
Mine. Smelt. Upgrade. Repeat. Rock Bottom is an incremental mining game where every swing makes you stronger. Descend through 8 unique layers, unlock devastating abilities, and discover what lies at Rock Bottom
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to Rock Bottom. An incremental mining game about swinging your pickaxe, collecting ores, and going deeper than ever before. Every run makes you stronger. Every upgrade sticks forever.

Swing your pickaxe through procedurally generated caves filled with valuable ores and hidden treasures.

Transform raw ore into bars with your smelter

Invest your hard-earned resources into a sprawling skill tree of permanent upgrades.

From the overgrown Sunken Canopy to the Spore-light canopy and beyond. Each layer brings new challenges and richer rewards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 260 reviews with recorded playtime.
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai trouvé le crabe.
Very good game
Fun game. like 5 hour to 100% liked it a lot
Had fun. Game is simple number go up with cutesy graphics. You dig and smelt for number to go up.
The game is short, but lots of fun. It's the best part of modded Terraria and all the good of incremental games, progression is quick and satisfying, and the art style is super cute. Definitely recommend!
Mi TDHA dice que ta bien
Deutsch: Rock Bottom hat mich insgesamt positiv überrascht. Die Spielzeit von etwa 4–6 Stunden ist angenehm gewählt und zieht sich nicht unnötig in die Länge. Der Grind fühlt sich gut ausbalanciert an – man hat immer Fortschritt, ohne dass es frustrierend oder zu repetitiv wird. Ein kleiner Kritikpunkt ist der fehlende Ultrawide-Support, der das Spielerlebnis etwas einschränkt. Außerdem ist die Story eher schwach und bleibt nicht wirklich im Gedächtnis. Allerdings muss man fairerweise sagen, dass bei einem Spiel dieser Art die Story ohnehin nicht im Mittelpunkt steht. Unterm Strich ein solides und spaßiges Erlebnis, das vor allem durch gutes Gameplay überzeugt. ______________________________________________________________ English: Rock Bottom pleasantly surprised me overall. The playtime of around 4–6 hours is well chosen and doesn’t feel unnecessarily stretched. The grind is nicely balanced – you’re always making progress without it becoming frustrating or too repetitive. One minor downside is the lack of ultrawide support, which slightly limits the experience. The story is also rather weak and not particularly memorable. However, to be fair, the story isn’t really the main focus in a game like this. All in all, a solid and enjoyable experience that mainly shines through its gameplay.
Душная и скучная репетативная игра, где вместо ощущения инкрементальности просто наваливает духоты с лопаты. Когда нибудь инкрементал слоп девелоперы может и поймут что смысл инкременталки в ощущении прогресса и открытии новых механик, а не в том чтобы скормить игроку 100500 одинаковых заходов где апгрейды скомпенсированы более крепкими камнями. По существу - уровни одинаковые, есть фишки которые однако не влияют на геймплей. есть апгрейды которые вообще не нужны, так как просто для галочки. каждый новый уровень расчитан так чтобы с новой киркой вы были в тех же условиях что в начале предыдущего. Рано или позно число необходимых заходов тупо растет чтобы растянуть игру и дать вам купить заветный +0.001 к скорости.
Game was great would love a longer story line in say Rock Bottom 2????? Maybe going to the galactic center of the universe or multiverse then realizing its all cells of some giant being just saying thoughts for the future. Great game though.
Fun but little short....
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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