No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
D D
Little game play for how long you play Way to many ads
Good game but to much ads I just want to play but when I complete it plays a ad
Unplayable, littered with ads Seemed like it could be fun, but you can’t do anything without ads, even during game play
Related
Related
Trends
Price over time, from our own daily price tracking.
positive critical· bar length = how often the theme comes up
Isaiah To many ads
So many ads So many ads
Fun but less ads It is very fun but there are a lot of ads and I’m pretty good at the game so if had a whole bunch of ads
horrible too many ads
there’s almost a game in between the ads So far it’s only been loading screens and ads and loading screens and ads, including TWO popups on the screen during ‘gameplay’ itself. Gameplay is jank to make matters worse.
The ads It’s a very fun game, but there’s way too many ads
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.