
Role of Hex is a real-time strategy game where you defend your hexagonal base from the dangers of the universe. Gather upgrades and unlock special buildings to survive this hostile land as endless waves of enemies approach. But be quick, time is ticking and the waves are getting bigger.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While the gameplay loop is fun and pretty engaging, grinding for drops and such, it is horribly un-optimized, making it an absolute pain to play any games that go on longer than 12 minutes. That is with a serious gaming pc. If it was optimized, I would 100% recommend, but unfortunately, that isn't the case.
Got this game at launch and keep checking back to see if the lag problems have been addressed, but the short answer is no. Every round turns into an unplayable slideshow, and the further you progress the faster it will happen. Its a shame because the game is quite fun, but I feel pretty frustrated after playing even a single match. After so long in development and so many patches and updates that supposedly fixed or improved the causes of lag I have to say I see zero actual improvement in terms of gameplay experience.
Great concept but hyper-aggressive scaling makes the game far too difficult to be enjoyable. This is further compounded by a lack of speed adjustment for grinding lower levels.
Imagine a game where the state of RNG was up to an RNG that depended on another RNG. Literally too much random sh** going on that makes missions take 2 minutes or 20. --- Edit: Played for a few more hours. I don't think the developer even played this game. It is so random that some missions you have to leave immediately. Scaling is horrible, extremely laggy (I have a high end gaming PC too), RNG for upgrades sucks the fun out of the game.
Quite fun. However, it needs some major optimisation. It lags quite heavily late game
Game is basically unplayable past a certain point. Memory leaks make it drag to a stop more often than not. It hasn't seen an update in 6 months, and should probably be considered abandoned at this point.
As an absolutely refreshing take on the tower defense endeavor, Role of Hex is a very spicy but engaging take on a concept as old as the chinese wall. The gameplay is straightforward and nonlinear with a good feel for each upgrade (both per round and meta) and a lot of creative wiggle room for you to play around with. Currently in a stable enough state to consider picking up but still has a few things that need ironing out (long term scaling and the occasional glitching enemies) but the dev is very responsive and engages with feedback frequently. Feels like a true passion project from someone that had perhaps several decades to play and learn from other titles, yet doesn't compare itself to any. Almost creeper world vibes in it's presentation. The music hits home and while limited has a good hum to it. Enemy design is a little less dimensional than it'd like and some are outright in need of a balance patch. Good variety, good gameplay, sound design can use a little more work. 6.5/10 as of writing :)
Presumably the point of a tower defense is (usually) to survive for as long as possible, but the game linearly drops FPS after about the first 10-15 minutes, it'd be okay if it stopped at a certain limit but it doesn't. 25-30 minutes in you'll be getting spammed with popups that the game has created lag logs, complete with annoying sounds and taking up a large part of the game screen. Eventually it's so bad that the game freezes entirely. This isn't a one-off on certain maps or something, it's for every map with every game mode with every play style, which makes me think that the dev might not actually be removing/unloading enemies after they die and visually disappear, or maybe something similar. You can see my specs for yourself, I comfortably run most games I own on high/ultra settings at 60+ FPS, including cyberpunk (with ray tracing disabled) so I think I should be overqualified to run something with the complexity of a flash game at a minimum of 10FPS on the lowest settings available
So close to being a thumbs up. I find the idea interesting but once you get far enough into it, it becomes a slog to grind for gear, souring the whole experience. The other big down side is errors that will crash your game and lag spikes.
Enemies power up multiplicatively the player power up additively Compared to most games that means the longer time passes the more likely you are to lose depsite getting stronger. Evalution will change if this is fixed
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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