
Puzzle, artillery, casual puzzle video game with realistic physics.
Modeled estimate, not a reported figure. How we estimate →
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Puzzle, artillery, casual puzzle video game with realistic physics.
On the map there are objects marked with a red beam going into the sky, the player must find all these objects and destroy them with a soccer ball to complete the game.
Objects that need to be found and destroyed are marked with a red beam going into the sky.
The player needs to control the camera on the WASD buttons and the mouse, find all the necessary objects on the location and hold down the left mouse button, controlling the force of the blow to the ball, knock them down as quickly as possible, getting points for it.
The game has achievements and leaderboards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Reviews
Satisfying football simulator with unique physics.
That’s crazy guys;)
ROOM FOOTBALL – Sand Storm is an unconventional indie title developed and published by Hede that blends elements of casual sports mechanics with light physics-based puzzle design. Rather than attempting to simulate traditional football gameplay with teams, stadiums, or competitive matches, the game focuses on a much smaller-scale concept: exploring contained environments and striking a soccer ball to destroy specific marked targets. The result is less a sports simulation and more a sandbox-like arcade experience built around precision, positioning, and experimentation. The core gameplay loop revolves around locating objects within each environment that emit bright markers, then using the soccer ball to knock them down. Players move freely through the space using standard first-person controls, navigating terrain to line up shots. The striking mechanic itself is straightforward but demands a degree of finesse. Holding down the input allows players to adjust both the angle and power of the kick, making each shot a small calculation of distance, trajectory, and surface interaction. Because the game uses physics-based movement for the ball, unexpected bounces and deflections can either ruin a careful setup or accidentally create satisfying chain reactions. The “Sand Storm” setting suggests arid, open environments rather than enclosed indoor arenas, and the terrain plays a subtle but important role in gameplay. Slight elevation changes, uneven ground, and obstacles influence how the ball travels. This encourages players to reposition themselves and consider angles carefully before striking. Although the levels are not vast in scale, they provide enough spatial variety to prevent the experience from feeling completely static. Exploration remains simple and direct, focusing primarily on locating the next marked object to eliminate. Visually, the game adopts a modest presentation built with accessible engine tools rather than high-end graphical ambition. Environments are clean and functional, prioritizing clarity over decorative complexity. Lighting and physics are more important than detailed textures, as the central focus is on tracking ball movement and target interactions. The minimalist aesthetic supports the gameplay loop effectively, though it may not leave a lasting visual impression for players seeking rich environmental storytelling or dramatic atmosphere. One of the defining aspects of ROOM FOOTBALL – Sand Storm is its brevity. The progression system is compact, with a limited number of objectives and achievements that can be completed in relatively short sessions. This design makes it ideal for players looking for quick, self-contained challenges rather than extended campaigns. It fits comfortably into the category of “short-session” games—titles that can be picked up, completed in a brief span of time, and revisited casually without heavy time investment. The simplicity of the mechanics is both its greatest strength and its primary limitation. On one hand, the game is easy to understand immediately. There are no complicated systems to learn, no layered skill trees, and no intricate rule sets. On the other hand, this minimalism restricts long-term depth. Without additional modes, escalating difficulty tiers, or competitive features, replay value depends almost entirely on personal enjoyment of refining shot accuracy and experimenting with ball physics. Community reception, though limited in volume, tends to reflect appreciation for its straightforward concept. Players who approach it with expectations of a small-scale physics experiment often find enjoyment in mastering precise shots and clearing objectives efficiently. Those anticipating a traditional football game or a more expansive puzzle framework may feel underwhelmed. The game’s appeal is tightly focused on its niche concept rather than broad genre expectations. Ultimately, ROOM FOOTBALL – Sand Storm stands as a compact and experimental indie project that reinterprets a familiar sports mechanic within a physics-driven exploration framework. It does not strive for competitive realism or narrative complexity. Instead, it offers a simple yet satisfying loop built around aiming, striking, and clearing targets in contained environments. For players who appreciate light, experimental experiences and quick bursts of gameplay centered on precision and physics, it serves as a modest but distinctive diversion. Rating: 5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Yes.
成就自动弹出,就很爽。
I haven't dabbled with a soccer ball like that in a while, some items were hard to destroy, but I managed.
amazing football experience
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Apparently, this is the football simulator that our local team trains on.
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