
The long-awaited "Riviera: The Promised Land" is back with many added features for easier play! The story unfolds like flipping through a picture book with various variations of music color the adventure. Let's set out on the journey to protect Riviera from the devastation of the "The Retribution."
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 100reviews | 91% | — | $109.4K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dommage, c'est un jeu de mon enfance que j'ai eu sur PSP. Malheureusement pas de traduction FR, ce qui bloque l'immersion dans le jeu... Je l'avais pris en promotion, mais la barrière de la langue m'empêche de savourer le jeu. Donc je me le fais rembourser, désolé.. Je le reprendrai si les traductions FR sortent... Màj : Toujours aucun VOSTFR depuis 2 ans...
controls are a bit wonky but the game itself is pretty cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A somewhat dated but quintessential JRPG, all the way back from the GBA era. This version is based on the PSP release, now perfectly mobile for the Steam Deck. Maybe one day Sting will give us something in the same vein again, but for many people myself included, this is a childhood classic.
I would have given a positive review had STING not somehow ruined the vampire enemy's recolored portrait. Riviera remaster has fixed a ton of bad gameplay bugs in current version but it looks like the bad art direction is here to stay as ugly AI smoothed battle sprites/background and somehow only enemy vampires got the worst of bad coloring portrait. This remaster is based on PSP SE Japanese version for better or worse(more enemy death voices but worst battle sprites and censored swimsuit CG). As an old fan this remaster does have a few positives, character voice collection is neat but it is not organized well, only in numbers so you have to note the lines you plan to rehear. There is backlog feature, easy mode, new game +, skip battles, easier treasure chests loot. And last, alternative soundtracks from different remixed album and older versions like GBA and Wonderswan.
Fun game. Very linear. Basically like reading a book where you get to move the characters and attack. I play the game on the easiest settings because the story > the challenge although having both is just good stuff. OST is probably some of the best I'll ever hear in any video game including the original megaman series and I've been gaming since 94. Tetyth theme, Fierce Fight, "All you have to do is practice" (training theme), Grim Angel, and you get them in PSG which is in my opinion one of the greatest renditions of the OST. Default is good, Image is "perfect", 4/16 chords are decent, however PSG is just a different level of fire. Any theme instantly turns into something that sounds straight out of Capcom with PSG. You get extra chapters and all the bonus goodies. Definitely grab this game on sale if you can.
dept heaven games are something i've kind of always wanted to play and so when i found out that some of them were remastered/republished/whatever the correct word is, i finally gave some of them a shot. riviera is fairly interesting and from what i've read online probably the least daunting game of the bunch to get into, so it felt like a decent starting point. as a whole? very charming game. not terribly exciting because if you've played any video game in your life, you'll quickly realize that in terms of story you've already seen what this game has to offer on that front. if you truly care, the game is fully voice acted, so it doesn't feel cheap. where the game sets itself apart though is its systems. you go through chapters completing events, picking up items, interacting with the scenery and progressing through the story through Look and Move commands. sometimes the events will be beneficial, sometimes they won't be, sometimes they'll hit you with a QTE to decide the outcome (strange, but funny, none of them is truly terrible) but it pushes you to at least interact with the system. on top of that the game uses unconventional leveling. if you can even call it leveling? events will sometimes give stats, but sometimes you'll acquire items through various means (exploration or battle). where it gets interesting is that you'll need to use said items with specific characters so they master them and unlock a special ability and a stats increase for the character. the catch is that items have limited uses, but that's circumvented by the game throwing you practice battles you can do that won't dry up your item usage as well replenish your stock of certain items as rewards. the graphical upscaling in this version isn't great (typical "blurred pixels" look) but the game does offer a decent slew of options to tweak stuff, including a grid filter for characters & backgrounds. i don't think it looks quite as good as the gba version from what little pictures and footage i can find, but it certainly looks better. you get tons of options for the soundtracks, color palette for characters and so on. i could be wrong but it doesn't feel like no consideration went into this. at the bare minimum, the speed up option is strongly appreciated, because the game is fairly slow, and coupled with the difficulty options you can pick, the game is fairly approachable. it's an interesting game, probably one of the most interesting ones released for the GBA (even if it was ported to PSP down the line) and at least worth considering if you care on any level about smaller companies and the RPGs that come out of them. the real kicker though is the price, which i assume is a deterrent for people considering most will not be familiar with Sting directly. a rather big ask for a smaller scope RPG if you do not know what you are getting into. i still think in spite of all that, especially the price tag, the game is worth giving a shot.
