spend with the characters, however gorgeous the presentation may be.
I initially got to know about Rose & Locket via an upcoming metroidvania's list a few years ago and the art style immediately caught my attention. Fast forward a few years and i finally got to play it, quickly realizing it's not an mv. A shame because i really prefer mv's over linear action platformers but honestly that's on me for being uninformed. In my effort to play games as blindly as possible i often skip out reading the store page so i obviously won't hold it against the game. That being said this game had great pacing and was nice & short in a way that made the linear aspect a non issue. Moreover the art style that made me wishlist it at first was even better than i had expected. Rose & locket is one of the most stylish indies ever, i adore everything about its presentation. There's a certain samurai jack vibe to it which was one of my favorite cartoons as a kid. The transitions between scenes are also super cool and the design kicks ass. It's colourful, unique & memorable and definately the primary reason you ought to play this. Gameplay wise it's not as memorable though, with very basic platforming, level design and twin stick ranged combat. The bosses however do shake it up and each present a completely unique challenge. They're also visual spectacles and thematically core to the game's narrative, speaking off which... The story of rose & locket is like most other aspects of the game; quite simple, but in this case that's a plus. Like i mentioned earlier it has great pacing which mostly applied to the narrative. I didn't expect the game to be fully voiced but the delivery was great across the board. It really elevated the simple story and made me much more invested in it. The game certainly didn't overstay its welcome which leads me to the final point which is its lenght/price. There's some slight replay value for the achievements but they're a slog and not worth it imo. I'd say without discount this is a tall ask but on a steep sale i'd say it's worth it if you wanna experience the visuals & story.
Estilo impecable, pero dios mio, quien quiera que diseñara las peleas de los jefes es un sadico absoluto. Son misiones 100% basadas en la suerte que te toque, porque como el jefe quiera matarte, pues te mata y punto. Le he echado 7 horas y si no hubiera muerto ninguna vez seguro que eran 4
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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