
Rogue Agent is a turn-based strategy game, fast-paced, that pits the player against the computer on a secret service thriller around the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
In a future war, the world is on the brink of a global force domination. The nations devised the final plan to restructure the order or to conquer it in their favor. They signed an agreement to activate their latest assets: the Rogue Agents. They would reshape the world!
You have been invited to accept this mission.
Marketable/Tradable flags are random dropping during your playtime. These items can be applied to Item Showcase profile session and have no value in-game.
*The content of community’s page may differ from actual in-game content due to updates.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
由于该游戏仅支持英文同类游戏又较少,所以以下的内容是希望小白能够快速入手 内容概括:你作为一名(--国)的间谍需要通过完成全国各地不同的任务来提高不同的属性,活到最后获得胜利 |保护好你的基地就是保护好你的安全屋!!|(每轮待在安全屋中回1点生命值) 有概率获得旗帜(可以上架steam市场) 以下是我对该游戏的个人观点及其规则概括: 对简中玩家不太有好,即使用了翻译软件看了游戏里的简介,还是很难了解彻底其规则。 比如:一、奖励旗帜的发放规则。好不容易win了一局,去steam库里一看啥也没有。。。 二、规则表中的内容不全面,角色在被叠到一定buff时有概率被一击毙命 规则简介如下: 1. A、E、T分别代表 攻击、躲避、科技 2. 在优先到达目标点位的 角色 具有优先权限(后文简称为:先手) 先执行 攻击(A) |攻击逻辑为 |先手的A与后手的E数值进行比对| (A>E)差值越高命中概率越大shot中的概率越大 (E<A)则越小miss, 若shot中减少1生命值 (以上为先手轮) 后手同理进行重复运行 3. 若在运行时双方皆为miss则对 (T)值进行比较 T值小者减少1生命值 4. 在完成任务时会获得名声,当你的名声>需入侵敌方基地的名声 时才能成功 反之失败 成功入侵可破坏 安全屋 并获得地方数值(A、E、T) 欢迎感兴趣的朋友来讨论
The best part is when you try to open a tricky lock or dodge a laser trap, like a pro acrobat in a tiny space. It's so cool how the graphics are sharp and the lighting is awesome, making it feel like you're really exploring. Every turn reveals another cool secret, and you get more tools and find hidden paths. You feel so smart and clever for getting past all the security measures
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really tried to give this game a fair chance, but wow… this was one of the most underwhelming experiences I’ve had in a long time 😅. From the moment I started playing, something just felt off — and the longer I stayed, the worse it got. What begins with what looks like a promising idea slowly turns into a repetitive loop of boredom, confusion, and pure annoyance. 😩🎮 At first, I kept thinking: “Okay, maybe it will get better later.” Spoiler alert: it doesn’t. Instead, you get stuck repeating the same actions over and over again, with almost no variation. The missions feel copy-pasted, the objectives are extremely predictable, and there’s barely any sense of reward or progression. It honestly feels like the game is wasting your time on purpose. ⏳💤 The controls? Clunky. Sometimes unresponsive. Sometimes overly sensitive. It’s like the game can’t decide whether it wants to fight you or ignore you completely. Half the time I wasn’t even losing because of difficulty — I was losing because the game just didn’t behave properly. 😠🕹️ And don’t even get me started on the pacing… One moment nothing happens for five minutes straight, and the next moment everything happens at once — badly. There’s no flow, no rhythm, just awkward stops and starts that make the entire experience feel rough and unfinished. 🚧 Graphically, it’s okay at best, but that only makes things more frustrating. You can see what the game could have been, but it never actually reaches that potential. The environments feel empty, the animations feel stiff, and the soundtrack is so forgettable that I genuinely forgot it existed while I was still playing. 🎨🎵❌ What really disappointed me is that there is almost no emotional connection or motivation to continue. There’s no excitement, no mystery, no “wow” moments — just repetitive tasks that feel more like chores than entertainment. A game should make you want to come back… this one made me want to uninstall and take a break from gaming altogether. 😔💻🗑️ By the end, I wasn’t thinking “I hope the next level is better.” I was thinking: “Why am I still doing this to myself?” 😂 Overall, this game feels like it was released way too early, without polishing, testing, or even basic adjustments that could make it fun. Maybe with major updates it could become something decent someday — but right now, I definitely cannot recommend it. There are so many better games out there that respect your time, your patience, and your sanity. 🚫🎮 If you’re thinking about buying it… think twice. Save your money, save your time, and save yourself from unnecessary frustration. 🙏💸
Rogue Agent — это игра в жанре стелс-головоломки, где вы выступаете в роли шпиона, который должен незаметно пробраться через уровни, полные вражеских агентов.
5
Worth the download.
6
странная игра
+nt
13 Dakikada Ajan Olmak: Hızlı, Temiz ve Taktiksel Her gün devasa bütçeli, bitmek bilmeyen 100 saatlik görevlerle dolu oyunların bombardımanı altındayız. Ama bazen insan sadece ekrana şöyle bir bakıp, 10-15 dakikada kafasını dağıtmak istiyor. İşte Rogue Agent tam da bu anlar için yapılmış harika bir bağımsız yapım. Oyunda daha sadece 13 dakika falan geçirdim ama ne yalan söyleyeyim, olayı kavramak ve sardığını hissetmek için yetti de arttı. Çabuk tüketilecek ama bir yandan da oyuncuyu aptal yerine koymayan bir strateji arıyorsanız doğru yerdesiniz. Atmosfer (Olayın Hissi) Oyunun grafik şovu yapmak gibi bir derdi yok. Ekranda karanlık, retro bir dünya haritası ve tertemiz bir arayüz var; anında 90'lardan fırlama bir hacker veya ajan filminde gibi hissediyorsunuz. Görselliğin bu kadar sade olması eksi falan değil, tam tersine o "gizli ağ yöneten soğukkanlı ajan" havasına cuk oturmuş. Oynanış: Gereksiz Her Şeyi Atmışlar Bu oyunu bildiğimiz Risk'in hızlandırılmış versiyonu gibi düşünebilirsiniz. O can sıkıcı bekleme süreleri veya milyon tane menü sekmesi yok. Sıra tabanlı olmasına rağmen acayip akıcı. Hamleni yapıyorsun, bilgisayar karşılık veriyor ve saniyeler içinde yeni bir plan kuruyorsun. O kısacık oynama süremde bile temponun ne kadar sürükleyici olduğunu hissettim. Kimler Oynamalı? Eğer oyunlara saatlerini gömemeyen, "şöyle 10-15 dakika girip kafamı çalıştırayım, operasyonumu yönetip çıkayım" diyenlerdenseniz buna kesinlikle bir şans verin. Zaten ücretsiz olduğu için kaybedecek hiçbir şeyiniz yok. Sonuç Her oyunun bize destan anlatmasına veya haftalarımızı çalmasına lüzum yok. Rogue Agent, ne yaptığının farkında olan, gösterişsiz ama aşırı doyurucu ufak bir strateji oyunu. Tek oturuşta farklı bir şeyler denemek isteyenler kütüphanesine mutlaka eklesin. Puan: 6.5/10 (Kendi çapında gayet başarılı) Özetle: Hızlı, yağ gibi akan retro bir ajan simülasyonu.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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