
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall good game. Only problem is that it's fairly barebone with a minimal upgrade system and progression. It's not really worth it at $13, so wait for a sale.
不好玩
The game is not difficult. It is a game that can be easily completed in the later stages if the early stages are well managed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这塔防小游戏还挺好玩没啥难度,激光塔YYDS,七级后就找激光塔。激光塔天无脑拿。 激光塔+副塔闪电塔阻击塔蹭buff堵出怪口无敌了。
好玩真好玩,但是塔再多一点吧
好玩 已全破 期待下次更新 更多關卡
画面 打击感都2399小游戏差不多,怎得很无聊 内容空洞欠缺 玩2个关卡就腻了 退款特别慢
游戏很好玩,但是关数有点少,大概也就十几关吧,除了不汇流路线的关,几乎没有难度。 给几个建议: 1.在波数那里加上总波数,比如 15 / 20 ? 2.在还需要升级的建筑物确实有个向上的箭头,但能不能升级还需要点中看才行,可否改成这样:需要升级但条件不够就显示白色箭头,条件够了就显示绿色箭头。
这游戏主动技能不怎么有用,升级技能加成数值却给得很慷慨,个人觉得超强的升级技能: 1. 燃爆:喷火塔击杀就爆,最爽技能,拿到就是过年放爆仗一样清理道路,再加上喷火塔本来就最容易拿击杀的 2. 增强导电:闪电塔对燃烧敌人造成三倍伤害,不需要两塔相邻就能达成的高数值加成 3. 炮火阵地:相邻迫击炮加70%攻速50%范围,你往塔后放一个便宜的迫击炮就可以吃到,高台那点加成有啥用 4. 寒冷气体+落井下石:等于毒塔附近的怪全部减速还要增伤40%,一路毒塔游戏难度骤降
好玩 但是內容很少 一下就全破了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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