
Role of Hex is a real-time strategy game where you defend your hexagonal base from the dangers of the universe. Gather upgrades and unlock special buildings to survive this hostile land as endless waves of enemies approach. But be quick, time is ticking and the waves are getting bigger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have almost 2 days of playtime and you know what, this game doesn't deserve it. Don't get me wrong its super fun, for the first hour or 2. The moment you get into the game and start playing harder levels and go for the "Survive for 45 minute" missions you realize how much of a waste it is because the lag gets so bad. I had a lag report that had the in game clock at 36 minutes. I had to finish the level at 45 minutes, it took me 20 real life minutes to get to 44 minutes in game time just for it to crash before I won.
Graphics are basic, and game play is interesting. Very re-playable with a simple, easy to use interface.
wciąga ale tez wiesza sie na maksa. - mam 32gb ramu i 16 rdzeni :o very pleyable game, sadly laggy as hell - i have 32gb ram and 16 cores :o i cant belive how this will be woring on old pc in endgame :o
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a very fun game with a relatively simple concept and gameplay loop, unfortunately ruined by lag.
The game at it's core is great (even if balance is a little bit dubious at times, but that is where the fun lies), however like pretty much any other review states it's worst weakness is the mid- to late-game lag; the fact that I already got the timeout victory after 6 hours of playtime is a bit alarming to say the least. For me personally it is still playable as I am relatively accustomed to slideshows thanks to me not having a GPU, but it still is annoying as APM-intensive maneuvers become difficult to pull off after some point. I don't see it getting any better unless the dev rewrites it from scratch or rewrites the drawing logic to be separate from the ticking logic, but I don't see any of the two happening in the foreseeable future (from experience I know that such a feat is an absurd amount of effort, so it is fully understandable that this will not happen).
Starts as a cute little game and no lag. Once you play a few games and got some upgrades, you get to grow pretty big... that's when the lag starts to hit you... A survive 20 mins game that last 40 minutes for the last 5 minutes without pauses due to the lag(i disabled levelup since i didn't need them anymore). It's funny, the game even tells you it's lagging and offers a lag report... I doubt that's of any uses. Other than that, the game feels more like survive the first 3 minutes, then the rest is easy..
A great tower defense game. It has a risk of rain style upgrade stacking mechanic, with you choosing upgrades every level. but at level 10 you can get a specialization based off the towers you picked. An example being a sniper tower specialization that grants 5x damage to undamaged enemies, but it also works with other towers. The highlight is the progression mechanic, where you earn permanent upgrades by playing missions. Since certain missions and optional objectives give you certain rewards, you get to enjoy a variety of missions while farming. You can also do a 'new game+' run of your objective, which randomly resets the timer/kill count and lets you get more rewards on a single run. There are a few surprise mechanics towards the mid to late game that are very cool to see the first time. The version I played was 1.3.1.
Стоит потраченных денег. При простой механике затягивает на несколько часов. А с учетом приличного количества режимов и уровней сложности самое то и для расслабления, и для серьезного замеса. Единственное, кривая сложности. После 60 уровня противников сносят практически без шансов. Особенно если оборона не кучная, а растянутая в поисках плюшек и не прокачаны перки. При кучной обороне можно продержаться дольше. Но без выполнения задания, как по мне, бессмысленно. Исключение задания на время выживания.
If it's on sale yes it is worth 5 bucks. Is it great ....? NO Can it be fun ..... actually yes to a point after certain point no it stops being fun. the reason it stops being fun is the extremely hard grinding factor. This game employs rogue lite feature and that is were the grinding factor comes in. The main problem is your tiny amount of percentages do not level with enemy's of the game and at certain point you just fall behind. At this point you have to go back down the levels you just unlocked and grind for about 12 hours of game play to reach one level above what you could do before. What that boils down to is you get about 36 hours of fun and then you hit the wall you put the game off for how ever long come back here and there spend hour on it leave it for week maybe two weeks collect tiny amount of percentages of say 12 hours worth try the last level you lost week back and with skin of your teeth you might win it congratulations! now your on a new planet AND EVERY BATTLE is like the last one you need 12 hours of grinding lower levels to pick percentages to might ....... might pass the next level. That is when it stops being fun. At this point you need to start cheating to have fun once more.
Game crashes a lot. Its suprisingly amusing for the first few hours, but then gets pretty repetative. NG+ 0, 1, 2, and 3 bosses are super easy. NG+ 4 boss is really hard... The game has potential, but I keep getting errors like "Tried to compare nil to a number" and so on. I've left reports for the devs by email, so we'll see if they actively deal with errors or not.
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Players by region
Where this game's players are, estimated from review languages.
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