เป็นเกมที่ทำให้คิดความหลังเก่าๆ สมัยเล่น GBA และ PSP ซึ่งสมัยนั้นผมก็เล่นจบมาหลายรอบแล้วเหมือนกัน ความสนุกนั้นไม่เปลี่ยนแปลง ภาพคมชัดมากกว่าเดิม เสียงเพลงประกอบลื่นหูขึ้น อาร์ตละเอียดขึ้น จริงๆก็เกือบว่าจะเพอร์เฟคแทบทุกอย่างแล้ว แต่การเปลี่ยนคัตซีนบางจุด ให้มีการเซนเซอร์ ตอนคัตซีนสาวๆอาบน้ำเนี่ย ทำเอารู้สึกผิดหวังนิดหน่อย จริงๆเอาภาพ PSP มาก็ได้ เพราะงานมันก็สวยอยู่แล้ว ไม่งั้นจะเรียกว่าเกมสุดยอดเยี่ยมได้เลยละ
[b]詰むかと思った…。[/b] 難易度や遊び方を調整できる。自分は原作準拠でプレイした。 アイテムの所持数、使用回数に制限があって、それをやりくりしながらステージをクリアしていくという遊び方だと思う。 でも実は練習バトルというシステムがあって、それを使うとアイテムの使用制限に関係なくアイテムを強化できるようになっている。 それは違うだろ!と思ったので縛ってプレイした。 チャプター4まではいい感じに進めたのだが、チャプター6, 7 になってくると大ボスがかなりきつい。 めちゃくちゃHPがあり、弱点属性を突けないとかなり厳しい強さになっている。 ここで弱点を突ける武器を持ってるかは正直運で、戦闘前のTipsで○○を使うといいと言われても[b]そんなもんは無いがな![/b]となったりする。 雑魚敵の場合は素早く倒せばどうにかなるが、ボスの場合は長期戦になる。 自分の場合はHP回復手段が3回分しかない状態でラスボス戦に突入したので、本当にギリギリになった。 急に敵強くなりすぎ! しかもラスボス戦は[spoiler]一人強制離脱した状態[/spoiler]で戦わないといけなかった。なんでやねん! 一歩間違えるとチャプターまるごと最初からプレイ、なんてことになっていたかもしれない。 例えるなら、ファイアーエムブレムでノーリセットプレイをしているような感覚だと思う。 マジでやるならマップのチャート、先のボス戦とかを予めロケハンしてからクリアを目指す、とかになりそう。 クリアすると、難易度などを選べる項目が増えるのだが、練習バトルを禁止してプレイというような項目が増えていた。 なので練習バトルはやった方がよかったのかもしれない。 でもそうするとちょっとバランスが悪いかもしれない。 戦闘評価でSを取るにはオーバースキルLv.3以上で締めたいのだが、それを覚えるにはその武器で8回殴らないといけない。これは中々厳しかった。かといって練習バトルで上げるとなると、つまらない遊び方になるし…。 そんなこんなで波乱万丈、一期一会なプレイで、最後クリアできて本当に良かった。
不好玩,太簡單了,純為了童年回憶而買,不推薦
sound kept cutting in an out not sure if there is a fix but its hard to justify spending money on a game that constantly has voice and music cutting in and out
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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