
There's nothing better than living with a robot girl! Get your wrench on and show her your mechanic power! But beware, she might be more than just a regular robot...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⠘⡀⠀Yes, I play NSFW games ⠀⠀⠀⠑⡀ on my main account, ⠀⠀⠀⠀⠈⠢⢄⠀⠀ so what? Problem?⠀`⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⢀⣀⣀⣀⣀⡀⠤⠄⠒⠈```⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠘⣀⠄⠊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿ ⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿ ⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⠀⢸⣿ ⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿ ⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿ ⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿ ⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼ ⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼ ⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿ ⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿ ⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿ ⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉ ⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄
哈↘哈↗,没想到吧,2026 了还有人惦记爱诺。 爱诺我是在2023 年拥有自己的第一台电脑后,Wallpaper 上初遇,当时功力不够玩了半小时觉得无聊就弃了。2024 转区买怪兽公主顺手入了,也一直没动。前两天无聊翻出来,昨天刚全成就。 平时爱诺立绘是娇小可爱挂,HCG 比例有点出戏(粗腿大胸、脸也有点崩导致真冲不动),但游戏性和剧情还不错排时间、做任务,没有明面上的好感度条,但能从她的行为和语气里感觉到感情在一点点建立;从张口闭口歼灭我到养出来的"互相喜欢"的渐变,打工攒钱、开发部件、换装堆属性,这玩法在黄油里孤品级,绝对纯爱无 NTR 更是稀中稀。现在通关后空落落的,有点难受,还特意去买了原声集呢,音乐也挺好听的。 续作 RL2 等打折会转港买来试试,明明技术力和制作经验都更强了,但看二代销量评价都不如一代,不知道体验怎么样……制作组后面两部(精灵忍者、超能天使)也离机娘远了。咱还能见到 RL3 的出现嘛?
还可以,剧情也不错,就是没有云存档,之前玩的档没了555
If you are into android girls then get this game. While I was able to get the true ending in less than 4 hours, there is still more endings and more to do. I will be coming back to this game in the future to see what the other endings are and what other jobs I can make Aino do. Do recommend .
[b][/b]
CG很色,但流程有点短但很好用,妹妹很喜欢
体验一下前作
RoboLife-Days with Aino, developed by Barance Studio and published by Critical Bliss and Mango Party, is a distinctive hybrid of visual novel, light life simulation, and romantic comedy that leans heavily into character-driven storytelling while layering in management-style decision making. Rather than presenting a purely linear narrative, the game frames its story around daily routines, gradual growth, and the unpredictable consequences of guiding an artificial being through human society. This structure gives the experience a sense of lived-in progression, where the passage of time and the accumulation of choices matter just as much as individual dialogue selections. The premise places the player in the role of a student on the brink of graduation from an elite academy focused on artificial intelligence, tasked with rehabilitating and supervising an android named Aino. Aino is not a pristine or obedient machine; she is unstable, partially broken, and emotionally inconsistent due to a serious system flaw. This instability becomes the central narrative engine of the game, driving both its comedy and its darker undertones. One moment she may appear naïve and endearing, struggling to understand everyday social norms, while the next she may react in extreme or inappropriate ways that force the player to reconsider how much responsibility they truly hold over her development. What sets RoboLife-Days with Aino apart from many visual novels is the way it integrates a structured daily management loop into the narrative. Players decide how Aino spends her time, sending her on various jobs, errands, or side activities that affect her skills, finances, and story progression. These choices are not purely cosmetic; they influence which narrative branches open up, what equipment becomes available, and how Aino evolves as both a functional android and a character. The equipment system, which allows you to swap out different body parts to improve her performance, adds a surprisingly tactical layer that rewards planning rather than blind optimization. Choosing the wrong task or sending her out unprepared can have consequences that ripple through subsequent days. Narratively, the game thrives on contrast. Much of the writing embraces romantic comedy tropes, leaning into awkward cohabitation, misunderstandings, and exaggerated reactions for humor. At the same time, there is an undercurrent of unease that runs throughout the story, stemming from Aino’s flawed programming and the ethical implications of shaping a sentient being’s behavior. The relationship between the player character and Aino gradually shifts as the game progresses, moving through curiosity, frustration, attachment, and genuine emotional dependency. This slow evolution is one of the game’s strongest elements, making the bond feel earned rather than forced through abrupt plot turns. The visual presentation supports this tone effectively, using a clean anime-inspired art style that emphasizes expressiveness over realism. Character portraits do a good job of conveying Aino’s emotional volatility, and event CGs punctuate key moments with visual impact that reinforces the narrative stakes. While the art direction is not especially experimental, it is consistent and polished enough to sustain immersion over the course of multiple playthroughs. Partial voice acting adds another layer of personality to the cast, helping to elevate emotional scenes and comedic exchanges alike. Mature content is an integral part of RoboLife-Days with Aino, woven directly into certain character arcs and story routes rather than existing purely as optional fan service. These elements are handled in a way that aligns with the game’s broader themes of intimacy, vulnerability, and control, though they may be off-putting to players unprepared for explicit material. For those comfortable with this aspect, the adult scenes function as extensions of character development rather than isolated diversions, reinforcing the evolving dynamic between human and android. Replayability is encouraged through branching paths, multiple endings, and optional content that can only be unlocked through different approaches to Aino’s development. Experimenting with alternative job strategies, equipment setups, and dialogue choices can reveal new sides of the story and deepen understanding of the characters involved. While the core gameplay loop remains consistent, the narrative variations are meaningful enough to justify revisiting the game, especially for players interested in uncovering every outcome. Ultimately, RoboLife-Days with Aino is a game that thrives on its willingness to blend genres and tones without fully committing to a single identity. It is part visual novel, part management sim, part romantic comedy, and part unsettling exploration of artificial companionship. Its mechanics are simple but thoughtfully integrated, and its story balances humor and discomfort in a way that feels deliberate rather than accidental. For players open to its mature themes and hybrid structure, it offers a memorable, character-focused experience that stands out within the crowded field of indie visual novels on Steam. Rating: 9/10
Красивые арты и интересная история.
有点无聊啊,一直在做任务感觉进展太慢了。
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Price over time, from our own daily price tracking.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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