
Follow Cassandra Nech, great adventurer from the Rogue's Guild, in her new quest! Deep under the sea, in a lost vault, lies the Sea Tyrant's treasure: will you help Cassandra to get it? Be careful, though: someone else may be hunting that treasure, and the ancient vault could be full of dangers...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Rogue Quest: The Vault of the Lost Tyrant [/b] largely relies on nostalgia for retro adventure games such as those made by LucasArts. Considering that I am the ideal audience for this game, I found it a little disappointing. It recycled many old ideas but never gave me that heartwarming experience that many games in this genre are capable of. When it comes point&click games, I look for originality, beautiful backgrounds and enjoyable dialogue that I did not find in this title. Rogue Quest ended very quickly not giving me time to invest myself. The dialogue was spoon feeding me the entire time with obvious hints and exposition. Pirates that acted as comedic relief were not all that funny. Our main character did not get much development, or any good traits other than a stereotypical rogue female. Overall I found the writing for this game rather forceful. All of the puzzles were easy and kind of dumb (like I know what I have to do but it makes no sense). Some of them are just reused ideas from older games. Seriously, stop with the ring puzzles I have done like 30 of them. I never felt rewarded for finding a solution. The game does have a highlighter for interactable areas which I do appreciate. When it comes to background scenery this game might have to the lowest effort in the genre. There are only about 7 backgrounds and they are very similar. Sure the game takes places in a cave but that is exactly why developers have to get even more creative with locations. I want to be amazed by pixel art but instead, I saw mostly green walls across the whole thing. If every room kinda looks like the room before I start to lose interest in exploring very quickly. [h1] Final Thoughts 5/10 [/h1] Roque Quest: The Vault of the Lost Tyrant mimicks classic adventure games but it does not have a worthwhile story or characters to give them justice. It is an extremely short game making it hard to invest yourself. $4 is a fair price for what you get although I would prefer to pay more for something more substantial. Pixel art for backgrounds was serviceable at best. Honestly, you can't make a more average point&click game than this.
A short, low budget point and click that has enough appeal to check out when on sale, although I wouldn't go as far as to really recommend it after writing down the following thoughts: + The background graphics are nice + The character design and animations are allright enough. + Some nice usage of royalty free music (as mentioned in the credits). + There's something interesting about the world and setting the story takes place in - But not enough is told or exposed to get you sucked in. - The sound effects are poor and don't really fit the game. - The dialogues are not very strong. The funny bits lack wit or intelligence, mostly just filled in with the word 'dumb' to be done with it. - The game is very short and straight forward. Not a lot of rooms, not a lot of objects objects of interaction. Even with as little locations as this game has there could have been more hot spots to be looked at and commented on by the main character, either adding to the lore or just for fun. I wouldn't mind to see more of this universe, in a more fleshed out form and on a broader scale. This game felt underdevelopped and like there might be more to it, at some time and place (and probably with a bigger budget).
I enjoyed this fairly straightforward point and click adventure. Good value for money too!
Плутовской Квест: Склеп Забытого Тирана - небольшой и приятный, олдскульный квест, от маленькой итальянской фирмы ExperaGames. Быстрая "идеальная игра", ибо все можно пройти со всеми достижениями, меньше чем за час. [h1]Сюжет.[/h1] История члена Гильдии Плутов (Rogue Guild), Кассандры Некх отправившейся в склеп Морского Тирана, с целью его ограбления и присвоения его ценностей, в пользу музея Гильдии. Вот только легкую прогулку обломают два возникших иди@та, пришедшие за сокровищами и активировавшие все ловушки. Так что нам придется искать выход, победить в неравной схватке (для них) двух иди@тов, одного древнего монстра, ну и помочь Тирану самоубийца. Сюжет сделан простенько, и видимо в свободное от покуривания травы время, ибо это стандартное юмористическое НФ типа Space Quest, только рангом значительно ниже и проще. В мире Caos, в котором происходит действие многих игр, этих разрабов. [h1]Геймплей.[/h1] Олдскульный квест как он есть - ищем предметы, используем предметы, решаем пазлы (целый один). При этом все просто и примитивно. Видов действия на предмет всегда только один, их можно подсветить что упрощает задачу, плюс есть подсказка для совсем тормозов. Хотя все и так проще некуда. Проходится меньше чем за час. [h1]Графика и звуки.[/h1] Картинка пиксельная с закосом под олдскул, и выглядит вполне хорошо. Есть одна кат-сцена в финале. Музыка в основном Маклеода. Маклеод плохого не делает. Другое дело что его работы берут и в плохие игры и в хорошие, но то нюанс. [h1]Как итог.[/h1] Ненапряжный, в меру приятный квест за котором можно провести часок свободного времени. Полной стоимости он имхо не заслуживает, и если брать то по максимальной скидке (рублей 30 оптимально). 5 арбалетных болтов из 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126176713 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
