
High speed kinetic action. Danger is the best offense!
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English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cool shmup with a system that's very similar to Psyvariar, but instead of the Buzz/Risk mechanic allowing for survivability, it increases firepower and the actions available. Because of this, the game is more about taking risks and improvisation, rather than just finding the right spot on the screen to shave bullets. The barrel roll compliments the Risk Shot mechanic by letting you shave a bullet to build meter, then cut through the entire screen like a sword because of massive damage multiplier on Risk Shots. Stages seem to be speedrun friendly, as enemy waves aren't tied strictly to a set spawn time. Some waves will spawn early if certain enemies are defeated quick, such as the huge frigates in the background on stage one. The secret(ish) score mechanic in the game revolves around not picking up energy refills and leaving them on screen as long as possible whilst you still shoot enemies. This keeps the multiplier increasing steadily until you want to 'cash out', but doing so means barrel rolling up and down the screen to avoid it colliding with your ship. Easier said than done but an interesting part of the game. Will be good to see how much stages can be milked from this. Pixel-art is great, and art direction in general is very good and does a good job of feeling like a Japanese-made anime shump. I'm not keen on the typeface used in the menus but it is in-keeping with the aesthetic and is at least a pixel-art font so that it ties it all together with the rest of the art. I was disappointed at it not having the anime opening. Maybe just as the second attract mode piece? I dunno. Would have been a nice touch. Shooting feels really good because of the effects in combination with the sound. Good soundtrack too. The controls do a good job of making you feel like you're piloting a ship and not a cursor on the screen due to the inertia of the ship. This is a blessing and a curse as making sharp movements becomes harder to do than in, say, a game like Gradius where the ship responds instantly to the input made, which can initially lead to a lot of hits taken. I do think this is a very conscious design choice though, as it means that moving is always a commitment and ties in with the game's theme. There are a few input glitches in the menus when using a DualShock4. The game cursor only moves on negative edge but I imagine this will be fixed soon. All in all, it's a great concept and a very polished, well-executed package. I don't think it's a new concept, but the game/dev clearly understands the genre and the lessons learnt from years of classic shumps to distil the ideas well enough into something that feels unique and fresh. It gets two Bamshews out of two.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Risk System is one of those hyperfocused labors of love that come out, don't sell much but eventually become someone's "hidden gem", the kind they'll always bring up when discussing underrated games. Admittedly, this one veers on the "style" side of the eternal "style vs substance" argument, and its visuals and presentation sre polished well beyond what you'd expect from a 2-man project. Still, despite the core systems being well executed, there's details (like the player ship having a bit of inertia to it, a *big* no-no in this genre) the make the overall gameplay a bit..divisive. If you're a purist, chances are you won't like this as much as i did. If you're new to shmups, this is your entryway.
The style of this game is fantastic. Some of the most awesome effects i've ever seen in a game like this. The game can be punishing, but one thing that stands out to me is the organic teaching the game does. As you fight through stages it likes to introduce you to new mechanics you're going to have to figure out before you can meaningfully challenge the bosses. I got stuck on the stage 5 boss, but this is one of those gems that actually feels rewarding to play. Believe me, every time you try, you're gunna improve and then challenges that seemed insurmountable show you a method. Now i can reliably smash the first few bosses with a bit of practice. Don't give up! Once i figure out this boss, i'm going for better grades. Gotta walk before you can run! Side note: The music man.. the music... straight fire.
I bought this because I want more from these devs, as well as encourage the industry to this type of production and its high quality production.
I had been following Risk System's development on Twitter for some time so I was really excited to finally get to play it. To keep it short and sweet: Risk System is excellent and I highly recommend it. The game really oozes polish. It's very tight, responsive and well animated. Moving your ship feels really good and taking advantage of the grazing mechanic and landing your shots has such good feedback to it. Even getting your ship destroyed feels strangely satisfying thanks to the great animation and sound effects. I'm also a huge fan of the art style overall. The character designs have a down to earth war anime vibe that reminds me of Gundam 08th MS Team, Metal Warriors or Front Mission 3. It's an aesthetic I really dig and the talking dialogue portraits that pop up add that little bit of extra flair that really ties the presentation together. Again, I have not finished the game yet but I am intrigued to see where the story goes. The score fits the game well and the tracks have a pulsing trance beat to them that is fairly understated and doesn't detract from the game, however I haven't really noticed any standout tracks yet either aside from the opening. Again I'm not done yet so there may be some bangers in there I haven't heard but I do feel that the music itself is a little lower than it should be, volume wise. That's my only real complaint. The ranking system and just generally great art and gameplay means I'll probably be coming back to RS for some time if I'm wanting my schmup fix. It's very easy to pick up and play like any great game in the genre. If you're a fan of games like Ikaruga, Darius or Raiden, you should check Risk System out. It's a cut above your average indy game and a quality schmup. I'll be on the lookout for the next game from this developer for sure. Risk System is very good so I'd love to see what they do next.
I like how the main mechanic forces you to take risks
A good hori shmup, with a couple of twists. Recommended.
Un bon shmup a essayer. !!Gros plus!! Prise en charge manette 360, ds4, stick arcade... sans le moindre logiciel... possibilitee de mapping... un exemple pour beaucoup d autre jeux.
This most certainly is a game for shoot em' up fans. This being said the game is fun, bright, and engaging. If you like your games to scale in difficulty accordingly, this is for you. The fact the game allows you continue continuously, is big. No lives, just checkpoints at the beginning of a stage and right before a boss. I can't even remember the last a game didn't have game over. I'm so glad the devs implemented that. If you want to play a game that challenges you and makes you feel like a bad ass, this is it. Also great to play as a female pilot and decimate an entire squad of bad guys. Very solid soundtrack!
I haven't played a shmup like this in a long time, but I'm glad I downloaded this one. This brings back memories of wasting countless hours and avoiding human contact back in the day. Once you get past the amazing and mezmerizing graphics, this game is frustratingly entertaining. Each level offers more complex challenges and bosses to complete/beat while trying to deal with the endless plasma blasts trying to take you out. Moreover, during game play, the controls are easy to learn and responsive. Also, the best part of this game, is the fact that it dares you to put yourself in harms way, but rewards you by increasing your firepower. I haven't completed it yet, but when I do, I will bellow out one large scream in victory and talk smack to my PC for at least a day or until my wife tells me to shut up. Fisty gives this 2 thumbs up!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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