
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ha sido una grata sorpresa. Es extremadamente inmersivo y desafiante. Además, el contenido del juego es bastante más completo de lo que esperaba, y mas teniendo en cuenta que es un título aún en desarrollo. Si te gustan los juegos hardcore, este no te va a defraudar.
idk what to say but its cool :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's still much to be desired. But i bet that those things will be added later on. Amazing base game, highly addictive. In a way, it reminds me of a Roguelike, where you come back each time with a bit more knowledge, instead of power ups.
The game was a little slow for me to get into at first, but once you get into it, it becomes really addictive. I absolutely love the game! You really have to grind for loot and quest items. The weapon sounds, environmental sounds, and graphics are fantastic. I’m really looking forward to future updates and seeing what new things get added.
good
What a Gem of a game. Forget tarkov..this guy has out done himself
Sigma game, repetitive in objective but very sigma
It's been a little bit since I've played (will explain in a bit) but this game definitely deserves a positive review. I played the demo for a little over 10 hours, did all the quests, got my shelter set up and it was great. Don't do this. I came to find out the demo progress and gear does not transfer over to the game. Was a little bummed but it is what it is. Just buy the game. Well worth the asking price. I came from Tarkov and I am a loot gremlin so this game vibed with me. The AI in this game is fine imo, perhaps minor tweaks but I find them fair and manageable. This game requires methodical play. Going through a house, clearing corners and constantly listening. It's atmospheric and I love it. You can't just full sprint through a map, take your time and embrace the tension. I've only gone as far as Apartments so far. The guns are great, looting could be better and the atmosphere is fantastic. So now to why I stopped....the Cat. Far too much micro. I want to pet the cat and have it at my place and not have to stop every 5 minutes to feed it. This is an exaggeration but having to stop my runs all the time to bring it tuna is a little annoying. I recall seeing that something was in the works to address this. Hopefully this changes soon or has already happened. Also, I don't like being shot at while fishing. Just why? I don't want to stop fishing to deal with some bandit taking pot shots at me from across the map. Let me fish in peace please. My other beef with this game is the loot. I'm not asking to be handed something top tier every run, especially in the earlier zones, but something about what you can or can't find is lacking. I want to push farther for better loot but again...the cat. The RNG of it all just seems..off. NOD's also last all of 3 seconds. Haven't found a single battery for them. This level of realism isn't necessary. Maybe I'll push into Vostok one of these days but the whole permadeath thing puts me off a little. The prospect of spending 50 hours on getting your shelters all nice, hoarding a bunch of crap and then losing it to a dude who was squatting behind a door that mag dumps you isn't particularly thrilling. I'm not against the Mechanic necessarily but I also don't see the incentive to even go there. Like I said, I'm a loot goblin so this aspect isn't really for me. In Tarkov, if I want to wipe I can choose to do so. This game deleting the whole save is just a tad off putting personally but I understand the appeal to some. Overall the Dev is doing great. The road map looks promising, the atmosphere is fantastic and the game runs very well. If you like looter shooters I think this has a lot of potential and is definitely worth the price.
:)
good way to pass the time and basically tarkov without other players and located in Finland i recommend if you want a game that has a addictive game play loop and good amount of difficulty
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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