We all remember (well those who old enough) the old retro games, which are making a come back at the moment. Rogue Quest is the 2nd game from ExperaGameStudio, the first was A Tale of Caos: Overture. The graphics hark back to the 1990's which gives you that nostalgic feeling, the music also fits the game well, with the music we are use to from those games. Retro gaming has become the thing of late and rogue quest even though it only takes around an hour or 2 to do, is well worth the journey, their is funny moments and some giggles as Cassandra makes her way through the lost vault. So if you want a quick retro game for not that much around £2.90 for 2 hours, you can't go wrong with rogue's quest, personal i give this game a 7.5/10
Sono stata a lungo indecisa se consigliarlo o meno e il prezzo in sconto ha influito notevolmente sul giudizio. Non è un brutto gioco, in fondo riesce ad intrattenere per un'oretta senza annoiare e la pixel graphic è molto carina. Il problema è che ci sono evidenti limiti di scrittura con una caratterizzazione dei personaggi ridotta all'osso. La vicenda prosegue senza particolari sussulti e non lascia veramente nulla una volta terminata, nemmeno un briciolo di curiosità nello scoprire qualcosa in più sull'universo di gioco. Sufficienza risicata solo se preso in forte sconto e le avventure grafiche sono il vostro pane quotidiano.
I bought Rogue Quest awhile back on a Steam sale for less than the $3.99 price tag and forgot what my original interest was to compare my experience with. I have not played ExperaGameStudio's other game that a previous reviewer mentioned, so maybe the original developer intent was to play both. If this was the case though, I'd rather see it marked as a $1.99 DLC in a bigger game that featured the world elements I was actually curious about. For me, Rogue Quest started off a little too far into the main character's journey, and stopped too soon to satisfy the short time I spent journeying with her. I got the idea of what her world was like outside of the Vault of the Lost Tyrant, but the exposition didn't have a later payoff and just fell flat because of it. This wasn't a terrible game and if there was a middle button I'd have chosen it instead. But ultimately, if I look at cost to entertainment value, this wasn't worth the hour of my time it took to finish the game, and it left me wanting more but not in a good way.
Gameplay is approximately 45 minutes. Pros: I like the look and personality of the game. I get the feeling this was a very small team that worked on this. I did not pay full price for this game (~$1) which was likely a factor in my recommending this game. Cons: Current list price is $3.99 but for such a short amount of gameplay it is hard to justify that cost unless you like supporting small game developers. Maybe if this were episodic and more chapters were on the way, it would justify the full cost. The observation from other reviews that this the puzzles were very linear is true though.
Fun little project, can be beaten in a few hours, but I enjoyed the nostalgia and the writing is pretty good imo, reminds me of a mix between disney and contemporary fantasy writing. A fun little game, that you can fill gaps in a day with for a few hours and come a way feeling accomplished and have fun amusing things to think about, recommended. Hope to see more from this little studio they got some nice ideas.
Rogue Quest: The Vault of the Lost Tyrant is a classical point and click adventure and shameless ripoff of the LucasArts trademarked SCUMM engine. Terrible pixel graphics infest a mediocre story vastly inferior to the original LucasArts games. While the game appears on the surface to be as deep as the games it's ripping off, it's very shallow and the writing is poor. Not worth $4. You can buy the original Monkey Island for a fraction of the price of this game, and it's better, and they had an excuse for using pixel graphics. Edit: As the developers mention, they used a construction kit to make the game, so I guess they ripped off Unity's ripoff of SCUMM, rather than ripping off SCUMM directly. Which makes this an asset flip as well as a ripoff. I hope they can take some constructive feedback from this with their next attempt at a game. Don't use pixel "art" ever, do PC graphics properly. Don't rip off other games. Don't use video game construction kits or store assets/templates, these are only to educate people on how to develop and for sharing joke games with friends, not for enterprise publication.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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