
Role of Hex is a real-time strategy game where you defend your hexagonal base from the dangers of the universe. Gather upgrades and unlock special buildings to survive this hostile land as endless waves of enemies approach. But be quick, time is ticking and the waves are getting bigger.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very cool and interesting take on tower defence.
enjoyably difficult!
a very fun game with a relatively simple concept and gameplay loop, unfortunately ruined by lag.
Game crashes a lot. Its suprisingly amusing for the first few hours, but then gets pretty repetative. NG+ 0, 1, 2, and 3 bosses are super easy. NG+ 4 boss is really hard... The game has potential, but I keep getting errors like "Tried to compare nil to a number" and so on. I've left reports for the devs by email, so we'll see if they actively deal with errors or not.
A good tower defense game. Very replayable as there are so many builds you can do. Only issue is the late game lag.
Too grindy for absolutely no reason
wow
its a fun little TD rougelite. its fun, has some interesting progression. not bad.
TLDR: It's fun for a while. BIG GRIND WALL. Fun concept. Don't pay full price. The good Cool concept for a TD game, decent variety, a good reason to play through multiple stages, many different/random objects to a level, different levels/planets The bad You'll eventually hit a wall where you just have to grind lower levels for skill-up just to even survive the first enemy. And when I say grind I mean tedious, boring, laggy grind for 1000+ pieces of a level up. I didn't count, but I guess there are around 30 skills that can be leveled up? And I stopped about halfway through leveling them up and they already required 1000+ to level up. No thanks.
Initial Review: 24_0201 I'll start off by saying, the hours I've played are indicative of how much I love the core game loop. It has some serious potential and hits that sweet spot for me almost perfectly. But unfortunately I can not recommend anyone purchase this in it's current form. At least, not for it's current asking price of 9.99. That is unless you're a glutton for tower defense punishment like me. TLDR: Other than the performance issues mentioned by many, I find that even if you manage to handle the performance hits well, the scaling and near total lack of adequate player feedback, will eventually ruin it. Even after 70 Hours of grinding. . .. ... ... The verbose version ... ... .. . If you manage to push through the first few hours of grinding - which YOU WILL be doing a lot of, so embrace it - scaling in every mission ramps up absurdly at around the 15+ minute mark, and really doesn't get much easier to deal with. Even with several dozen hours of grinding meta progress, you will routinely get ROFLStomped, anywhere after that 15 minutes, out of the blue, by basic enemies... let alone if you're unlucky enough to reveal the boss. And I'm not talking about a oh it's getting rough, so I need to reinforce things... No. I'm talking, everything has been a total cake walk, managed to get lucky on level ups, making plenty of resources, all good... *Sudden Message of Massive Structural Damage* ... Huh? Where? *** PAUSE *** Zoom out, scroll around... Ugh... (( Resign, re-start )) Not joking. No warning... Nothing... Game Over. Oh, you can try to fight it, but you're wasting your time. Whatever just walked out of the fog of war, on some distant part of the map, has somehow become un-kill-a-ble. Unlike 98% of everything else that's spawned so far that clock cycle, this pack of rolling giant spheres seems bullet proof, and is smashing though EVERYTHING, no matter how well fortified you try to make things. That is the rough nature of the overall experience at this time 24_0201. It works. It's damn fun... But it lacks adequate reward and player feedback in ways that will often offset that fun with total frustration. And believe me when I say that once you've unlocked enough meta progress, you'll be chugging through the first 10 minutes of any mission without breaking a sweat, and leaving a veritable leviathan of a base in your wake... Until the inevitable. Considering that the last 30 or so hours of grinding has not helped me push very far past the 20 minute WALL, despite unlocking an absolute SH*T TON of rare meta progress like re-rolls, increases rarity rolls, starting mission levels, multiple specializations, and even mission start wallets with enough cash to plant half a dozen towers before the first enemy spawns... COMBINED with crazy lucky map gen giving me 20+ data centers (extra levels each minute), and focusing on all the possible DPS improvements I can get in 200+ levels... You guessed it... Roflstomped shortly after the 20 minute mark.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| A Promise Best Left Unkept - Aya Edition | $23.7K | 78 | 78% | $16.99 |
| Hazelnut Hex | $23.7K | 123 | 98% | $7.99 |
| Cybermotion | $23.7K | 88 | 80% | $7.99 |
| Dead End Job | $23.7K | 72 | 74% | $16.99 |
| Before I Forget | $23.7K | 211 | 89% | $7.99 |
| Midnight Crane | $23.7K | 83 | 86% | $7.99 |