
Rogue Sundown is a 3D local splitscreen duel set in a desert village, where players outplay each other using tight gunplay, aggressive melee, and fast movement. Every fight is a test of positioning, timing, and skill.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Outplay your opponent in a fast-paced splitscreen duel where every decision counts.
Rogue Sundown is a local splitscreen showdown built around fast, responsive combat. Set in a desert village, players duel using a mix of shooting, melee attacks, and movement abilities to gain the upper hand.
Close the distance with aggressive melee strikes, control space with precise gunplay, or reposition quickly to outplay your opponent. Quick to learn—but every fight is won by skill. Rogue Sundown delivers a focused, action-driven experience built for shared play.
🔥 Key Features:
🎮 Local splitscreen multiplayer combat
🔫 Fast-paced shooting and melee mechanics
⚡ Fluid movement and responsive controls
🌿 Village arena designed for dynamic encounters
Performance may vary during local splitscreen gameplay depending on system specs.
Genres
Stats
Languages: English**languages with full audio support
Reviews
A trash game cobbled together from pre-made assets. They give you a pistol with a magazine that clearly holds more than 2 bullets, but in reality you only get 2 shots, a painfully long reload, and a fight against bots that have perfect aim but get stuck in the textures. Nice game. Also, I don't get the split-screen when you add another player. Incomprehensible garbage
Ну такое.
ROGUE SUNDOWN IS A FPS / indie 3D local split-screen action game developed by Lucas Attias for Pc. I FOUND IT ON THE STEAM FREE TO PLAY SECTION AND WAS AMAZED THIS GOT GREEN LITE. WHILE I'M HARD ON THIS GAME FOR THE SINGLE PLAYER ASPECT I THINK THIS GAME CAN WORK ON A MULTIPLAYER ASPECT. FOR A MORE DETAILED REVIEW CHECK OUT THIS YOUTUBE VIDEO. https://youtu.be/zu7oUgzcAyw
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.