
ROCKETS fire ROCKETS at ROCKETS in this action-arcade, arena-combat, gorgeous festival-of-fireworks! It's dogfighting meets figure-skating in space with local multiplayer and single-player fast-paced action modes plus a ZEN MODE where ROCKETS learn to LOVE.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its just... horible and unfair its almost impossible to win
🚀 ROCKETSROCKETSROCKETS — Steam Review Fast, colourful, and explosively chaotic, ROCKETSROCKETSROCKETS is a minimalist rocket dueling game where reflexes and style are everything. Great for local multiplayer chaos or quick solo skirmishes. Think Geometry Wars meets dodgeball — with rockets. ---{ Graphics }--- 🔲 Awful 🔲 Bad 🔲 Will do ✅ Decent (Nothing special) ✅ Stunning 🔲 Visual Masterpiece Neon, abstract visuals that pop — not detailed, but artistically sleek and vibrant. Perfect for the arcade tone. ---{ Gameplay }--- 🔲 Bad 🔲 Okay 🔲 Nothing special ✅ Good ✅ Very good 🔲 Try not to get addicted Simple controls, but combat is intense. Dodge, boost, loop, and spam rockets in chaotic ballet-like fights. More fun with friends! ---{ Audio }--- 🔲 Bad 🔲 Not too bad 🔲 Decent ✅ Good 🔲 Beautiful 🔲 Masterpiece Sound effects are punchy and the soundtrack complements the visual rhythm. Enough to keep you pumped without overpowering gameplay. ---{ PC Requirements }--- ✅ Potato ✅ Decent 🔲 Fast 🔲 High-end PC 🔲 Ask NASA if they have a spare computer Extremely lightweight. Great for any rig, laptops, or couch setups. Also runs smooth on Steam Deck. ---{ Difficulty }--- 🔲 Just press a bunch of buttons ✅ Easy ✅ Significant brain usage 🔲 Easy to learn / Hard to master 🔲 Difficult 🔲 Dark Souls Easy to pick up, but competitive play with dodging, timing, and rocket spam gets hectic fast. ---{ Grind }--- ✅ Nothing 🔲 Only if you care about 100% 🔲 Average grind level 🔲 Too much grind 🔲 Insanity No real progression system. It's an arcade experience — instant fun, no grind. ---{ Story }--- ✅ None/Not important in this game 🔲 Bad 🔲 Average 🔲 Great 🔲 Well written 🔲 One of the best I've had the pleasure of playing No story, just pure rocket-vs-rocket madness. ---{ Price }--- 🔲 Free ✅ Cheap ✅ Under priced (especially on sale) 🔲 Acceptable price 🔲 Overpriced 🔲 Complete waste of money Very affordable. Worth every cent for even a few good hours of couch or online fun. ---{ Bugs }--- ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Bugpocalypse: Proceed with caution Extremely stable, smooth experience. No major complaints from most players. ---{ Length }--- ✅ Very Short (0 - 4 hours) ✅ Short (4 - 10 hours) 🔲 Average (10-30 hours) 🔲 Long (30-50 hours) 🔲 Extremely long 🔲 No ending Quick burst sessions. Great for parties or breaks between bigger games. Doesn’t overstay its welcome. ---{ ? / 10 }--- 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 ✅ 8 🔲 9 🔲 10 👍 Final Score: 8/10 Minimalist, stylish, and explosively fun, ROCKETSROCKETSROCKETS is a slick little arcade gem that shines in short sessions and couch multiplayer. Perfect pick-up-and-play chaos.
Les actions dans ce jeu (tirer et mettre le bouclier) ont un feeling étrange, un peu à côté de la plaque. Le plaisir n'a pas été présent pour moi... mais bon, le titre du jeu reste épique.
A multiplayer arcade spaceship shoot 'em up that reminds me of the days of playing hours of Joust or Air Sea Battle. You can play against the AI or local multiplayer.
Counter-intuitive beyond belief.
Whether this game is worth it depends a lot on (1) if you play party games with friends using Steam, and (2) if your friend group prefers chaotic, barely controlled party games or more skill-based ones. If you're more like me - playing full co-op games with friends online and more card games or board games in person - this game doesn't really offer much. The game is fairly simple, though the controls are a mess - most likely by design. For the "chaotic, barely controlled party game" vibe, the ships slipping everywhere, almost unable to fly in a straight line, and everyone flying past each other like drunk ice skaters can certainly contribute. However, outside of the context of laughing at the ridiculousness with friends, the nearly unusable controls mean that single-player, serious play, and even just playing it consistently will result in it quickly growing old. Single player is also made harder by the AI being quite competent, making it rather difficult to win as others have said in other reviews. So for a player like me, a game like this just isn't really worth it. However, your mileage may vary, especially if you have regular party nights with a Steam Deck or the like.
It isn't as good as I thought it would be It doesn't have online play Also there isn't much to do Your only limited to 4 abilites, and theres no use of the bumpers or triggers Since you need so many controllers just for 4 people, online play would be really good in this game.
This game would honestly be perfect if it was online multiplayer. The devs seem to have abandoned the project, or moved on to bigger/better things. These days, it's the snappy and fast multiplayer games that end up spiking in popularity. I think it would be beneficial for them to figure out Online multiplayer for this and re-market it.
Seems unfinished. I can't imagine wanting to get good at this.
here's no one who plays or buy the game anymore. The game is simple, and made for party or couch gaming. since people can't really get outside and does not have online multiplayer, the game now falls flop. It was meant to be played with your friends, but since I have no friends that can play with, I play alone with AI. My heart feels the sorrow and loneliness because I feel everyone abandoned me. I wish that this review will be the last on this game's store page.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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