
Drag to move, hold to stop, charge to sprint. In danger, hold nearby hackable machines to make a way out.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese
Reviews
[h1] 前言 [/h1] 看着《Roll Freak》,我现在唯一的感想就是,你要是实在不会做菜,不明白怎么加调料,不如直接清炖吧,荤菜素菜至少这样做都能下口。《Roll Freak》从外表上看就像是童年神作“是男人就下一百层”,然而略显糟糕的手感与无趣的体验使得游戏整体非常一般。 [h1] 游戏体验 [/h1] 在这里,玩家需要操作一个球,运用各种操作避开障碍物,合理利用资源到达终点。首先需要吐槽的就是操作手感,球球左右移动都是按一下动一下,中间停顿时间很长,导致它完全跟不上我的脑子和手速,操作极其别扭。并且三星通关是限时的,让玩家很难受。接下来就是电量与损坏率的设定,球球左右移动是耗电的,并且往下跳太远会摔死。。。这个设定真的让我无言以对,又要玩家快又要玩家循规蹈矩的走,合着就是让玩家背板呗。这种玩法咱不是没玩过,但是你游难度又不高,高的关卡重复操作又卡顿难受,玩家的正反馈在哪呢。 然后游戏里还有养成系统,更厉害的球球电量更多,还更抗造。我再一次目瞪口呆,那我辛苦背板干嘛,刷刷刷不就好了。以至于球球的插件系统我都没有深入研究。 [h1] 总结 [/h1] 在玩了《Roll Freak》一两个小时之后,我陷入思考,它想让玩家从哪里获得快乐呢?反正我不自觉的拿起来老年机,翻出来经典版“下一百层”,在尖刺的威胁下享受突破的快乐。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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