
Role of Hex is a real-time strategy game where you defend your hexagonal base from the dangers of the universe. Gather upgrades and unlock special buildings to survive this hostile land as endless waves of enemies approach. But be quick, time is ticking and the waves are getting bigger.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So close to being a thumbs up. I find the idea interesting but once you get far enough into it, it becomes a slog to grind for gear, souring the whole experience. The other big down side is errors that will crash your game and lag spikes.
Graphics are basic, and game play is interesting. Very re-playable with a simple, easy to use interface.
Needs interface work but lots of fun. The buttons to build towers are the same size and shape as the towers themselves so it needs adjustment. also very easy to accidentally click an upgrade when it pops up mid-play (this happens several times each level) At first the balance seems like a mess but then you realize every level unfolds completely differently and what worked for one may not work on another. Except the artillery guns ("Juggernaut"?) - those are always OP :)
The game at it's core is great (even if balance is a little bit dubious at times, but that is where the fun lies), however like pretty much any other review states it's worst weakness is the mid- to late-game lag; the fact that I already got the timeout victory after 6 hours of playtime is a bit alarming to say the least. For me personally it is still playable as I am relatively accustomed to slideshows thanks to me not having a GPU, but it still is annoying as APM-intensive maneuvers become difficult to pull off after some point. I don't see it getting any better unless the dev rewrites it from scratch or rewrites the drawing logic to be separate from the ticking logic, but I don't see any of the two happening in the foreseeable future (from experience I know that such a feat is an absurd amount of effort, so it is fully understandable that this will not happen).
I'm giving this game a Thumbs up because it is so fun, in the beginning. It quickly went from fun, to not fun. The amount of attackers went up significantly from one play to the next.
If it's on sale yes it is worth 5 bucks. Is it great ....? NO Can it be fun ..... actually yes to a point after certain point no it stops being fun. the reason it stops being fun is the extremely hard grinding factor. This game employs rogue lite feature and that is were the grinding factor comes in. The main problem is your tiny amount of percentages do not level with enemy's of the game and at certain point you just fall behind. At this point you have to go back down the levels you just unlocked and grind for about 12 hours of game play to reach one level above what you could do before. What that boils down to is you get about 36 hours of fun and then you hit the wall you put the game off for how ever long come back here and there spend hour on it leave it for week maybe two weeks collect tiny amount of percentages of say 12 hours worth try the last level you lost week back and with skin of your teeth you might win it congratulations! now your on a new planet AND EVERY BATTLE is like the last one you need 12 hours of grinding lower levels to pick percentages to might ....... might pass the next level. That is when it stops being fun. At this point you need to start cheating to have fun once more.
Role of Hex Never finished so many games in 50 hours Never had so much fun per minute. (Not learning a game for 350 hours (Rim world) Not walking endlessly with slow boots.) Never fired so so many many shots per mouse click (not even in Total Annihilation) Not having to aim myself :) Never ever earned so much money >1$e46 Never had so many many upgrades (not even in Vampire Survivors) Still need more upgrades.. more .. more Need to upgrade my pc (that runs Cyberpunk on 3%) Need a single 9.5 ghz cpu core Never enjoyed playing an endgame with so much lag feedback for the dev: -I think there should be a details off function for a late end game. only run in helicopter mode or so. -the choices recycle button seems to take up one choice space .. need more real choices. Recycling feels like a downgrade. the tesla tower has no description yet the king sometimes doesn’t spawn in a reevaluated-reevaluated game more stats/details could be available when selecting a tower (like range speed etc etc) maybe some multi core cpu use :P Thanks, I enjoyed it. Every second, except the few seconds that lasted minutes because I wanted the final calculations to be done. Maybe keep on calculating when pausing, just to see the king go down. Recommended if you love tower defence, upgrades and quick games. Fun idea.
Incredibly boring grind on higher levels, poor UI outside of battle.
Seemed fun for a while. Played it a few hours. The next time I went to start it up, it crashed when i clicked on the screen. Every-time. Unistalled. Reinstalled. Crash, same place.
Starts as a cute little game and no lag. Once you play a few games and got some upgrades, you get to grow pretty big... that's when the lag starts to hit you... A survive 20 mins game that last 40 minutes for the last 5 minutes without pauses due to the lag(i disabled levelup since i didn't need them anymore). It's funny, the game even tells you it's lagging and offers a lag report... I doubt that's of any uses. Other than that, the game feels more like survive the first 3 minutes, then the rest is easy..
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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