No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ads There are so many ads
Never playing again This game is HORRIBLE! Every 2 seconds there’s a stupid ad. The game is so laggy! It isn’t worth your time.
Good This is the best game ever Created
Being fun Really fun when being board
Related
Related
Trends
Price over time, from our own daily price tracking.
positive critical· bar length = how often the theme comes up
Don’t believe it when it says no add Had more ads in first playing than I’ve ever seen. Bunch of liars
So fun This game is so fun and challenging i have played it for like 8 hours
The ads There’s way too many ads other than that the game’s alright
اعلانات كتيره خطا ه
This game was almost the best game I’ve ever played it’s the best
Good concept, wish I could play it I love this concept. It’s satisfying, requires intelligence and strategy, and offline earning is always a treat. But I spent 30 minutes playing this game, and I timed it. 25 minutes of that, there were unskipable/pop-up ads on my screen. This game is so unplayable it’s not even funny, and it’s really unfortunate because this would be a fantastic game if I could get through the ads. I know damn well the devs don’t need that much ad revenue.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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